mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-16 07:32:20 +00:00
a329efe9a4
8 characters which contain path separators. - Fixed: Hires texture replacement must replace all matching textures, not just the first one found. This is particularly important for icons based on sprites. - added a con_alpha CVAR to set the console's translucency. - Added MartinHowe's submission for A_CustomBulletAttack aimfacing parameter. - Added MartinHowe's submission for A_PlaySoundEx attenuation parameter. - Fixed: Bots shouldn't target friendly monsters. - Fixed a typo in sbarinfo.cpp (noatribox instead of noartibox.) SVN r654 (trunk)
564 lines
13 KiB
C++
564 lines
13 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// DESCRIPTION:
|
|
// Refresh module, data I/O, caching, retrieval of graphics
|
|
// by name.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __R_DATA__
|
|
#define __R_DATA__
|
|
|
|
#include "r_defs.h"
|
|
#include "r_state.h"
|
|
#include "v_video.h"
|
|
|
|
class FWadLump;
|
|
|
|
|
|
// A texture that doesn't really exist
|
|
class FDummyTexture : public FTexture
|
|
{
|
|
public:
|
|
FDummyTexture ();
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
void SetSize (int width, int height);
|
|
};
|
|
|
|
|
|
// A texture that is just a single patch
|
|
class FPatchTexture : public FTexture
|
|
{
|
|
public:
|
|
~FPatchTexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
|
|
int GetSourceLump() { return SourceLump; }
|
|
|
|
protected:
|
|
int SourceLump;
|
|
BYTE *Pixels;
|
|
Span **Spans;
|
|
|
|
static bool Check(FileReader & file);
|
|
static FTexture *Create(FileReader & file, int lumpnum);
|
|
FPatchTexture (int lumpnum, patch_t *header);
|
|
|
|
virtual void MakeTexture ();
|
|
void HackHack (int newheight);
|
|
|
|
friend class FTexture;
|
|
friend class FMultiPatchTexture;
|
|
};
|
|
|
|
// In-memory representation of a single PNAMES lump entry
|
|
struct FPatchLookup
|
|
{
|
|
char Name[9];
|
|
FTexture *Texture;
|
|
};
|
|
|
|
// A texture defined in a TEXTURE1 or TEXTURE2 lump
|
|
class FMultiPatchTexture : public FTexture
|
|
{
|
|
public:
|
|
FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife);
|
|
~FMultiPatchTexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
FTextureFormat GetFormat();
|
|
void Unload ();
|
|
virtual void SetFrontSkyLayer ();
|
|
|
|
int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
|
|
|
|
protected:
|
|
BYTE *Pixels;
|
|
Span **Spans;
|
|
|
|
struct TexPart
|
|
{
|
|
SWORD OriginX, OriginY;
|
|
FTexture *Texture;
|
|
};
|
|
|
|
int NumParts;
|
|
TexPart *Parts;
|
|
bool bRedirect;
|
|
|
|
void MakeTexture ();
|
|
|
|
private:
|
|
void CheckForHacks ();
|
|
};
|
|
|
|
// A texture defined between F_START and F_END markers
|
|
class FFlatTexture : public FTexture
|
|
{
|
|
public:
|
|
~FFlatTexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
|
|
int GetSourceLump() { return SourceLump; }
|
|
|
|
protected:
|
|
int SourceLump;
|
|
BYTE *Pixels;
|
|
Span DummySpans[2];
|
|
|
|
static bool Check(FileReader & file);
|
|
static FTexture *Create(FileReader & file, int lumpnum);
|
|
FFlatTexture (int lumpnum);
|
|
|
|
void MakeTexture ();
|
|
|
|
friend class FTexture;
|
|
};
|
|
|
|
// A texture defined in a Build TILESxxx.ART file
|
|
class FBuildTexture : public FTexture
|
|
{
|
|
public:
|
|
FBuildTexture (int tilenum, const BYTE *pixels, int width, int height, int left, int top);
|
|
~FBuildTexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
|
|
protected:
|
|
const BYTE *Pixels;
|
|
Span **Spans;
|
|
};
|
|
|
|
|
|
// A raw 320x200 graphic used by Heretic and Hexen fullscreen images
|
|
class FRawPageTexture : public FTexture
|
|
{
|
|
public:
|
|
~FRawPageTexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
|
|
int GetSourceLump() { return SourceLump; }
|
|
|
|
protected:
|
|
static bool Check(FileReader & file);
|
|
static FTexture *Create(FileReader & file, int lumpnum);
|
|
FRawPageTexture (int lumpnum);
|
|
|
|
int SourceLump;
|
|
BYTE *Pixels;
|
|
static const Span DummySpans[2];
|
|
|
|
void MakeTexture ();
|
|
|
|
friend class FTexture;
|
|
};
|
|
|
|
// A raw 320x? graphic used by Heretic and Hexen for the automap parchment
|
|
class FAutomapTexture : public FTexture
|
|
{
|
|
public:
|
|
~FAutomapTexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
void MakeTexture ();
|
|
|
|
int GetSourceLump() { return LumpNum; }
|
|
|
|
private:
|
|
|
|
static bool Check(FileReader & file);
|
|
static FTexture *Create(FileReader & file, int lumpnum);
|
|
FAutomapTexture (int lumpnum);
|
|
|
|
|
|
BYTE *Pixels;
|
|
Span DummySpan[2];
|
|
int LumpNum;
|
|
|
|
friend class FTexture;
|
|
};
|
|
|
|
|
|
|
|
// An IMGZ image (mostly just crosshairs)
|
|
class FIMGZTexture : public FTexture
|
|
{
|
|
public:
|
|
~FIMGZTexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
|
|
int GetSourceLump() { return SourceLump; }
|
|
|
|
protected:
|
|
|
|
static bool Check(FileReader & file);
|
|
static FTexture *Create(FileReader & file, int lumpnum);
|
|
FIMGZTexture (int lumpnum, WORD w, WORD h, SWORD l, SWORD t);
|
|
|
|
int SourceLump;
|
|
BYTE *Pixels;
|
|
Span **Spans;
|
|
|
|
void MakeTexture ();
|
|
|
|
struct ImageHeader;
|
|
friend class FTexture;
|
|
};
|
|
|
|
|
|
// A PNG image
|
|
class FPNGTexture : public FTexture
|
|
{
|
|
public:
|
|
~FPNGTexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
FTextureFormat GetFormat ();
|
|
int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
|
|
bool UseBasePalette();
|
|
int GetSourceLump() { return SourceLump; }
|
|
|
|
static FTexture *CreateFromFile (PNGHandle *png, const FString &filename);
|
|
|
|
protected:
|
|
static bool Check (FileReader &file);
|
|
static FTexture *Create (FileReader &file, int lumpnum);
|
|
FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height, BYTE bitdepth, BYTE colortype, BYTE interlace);
|
|
|
|
int SourceLump;
|
|
FString SourceFile;
|
|
BYTE *Pixels;
|
|
Span **Spans;
|
|
|
|
BYTE BitDepth;
|
|
BYTE ColorType;
|
|
BYTE Interlace;
|
|
|
|
BYTE *PaletteMap;
|
|
int PaletteSize;
|
|
DWORD StartOfIDAT;
|
|
|
|
void MakeTexture ();
|
|
|
|
friend class FTexture;
|
|
};
|
|
|
|
|
|
// A DDS image, with DXTx compression
|
|
class FDDSTexture : public FTexture
|
|
{
|
|
public:
|
|
~FDDSTexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
FTextureFormat GetFormat ();
|
|
int GetSourceLump() { return SourceLump; }
|
|
|
|
protected:
|
|
static bool Check (FileReader &file);
|
|
static FTexture *Create (FileReader &file, int lumpnum);
|
|
FDDSTexture (FileReader &lump, int lumpnum, void *surfdesc);
|
|
|
|
int SourceLump;
|
|
BYTE *Pixels;
|
|
Span **Spans;
|
|
|
|
DWORD Format;
|
|
|
|
DWORD RMask, GMask, BMask, AMask;
|
|
BYTE RShiftL, GShiftL, BShiftL, AShiftL;
|
|
BYTE RShiftR, GShiftR, BShiftR, AShiftR;
|
|
|
|
SDWORD Pitch;
|
|
DWORD LinearSize;
|
|
|
|
static void CalcBitShift (DWORD mask, BYTE *lshift, BYTE *rshift);
|
|
|
|
void MakeTexture ();
|
|
void ReadRGB (FWadLump &lump, BYTE *tcbuf = NULL);
|
|
void DecompressDXT1 (FWadLump &lump, BYTE *tcbuf = NULL);
|
|
void DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
|
|
void DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
|
|
|
|
int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
|
|
bool UseBasePalette();
|
|
|
|
friend class FTexture;
|
|
};
|
|
|
|
// A JPEG image
|
|
class FJPEGTexture : public FTexture
|
|
{
|
|
public:
|
|
~FJPEGTexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
FTextureFormat GetFormat ();
|
|
int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
|
|
bool UseBasePalette();
|
|
int GetSourceLump() { return SourceLump; }
|
|
|
|
protected:
|
|
|
|
static bool Check (FileReader &file);
|
|
static FTexture *Create (FileReader &file, int lumpnum);
|
|
FJPEGTexture (int lumpnum, int width, int height);
|
|
|
|
int SourceLump;
|
|
BYTE *Pixels;
|
|
Span DummySpans[2];
|
|
|
|
void MakeTexture ();
|
|
|
|
friend class FTexture;
|
|
};
|
|
|
|
// A TGA texture
|
|
|
|
#pragma pack(1)
|
|
|
|
struct TGAHeader
|
|
{
|
|
BYTE id_len;
|
|
BYTE has_cm;
|
|
BYTE img_type;
|
|
SWORD cm_first;
|
|
SWORD cm_length;
|
|
BYTE cm_size;
|
|
|
|
SWORD x_origin;
|
|
SWORD y_origin;
|
|
SWORD width;
|
|
SWORD height;
|
|
BYTE bpp;
|
|
BYTE img_desc;
|
|
};
|
|
|
|
#pragma pack()
|
|
|
|
class FTGATexture : public FTexture
|
|
{
|
|
public:
|
|
~FTGATexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
FTextureFormat GetFormat ();
|
|
|
|
int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
|
|
bool UseBasePalette();
|
|
int GetSourceLump() { return SourceLump; }
|
|
|
|
protected:
|
|
int SourceLump;
|
|
BYTE *Pixels;
|
|
Span **Spans;
|
|
|
|
static bool Check(FileReader & file);
|
|
static FTexture *Create(FileReader & file, int lumpnum);
|
|
FTGATexture (int lumpnum, TGAHeader *);
|
|
void ReadCompressed(FileReader &lump, BYTE * buffer, int bytesperpixel);
|
|
|
|
virtual void MakeTexture ();
|
|
|
|
friend class FTexture;
|
|
};
|
|
|
|
// A PCX texture
|
|
|
|
#pragma pack(1)
|
|
|
|
struct PCXHeader
|
|
{
|
|
BYTE manufacturer;
|
|
BYTE version;
|
|
BYTE encoding;
|
|
BYTE bitsPerPixel;
|
|
|
|
WORD xmin, ymin;
|
|
WORD xmax, ymax;
|
|
WORD horzRes, vertRes;
|
|
|
|
BYTE palette[48];
|
|
BYTE reserved;
|
|
BYTE numColorPlanes;
|
|
|
|
WORD bytesPerScanLine;
|
|
WORD paletteType;
|
|
WORD horzSize, vertSize;
|
|
|
|
BYTE padding[54];
|
|
|
|
};
|
|
#pragma pack()
|
|
|
|
class FPCXTexture : public FTexture
|
|
{
|
|
public:
|
|
~FPCXTexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
FTextureFormat GetFormat ();
|
|
|
|
int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
|
|
bool UseBasePalette();
|
|
int GetSourceLump() { return SourceLump; }
|
|
|
|
protected:
|
|
int SourceLump;
|
|
BYTE *Pixels;
|
|
Span DummySpans[2];
|
|
|
|
static bool Check(FileReader & file);
|
|
static FTexture *Create(FileReader & file, int lumpnum);
|
|
FPCXTexture (int lumpnum, PCXHeader &);
|
|
void ReadPCX1bit (BYTE *dst, FileReader & lump, PCXHeader *hdr);
|
|
void ReadPCX4bits (BYTE *dst, FileReader & lump, PCXHeader *hdr);
|
|
void ReadPCX8bits (BYTE *dst, FileReader & lump, PCXHeader *hdr);
|
|
void ReadPCX24bits (BYTE *dst, FileReader & lump, PCXHeader *hdr, int planes);
|
|
|
|
virtual void MakeTexture ();
|
|
|
|
friend class FTexture;
|
|
};
|
|
|
|
|
|
|
|
// A texture that returns a wiggly version of another texture.
|
|
class FWarpTexture : public FTexture
|
|
{
|
|
public:
|
|
FWarpTexture (FTexture *source);
|
|
~FWarpTexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
bool CheckModified ();
|
|
int GetSourceLump() { return SourcePic->GetSourceLump(); }
|
|
|
|
protected:
|
|
FTexture *SourcePic;
|
|
BYTE *Pixels;
|
|
Span **Spans;
|
|
DWORD GenTime;
|
|
|
|
virtual void MakeTexture (DWORD time);
|
|
};
|
|
|
|
// [GRB] Eternity-like warping
|
|
class FWarp2Texture : public FWarpTexture
|
|
{
|
|
public:
|
|
FWarp2Texture (FTexture *source);
|
|
|
|
protected:
|
|
void MakeTexture (DWORD time);
|
|
};
|
|
|
|
// A texture that can be drawn to.
|
|
class DSimpleCanvas;
|
|
class FCanvasTexture : public FTexture
|
|
{
|
|
public:
|
|
FCanvasTexture (const char *name, int width, int height);
|
|
~FCanvasTexture ();
|
|
|
|
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
|
const BYTE *GetPixels ();
|
|
void Unload ();
|
|
bool CheckModified ();
|
|
void RenderView (AActor *viewpoint, int fov);
|
|
|
|
protected:
|
|
DSimpleCanvas *Canvas;
|
|
BYTE *Pixels;
|
|
Span DummySpans[2];
|
|
BYTE bNeedsUpdate:1;
|
|
BYTE bDidUpdate:1;
|
|
BYTE bFirstUpdate:1;
|
|
|
|
void MakeTexture ();
|
|
|
|
friend struct FCanvasTextureInfo;
|
|
};
|
|
|
|
// This list keeps track of the cameras that draw into canvas textures.
|
|
struct FCanvasTextureInfo
|
|
{
|
|
FCanvasTextureInfo *Next;
|
|
AActor *Viewpoint;
|
|
FCanvasTexture *Texture;
|
|
int PicNum;
|
|
int FOV;
|
|
|
|
static void Add (AActor *viewpoint, int picnum, int fov);
|
|
static void UpdateAll ();
|
|
static void EmptyList ();
|
|
static void Serialize (FArchive &arc);
|
|
|
|
private:
|
|
static FCanvasTextureInfo *List;
|
|
};
|
|
|
|
// I/O, setting up the stuff.
|
|
void R_InitData (void);
|
|
void R_DeinitData ();
|
|
void R_PrecacheLevel (void);
|
|
|
|
|
|
// Retrieval.
|
|
|
|
|
|
DWORD R_ColormapNumForName(const char *name); // killough 4/4/98
|
|
void R_SetDefaultColormap (const char *name); // [RH] change normal fadetable
|
|
DWORD R_BlendForColormap (DWORD map); // [RH] return calculated blend for a colormap
|
|
extern BYTE *realcolormaps; // [RH] make the colormaps externally visible
|
|
extern size_t numfakecmaps;
|
|
|
|
int R_FindSkin (const char *name, int pclass); // [RH] Find a skin
|
|
|
|
#endif
|