gzdoom/src/gi.cpp
Christoph Oelckers 5e2e389bd1 - fixed: The BFGBall's explosion sequence was missing a state.
- fixed: The brown Chaos Serpent in Hexen had an incorrect sprite for its
  ice death sequence set.
- fixed: Ammo upon game start does not get multiplied when on easy skill.
  Implementing this as an inventory flag IF_IGNORESKILL also allows to create
  ammo/weapon/backpack types that don't multiply the ammo given when on this
  skill.
- moved Doom exit sounds into SNDINFO as $random definitions.
- Fixed: Dying Lost Souls could be reset to their see state if they slammed into
  something.

SVN r540 (trunk)
2007-07-28 12:38:10 +00:00

378 lines
6.3 KiB
C++

/*
** gi.cpp
** Holds same game-dependant info
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdlib.h>
#include "info.h"
#include "gi.h"
#include "m_fixed.h"
gameinfo_t gameinfo;
const char *GameNames[9] =
{
NULL, "Doom", "Heretic", NULL, "Hexen", NULL, NULL, NULL, "Strife"
};
static gameborder_t DoomBorder =
{
8, 8,
"brdr_tl", "brdr_t", "brdr_tr",
"brdr_l", "brdr_r",
"brdr_bl", "brdr_b", "brdr_br"
};
static gameborder_t HereticBorder =
{
4, 16,
"bordtl", "bordt", "bordtr",
"bordl", "bordr",
"bordbl", "bordb", "bordbr"
};
static gameborder_t StrifeBorder =
{
8, 8,
"brdr_tl", "brdr_t", "brdr_tr",
"brdr_l", "brdr_r",
"brdr_bl", "brdr_b", "brdr_br"
};
gameinfo_t HexenGameInfo =
{
GI_PAGESARERAW | GI_MAPxx | GI_NOLOOPFINALEMUSIC | GI_INFOINDEXED | GI_ALWAYSFALLINGDAMAGE,
"TITLE",
"CREDIT",
"CREDIT",
"HEXEN",
280/35,
210/35,
200/35,
"Chat",
"hub",
"-NOFLAT",
"CREDIT",
"CREDIT",
"CREDIT",
{ { "TITLE", {4} } },
NULL,
33,
"F_022",
&HereticBorder,
32*FRACUNIT,
GAME_Hexen,
150,
"F_SKY",
24*FRACUNIT
};
gameinfo_t HexenDKGameInfo =
{
GI_PAGESARERAW | GI_MAPxx | GI_NOLOOPFINALEMUSIC | GI_INFOINDEXED | GI_ALWAYSFALLINGDAMAGE,
"TITLE",
"CREDIT",
"CREDIT",
"HEXEN",
280/35,
210/35,
200/35,
"Chat",
"hub",
"-NOFLAT-",
"CREDIT",
"CREDIT",
"CREDIT",
{ { "TITLE", {4} } },
NULL,
33,
"F_022",
&HereticBorder,
32*FRACUNIT,
GAME_Hexen,
150,
"F_SKY",
24*FRACUNIT
};
gameinfo_t HereticGameInfo =
{
GI_PAGESARERAW | GI_INFOINDEXED,
"TITLE",
"CREDIT",
"CREDIT",
"MUS_TITL",
280/35,
210/35,
200/35,
"misc/chat",
"MUS_CPTD",
"FLOOR25",
"CREDIT",
"CREDIT",
"CREDIT",
{ { "TITLE", {4} } },
NULL,
17,
"FLAT513",
&HereticBorder,
32*FRACUNIT,
GAME_Heretic,
150,
"F_SKY1",
24*FRACUNIT
};
gameinfo_t HereticSWGameInfo =
{
GI_PAGESARERAW | GI_SHAREWARE | GI_INFOINDEXED,
"TITLE",
"CREDIT",
"ORDER",
"MUS_TITL",
280/35,
210/35,
200/35,
"misc/chat",
"MUS_CPTD",
"FLOOR25",
"ORDER",
"CREDIT",
"CREDIT",
{ { "TITLE", {5} } },
NULL,
17,
"FLOOR04",
&HereticBorder,
32*FRACUNIT,
GAME_Heretic,
150,
"F_SKY1",
24*FRACUNIT
};
gameinfo_t SharewareGameInfo =
{
GI_SHAREWARE,
"TITLEPIC",
"CREDIT",
"HELP2",
"D_INTRO",
5,
0,
200/35,
"misc/chat2",
"D_VICTOR",
"FLOOR4_8",
"HELP2",
"VICTORY2",
"HELP2",
{ { "HELP1", "HELP2" } },
"menu/quit1",
1,
"FLOOR7_2",
&DoomBorder,
0,
GAME_Doom,
100,
"F_SKY1",
24*FRACUNIT
};
gameinfo_t RegisteredGameInfo =
{
0,
"TITLEPIC",
"CREDIT",
"HELP2",
"D_INTRO",
5,
0,
200/35,
"misc/chat2",
"D_VICTOR",
"FLOOR4_8",
"HELP2",
"VICTORY2",
"ENDPIC",
{ { "HELP1", "HELP2" } },
"menu/quit1",
2,
"FLOOR7_2",
&DoomBorder,
0,
GAME_Doom,
100,
"F_SKY1",
24*FRACUNIT
};
gameinfo_t RetailGameInfo =
{
GI_MENUHACK_RETAIL,
"TITLEPIC",
"CREDIT",
"CREDIT",
"D_INTRO",
5,
0,
200/35,
"misc/chat2",
"D_VICTOR",
"FLOOR4_8",
"CREDIT",
"VICTORY2",
"ENDPIC",
{ { "HELP1", "CREDIT" } },
"menu/quit1",
2,
"FLOOR7_2",
&DoomBorder,
0,
GAME_Doom,
100,
"F_SKY1",
24*FRACUNIT
};
gameinfo_t CommercialGameInfo =
{
GI_MAPxx | GI_MENUHACK_COMMERCIAL,
"TITLEPIC",
"CREDIT",
"CREDIT",
"D_DM2TTL",
11,
0,
200/35,
"misc/chat",
"D_READ_M",
"SLIME16",
"CREDIT",
"CREDIT",
"CREDIT",
{ { "HELP", "CREDIT" } },
"menu/quit2",
3,
"GRNROCK",
&DoomBorder,
0,
GAME_Doom,
100,
"F_SKY1",
24*FRACUNIT
};
gameinfo_t StrifeGameInfo =
{
GI_MAPxx | GI_INFOINDEXED | GI_ALWAYSFALLINGDAMAGE,
"TITLEPIC",
"CREDIT",
"CREDIT",
"D_LOGO",
280/35,
0,
200/35,
"Chat",
"d_intro",
"-NOFLAT",
"CREDIT",
"CREDIT",
"CREDIT",
{ { "CREDIT", {4} } },
NULL,
49,
"F_PAVE01",
&StrifeBorder,
0,
GAME_Strife,
150,
"F_SKY001",
16*FRACUNIT
};
gameinfo_t StrifeTeaserGameInfo =
{
GI_MAPxx | GI_INFOINDEXED | GI_ALWAYSFALLINGDAMAGE | GI_SHAREWARE,
"TITLEPIC",
"CREDIT",
"CREDIT",
"D_LOGO",
280/35,
0,
200/35,
"Chat",
"d_intro",
"-NOFLAT",
"CREDIT",
"CREDIT",
"CREDIT",
{ { "CREDIT", {4} } },
NULL,
49,
"F_PAVE01",
&StrifeBorder,
0,
GAME_Strife,
150,
"F_SKY001",
16*FRACUNIT
};
gameinfo_t StrifeTeaser2GameInfo =
{
GI_MAPxx | GI_INFOINDEXED | GI_ALWAYSFALLINGDAMAGE | GI_SHAREWARE | GI_TEASER2,
"TITLEPIC",
"CREDIT",
"CREDIT",
"D_LOGO",
280/35,
0,
200/35,
"Chat",
"d_intro",
"-NOFLAT",
"CREDIT",
"CREDIT",
"CREDIT",
{ { "CREDIT", {4} } },
NULL,
49,
"F_PAVE01",
&StrifeBorder,
0,
GAME_Strife,
150,
"F_SKY001",
16*FRACUNIT
};