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2668988870
- Fixed: The playerinfo CCMD did not range check the player number. SVN r4253 (trunk)
65 lines
1.6 KiB
C
65 lines
1.6 KiB
C
// cmdlib.h
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#ifndef __CMDLIB__
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#define __CMDLIB__
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#include "doomtype.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <errno.h>
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#include <ctype.h>
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#include <stdarg.h>
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// the dec offsetof macro doesnt work very well...
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#define myoffsetof(type,identifier) ((size_t)&((type *)1)->identifier - 1)
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int Q_filelength (FILE *f);
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bool FileExists (const char *filename);
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bool DirEntryExists (const char *pathname);
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extern FString progdir;
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void FixPathSeperator (char *path);
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static void inline FixPathSeperator (FString &path) { path.ReplaceChars('\\', '/'); }
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void DefaultExtension (char *path, const char *extension);
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void DefaultExtension (FString &path, const char *extension);
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FString ExtractFilePath (const char *path);
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FString ExtractFileBase (const char *path, bool keep_extension=false);
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int ParseHex (const char *str);
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int ParseNum (const char *str);
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bool IsNum (const char *str); // [RH] added
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char *copystring(const char *s);
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char *ncopystring(const char *s);
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void ReplaceString (char **ptr, const char *str);
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bool CheckWildcards (const char *pattern, const char *text);
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void FormatGUID (char *buffer, size_t buffsize, const GUID &guid);
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const char *myasctime ();
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int strbin (char *str);
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FString strbin1 (const char *start);
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char *CleanseString (char *str);
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void CreatePath(const char * fn);
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FString ExpandEnvVars(const char *searchpathstring);
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FString NicePath(const char *path);
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struct FFileList
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{
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FString Filename;
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bool isDirectory;
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};
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void ScanDirectory(TArray<FFileList> &list, const char *dirpath);
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#endif
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