mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-12-16 07:32:20 +00:00
0535d15df3
- Moved the common code of ACS and DECORATE translation generation into the FRemapTable class. - Fixed: The DECORATE translation code was not changed for the new data structures. - Expanded range of ACS and DECORATE translations to 65535. - Fixed: R_CopyTranslation was not altered for the new functionality. I removed the function and replaced the one use with a simple assignment. SVN r644 (trunk)
1341 lines
29 KiB
C++
1341 lines
29 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// $Log:$
|
|
//
|
|
// DESCRIPTION:
|
|
// Game completion, final screen animation.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
#include <ctype.h>
|
|
#include <math.h>
|
|
#include <malloc.h>
|
|
|
|
#include "i_system.h"
|
|
#include "m_swap.h"
|
|
#include "v_video.h"
|
|
#include "i_video.h"
|
|
#include "v_text.h"
|
|
#include "w_wad.h"
|
|
#include "s_sound.h"
|
|
#include "gstrings.h"
|
|
#include "doomstat.h"
|
|
#include "r_state.h"
|
|
#include "r_draw.h"
|
|
#include "hu_stuff.h"
|
|
#include "cmdlib.h"
|
|
#include "gi.h"
|
|
#include "p_conversation.h"
|
|
#include "a_strifeglobal.h"
|
|
#include "templates.h"
|
|
#include "c_bind.h"
|
|
#include "r_translate.h"
|
|
|
|
static void FadePic ();
|
|
static void GetFinaleText (const char *msgLumpName);
|
|
|
|
// Stage of animation:
|
|
// 0 = text
|
|
// 1 = art screen
|
|
// 2 = underwater screen
|
|
// 3 = character cast
|
|
// 4 = Heretic title
|
|
// 5 = Strife slideshow
|
|
static unsigned int FinaleStage;
|
|
|
|
static size_t FinaleCount, FinaleEndCount;
|
|
static int FinalePart;
|
|
|
|
static int TEXTSPEED;
|
|
#define TEXTWAIT 250
|
|
|
|
static int FinaleSequence;
|
|
static SBYTE FadeDir;
|
|
static bool FinaleHasPic;
|
|
|
|
static FString FinaleText;
|
|
static size_t FinaleTextLen;
|
|
static const char *FinaleFlat;
|
|
static bool FinaleEnding;
|
|
|
|
void F_StartCast (void);
|
|
void F_CastTicker (void);
|
|
bool F_CastResponder (event_t *ev);
|
|
void F_CastDrawer (void);
|
|
void F_AdvanceSlideshow ();
|
|
|
|
//
|
|
// F_StartFinale
|
|
//
|
|
void F_StartFinale (char *music, int musicorder, int cdtrack, unsigned int cdid, char *flat, char *text,
|
|
INTBOOL textInLump, INTBOOL finalePic, INTBOOL lookupText, bool ending)
|
|
{
|
|
bool loopmusic = ending ? !(gameinfo.flags & GI_NOLOOPFINALEMUSIC) : true;
|
|
gameaction = ga_nothing;
|
|
gamestate = GS_FINALE;
|
|
viewactive = false;
|
|
automapactive = false;
|
|
|
|
// Okay - IWAD dependend stuff.
|
|
// This has been changed severely, and some stuff might have changed in the process.
|
|
//
|
|
// [RH] More flexible now (even more severe changes)
|
|
// FinaleFlat, FinaleText, and music are now determined in G_WorldDone() based on
|
|
// data in a level_info_t and a cluster_info_t.
|
|
|
|
if (cdtrack == 0 || !S_ChangeCDMusic (cdtrack, cdid))
|
|
{
|
|
if (music == NULL)
|
|
{
|
|
S_ChangeMusic (gameinfo.finaleMusic, 0, loopmusic);
|
|
}
|
|
else
|
|
{
|
|
S_ChangeMusic (music, musicorder, loopmusic);
|
|
}
|
|
}
|
|
|
|
FinaleFlat = (flat != NULL && *flat != 0) ? flat : gameinfo.finaleFlat;
|
|
|
|
if (textInLump)
|
|
{
|
|
GetFinaleText (text);
|
|
}
|
|
else
|
|
{
|
|
const char *from = (text != NULL) ? text : "Empty message";
|
|
FinaleText = from;
|
|
FinaleTextLen = FinaleText.Len() + 1;
|
|
}
|
|
if (lookupText)
|
|
{
|
|
const char *str = GStrings[FinaleText.GetChars()];
|
|
if (str != NULL)
|
|
{
|
|
FinaleText = str;
|
|
FinaleTextLen = FinaleText.Len() + 1;
|
|
}
|
|
}
|
|
|
|
FinaleStage = 0;
|
|
V_SetBlend (0,0,0,0);
|
|
TEXTSPEED = 2;
|
|
|
|
FinaleHasPic = !!finalePic;
|
|
FinaleCount = 0;
|
|
FinaleEndCount = 70;
|
|
FadeDir = -1;
|
|
FinaleEnding = ending;
|
|
S_StopAllChannels ();
|
|
|
|
if (ending)
|
|
{
|
|
FinaleSequence = *((WORD *)&level.nextmap[6]);
|
|
if (EndSequences[FinaleSequence].EndType == END_Chess)
|
|
{
|
|
TEXTSPEED = 3; // Slow the text to its original rate to match the music.
|
|
S_ChangeMusic ("hall", 0, loopmusic);
|
|
FinaleStage = 10;
|
|
GetFinaleText ("win1msg");
|
|
V_SetBlend (0,0,0,256);
|
|
}
|
|
else if (EndSequences[FinaleSequence].EndType == END_Strife)
|
|
{
|
|
if (players[0].mo->FindInventory (QuestItemClasses[24]) ||
|
|
players[0].mo->FindInventory (QuestItemClasses[27]))
|
|
{
|
|
FinalePart = 10;
|
|
}
|
|
else
|
|
{
|
|
FinalePart = 17;
|
|
}
|
|
FinaleStage = 5;
|
|
FinaleEndCount = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void F_EndFinale ()
|
|
{
|
|
FinaleText = NULL;
|
|
FinaleTextLen = 0;
|
|
}
|
|
|
|
bool F_Responder (event_t *event)
|
|
{
|
|
if (FinaleStage == 3)
|
|
{
|
|
return F_CastResponder (event);
|
|
}
|
|
else if (FinaleStage == 2 && event->type == EV_KeyDown)
|
|
{ // We're showing the water pic; make any key kick to demo mode
|
|
FinaleStage = 4;
|
|
V_ForceBlend (0, 0, 0, 0);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
//
|
|
// F_Ticker
|
|
//
|
|
void F_Ticker ()
|
|
{
|
|
int i;
|
|
bool interrupt = false;
|
|
|
|
// check for skipping
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
// Only for buttons going down
|
|
if (!interrupt)
|
|
{
|
|
for (size_t j = 0; j < sizeof(players[i].cmd.ucmd.buttons)*8; ++j)
|
|
{
|
|
if (((players[i].cmd.ucmd.buttons >> j) & 1) &&
|
|
!((players[i].oldbuttons >> j) & 1))
|
|
{
|
|
interrupt = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
players[i].oldbuttons = players[i].cmd.ucmd.buttons;
|
|
}
|
|
|
|
// [RH] Non-commercial can be skipped now, too
|
|
if (FinaleStage == 0)
|
|
{
|
|
if (interrupt ||
|
|
((gamemode != commercial || gameinfo.flags & GI_SHAREWARE)
|
|
&& FinaleCount > FinaleTextLen*TEXTSPEED+TEXTWAIT))
|
|
{
|
|
if (FinaleCount < FinaleTextLen*TEXTSPEED+10)
|
|
{
|
|
FinaleCount = FinaleTextLen*TEXTSPEED+10;
|
|
}
|
|
else
|
|
{
|
|
if (FinaleEnding)
|
|
{
|
|
// [RH] Don't automatically advance end-of-game messages
|
|
if (interrupt)
|
|
{
|
|
FinaleSequence = *((WORD *)&level.nextmap[6]);
|
|
if (EndSequences[FinaleSequence].EndType == END_Cast)
|
|
{
|
|
F_StartCast ();
|
|
}
|
|
else
|
|
{
|
|
FinaleCount = 0;
|
|
FinaleStage = 1;
|
|
wipegamestate = GS_FORCEWIPE;
|
|
if (EndSequences[FinaleSequence].EndType == END_Bunny)
|
|
{
|
|
S_StartMusic ("d_bunny");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gameaction = ga_worlddone;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (FinaleStage >= 10)
|
|
{
|
|
// Hexen chess ending with three pages of text.
|
|
// [RH] This can be interrupted to speed it up.
|
|
if (interrupt)
|
|
{
|
|
if (FinaleStage == 11 || FinaleStage == 12 || FinaleStage == 15)
|
|
{ // Stages that display text
|
|
if (FinaleCount < FinaleEndCount-TEXTWAIT)
|
|
{
|
|
FinaleCount = FinaleEndCount-TEXTWAIT;
|
|
}
|
|
else
|
|
{
|
|
FinaleCount = FinaleEndCount;
|
|
}
|
|
}
|
|
else if (FinaleCount < 69)
|
|
{ // Stages that fade pictures
|
|
FinaleCount = 69;
|
|
}
|
|
}
|
|
if (FinaleStage < 15 && FinaleCount >= FinaleEndCount)
|
|
{
|
|
FinaleCount = 0;
|
|
FinaleStage++;
|
|
switch (FinaleStage)
|
|
{
|
|
case 11: // Text 1
|
|
FinaleEndCount = FinaleTextLen*TEXTSPEED+TEXTWAIT;
|
|
break;
|
|
|
|
case 12: // Pic 2, Text 2
|
|
GetFinaleText ("win2msg");
|
|
FinaleEndCount = FinaleTextLen*TEXTSPEED+TEXTWAIT;
|
|
S_ChangeMusic ("orb", 0, !(gameinfo.flags & GI_NOLOOPFINALEMUSIC));
|
|
break;
|
|
|
|
case 13: // Pic 2 -- Fade out
|
|
FinaleEndCount = 70;
|
|
FadeDir = 1;
|
|
break;
|
|
|
|
case 14: // Pic 3 -- Fade in
|
|
FinaleEndCount = 71;
|
|
FadeDir = -1;
|
|
S_ChangeMusic ("chess", 0, !(gameinfo.flags & GI_NOLOOPFINALEMUSIC));
|
|
break;
|
|
|
|
case 15: // Pic 3, Text 3
|
|
GetFinaleText ("win3msg");
|
|
FinaleEndCount = FinaleTextLen*TEXTSPEED+TEXTWAIT;
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
if (FinaleStage == 10 || FinaleStage == 13 || FinaleStage == 14)
|
|
{
|
|
FadePic ();
|
|
}
|
|
}
|
|
else if (FinaleStage >= 5)
|
|
{ // Strife slideshow
|
|
if (interrupt)
|
|
{
|
|
FinaleCount = FinaleEndCount;
|
|
}
|
|
}
|
|
|
|
// advance animation
|
|
FinaleCount++;
|
|
|
|
if (FinaleStage == 3)
|
|
{
|
|
F_CastTicker ();
|
|
return;
|
|
}
|
|
else if (FinaleStage == 5 && FinaleCount > FinaleEndCount)
|
|
{
|
|
S_StopSound ((fixed_t *)NULL, CHAN_VOICE);
|
|
F_AdvanceSlideshow ();
|
|
FinaleCount = 0;
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
//
|
|
// FadePic
|
|
//
|
|
//===========================================================================
|
|
|
|
static void FadePic ()
|
|
{
|
|
int blend = int(256*FinaleCount/70);
|
|
|
|
if (FadeDir < 0)
|
|
{
|
|
blend = 256 - blend;
|
|
}
|
|
V_SetBlend (0,0,0,blend);
|
|
}
|
|
|
|
//
|
|
// F_TextWrite
|
|
//
|
|
void F_TextWrite (void)
|
|
{
|
|
FTexture *pic;
|
|
int w;
|
|
size_t count;
|
|
const char *ch;
|
|
int c;
|
|
int cx;
|
|
int cy;
|
|
const FRemapTable *range;
|
|
int leftmargin;
|
|
int rowheight;
|
|
bool scale;
|
|
|
|
if (FinaleCount < 11)
|
|
return;
|
|
|
|
// draw some of the text onto the screen
|
|
leftmargin = (gameinfo.gametype & (GAME_Doom|GAME_Strife|GAME_Hexen) ? 10 : 20) - 160;
|
|
rowheight = screen->Font->GetHeight () +
|
|
(gameinfo.gametype & (GAME_Doom|GAME_Strife) ? 3 : -1);
|
|
scale = (CleanXfac != 1 || CleanYfac != 1);
|
|
|
|
cx = leftmargin;
|
|
if (FinaleStage == 15)
|
|
{
|
|
cy = 135 - 100;
|
|
}
|
|
else
|
|
{
|
|
cy = (gameinfo.gametype & (GAME_Doom|GAME_Strife) ? 10 : 5) - 100;
|
|
}
|
|
ch = FinaleText.GetChars();
|
|
|
|
count = (FinaleCount - 10)/TEXTSPEED;
|
|
range = screen->Font->GetColorTranslation (CR_UNTRANSLATED);
|
|
|
|
for ( ; count ; count-- )
|
|
{
|
|
c = *ch++;
|
|
if (!c)
|
|
break;
|
|
if (c == '\n')
|
|
{
|
|
cx = leftmargin;
|
|
cy += rowheight;
|
|
continue;
|
|
}
|
|
|
|
pic = screen->Font->GetChar (c, &w);
|
|
if (cx+w > SCREENWIDTH)
|
|
continue;
|
|
if (pic != NULL)
|
|
{
|
|
if (scale)
|
|
{
|
|
screen->DrawTexture (pic,
|
|
cx + 320 / 2,
|
|
cy + 200 / 2,
|
|
DTA_Translation, range,
|
|
DTA_Clean, true,
|
|
TAG_DONE);
|
|
}
|
|
else
|
|
{
|
|
screen->DrawTexture (pic,
|
|
cx + 320 / 2,
|
|
cy + 200 / 2,
|
|
DTA_Translation, range,
|
|
TAG_DONE);
|
|
}
|
|
}
|
|
cx += w;
|
|
}
|
|
|
|
}
|
|
|
|
//
|
|
// Final DOOM 2 animation
|
|
// Casting by id Software.
|
|
// in order of appearance
|
|
//
|
|
typedef struct
|
|
{
|
|
const char *name;
|
|
const char *type;
|
|
const AActor *info;
|
|
const PClass *Class;
|
|
} castinfo_t;
|
|
|
|
castinfo_t castorder[] =
|
|
{
|
|
{"CC_ZOMBIE", "ZombieMan"},
|
|
{"CC_SHOTGUN", "ShotgunGuy"},
|
|
{"CC_HEAVY", "ChaingunGuy"},
|
|
{"CC_IMP", "DoomImp"},
|
|
{"CC_DEMON", "Demon"},
|
|
{"CC_LOST", "LostSoul"},
|
|
{"CC_CACO", "Cacodemon"},
|
|
{"CC_HELL", "HellKnight"},
|
|
{"CC_BARON", "BaronOfHell"},
|
|
{"CC_ARACH", "Arachnotron"},
|
|
{"CC_PAIN", "PainElemental"},
|
|
{"CC_REVEN", "Revenant"},
|
|
{"CC_MANCU", "Fatso"},
|
|
{"CC_ARCH", "Archvile"},
|
|
{"CC_SPIDER", "SpiderMastermind"},
|
|
{"CC_CYBER", "Cyberdemon"},
|
|
{"CC_HERO", "DoomPlayer"},
|
|
|
|
{0, NULL}
|
|
};
|
|
|
|
static struct
|
|
{
|
|
const char *type;
|
|
BYTE melee;
|
|
BYTE ofs;
|
|
const char *sound;
|
|
FState *match;
|
|
} atkstates[] =
|
|
{
|
|
{ "DoomPlayer", 0, 0, "weapons/sshotf" },
|
|
{ "ZombieMan", 0, 1, "grunt/attack" },
|
|
{ "ShotgunGuy", 0, 1, "shotguy/attack" },
|
|
{ "Archvile", 0, 1, "vile/start" },
|
|
{ "Revenant", 1, 1, "skeleton/swing" },
|
|
{ "Revenant", 1, 3, "skeleton/melee" },
|
|
{ "Revenant", 0, 1, "skeleton/attack" },
|
|
{ "Fatso", 0, 1, "fatso/attack" },
|
|
{ "Fatso", 0, 4, "fatso/attack" },
|
|
{ "Fatso", 0, 7, "fatso/attack" },
|
|
{ "ChaingunGuy", 0, 1, "chainguy/attack" },
|
|
{ "ChaingunGuy", 0, 2, "chainguy/attack" },
|
|
{ "ChaingunGuy", 0, 3, "chainguy/attack" },
|
|
{ "DoomImp", 0, 2, "imp/attack" },
|
|
{ "Demon", 1, 1, "demon/melee" },
|
|
{ "BaronOfHell", 0, 1, "baron/attack" },
|
|
{ "HellKnight", 0, 1, "baron/attack" },
|
|
{ "Cacodemon", 0, 1, "caco/attack" },
|
|
{ "LostSoul", 0, 1, "skull/melee" },
|
|
{ "SpiderMastermind", 0, 1, "spider/attack" },
|
|
{ "SpiderMastermind", 0, 2, "spider/attack" },
|
|
{ "Arachnotron", 0, 1, "baby/attack" },
|
|
{ "Cyberdemon", 0, 1, "weapons/rocklf" },
|
|
{ "Cyberdemon", 0, 3, "weapons/rocklf" },
|
|
{ "Cyberdemon", 0, 5, "weapons/rocklf" },
|
|
{ "PainElemental", 0, 2, "skull/melee" },
|
|
{ NULL }
|
|
};
|
|
|
|
int castnum;
|
|
int casttics;
|
|
int castsprite; // [RH] For overriding the player sprite with a skin
|
|
const FRemapTable *casttranslation; // [RH] Draw "our hero" with their chosen suit color
|
|
FState* caststate;
|
|
bool castdeath;
|
|
int castframes;
|
|
int castonmelee;
|
|
bool castattacking;
|
|
|
|
static FState *advplayerstate;
|
|
|
|
//
|
|
// F_StartCast
|
|
//
|
|
extern gamestate_t wipegamestate;
|
|
|
|
|
|
void F_StartCast (void)
|
|
{
|
|
const PClass *type;
|
|
int i;
|
|
|
|
// [RH] Set the names and defaults for the cast
|
|
for (i = 0; castorder[i].type; i++)
|
|
{
|
|
type = PClass::FindClass (castorder[i].type);
|
|
if (type == NULL)
|
|
{
|
|
castorder[i].info = GetDefault<AActor>();
|
|
castorder[i].Class= RUNTIME_CLASS(AActor);
|
|
}
|
|
else
|
|
{
|
|
castorder[i].info = GetDefaultByType (type);
|
|
castorder[i].Class= type;
|
|
}
|
|
}
|
|
|
|
for (i = 0; atkstates[i].type; i++)
|
|
{
|
|
type = PClass::FindClass (atkstates[i].type);
|
|
if (type != NULL)
|
|
{
|
|
if (atkstates[i].melee)
|
|
atkstates[i].match = ((AActor *)(type->Defaults))->MeleeState + atkstates[i].ofs;
|
|
else
|
|
atkstates[i].match = ((AActor *)(type->Defaults))->MissileState + atkstates[i].ofs;
|
|
}
|
|
else
|
|
{
|
|
atkstates[i].match = NULL;
|
|
}
|
|
}
|
|
|
|
type = PClass::FindClass (NAME_DoomPlayer);
|
|
if (type != NULL)
|
|
advplayerstate = ((AActor *)(type->Defaults))->MissileState;
|
|
|
|
wipegamestate = GS_FORCEWIPE;
|
|
castnum = 0;
|
|
caststate = castorder[castnum].info->SeeState;
|
|
castsprite = caststate->sprite.index;
|
|
casttranslation = NULL;
|
|
casttics = caststate->GetTics ();
|
|
castdeath = false;
|
|
FinaleStage = 3;
|
|
castframes = 0;
|
|
castonmelee = 0;
|
|
castattacking = false;
|
|
S_ChangeMusic ("d_evil");
|
|
}
|
|
|
|
|
|
//
|
|
// F_CastTicker
|
|
//
|
|
void F_CastTicker (void)
|
|
{
|
|
int atten;
|
|
|
|
if (--casttics > 0 && caststate != NULL)
|
|
return; // not time to change state yet
|
|
|
|
if (caststate == NULL || caststate->GetTics() == -1 || caststate->GetNextState() == NULL)
|
|
{
|
|
// switch from deathstate to next monster
|
|
do
|
|
{
|
|
castnum++;
|
|
castdeath = false;
|
|
if (castorder[castnum].name == 0)
|
|
castnum = 0;
|
|
if (castorder[castnum].info->SeeSound)
|
|
{
|
|
if (castorder[castnum].info->flags2 & MF2_BOSS)
|
|
atten = ATTN_SURROUND;
|
|
else
|
|
atten = ATTN_NONE;
|
|
S_SoundID (CHAN_VOICE, castorder[castnum].info->SeeSound, 1, atten);
|
|
}
|
|
caststate = castorder[castnum].info->SeeState;
|
|
// [RH] Skip monsters that have been hacked to no longer have attack states
|
|
if (castorder[castnum].info->MissileState == NULL &&
|
|
castorder[castnum].info->MeleeState == NULL)
|
|
{
|
|
caststate = NULL;
|
|
}
|
|
}
|
|
while (caststate == NULL);
|
|
if (castnum == 16)
|
|
{
|
|
castsprite = skins[players[consoleplayer].userinfo.skin].sprite;
|
|
casttranslation = translationtables[TRANSLATION_Players][consoleplayer];
|
|
}
|
|
else
|
|
{
|
|
castsprite = caststate->sprite.index;
|
|
casttranslation = NULL;
|
|
}
|
|
castframes = 0;
|
|
}
|
|
else
|
|
{
|
|
// sound hacks....
|
|
if (caststate != NULL)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; atkstates[i].type; i++)
|
|
{
|
|
if (atkstates[i].match == caststate)
|
|
{
|
|
S_StopAllChannels ();
|
|
S_Sound (CHAN_WEAPON, atkstates[i].sound, 1, ATTN_NONE);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// just advance to next state in animation
|
|
if (caststate == advplayerstate)
|
|
goto stopattack; // Oh, gross hack!
|
|
|
|
caststate = caststate->GetNextState();
|
|
castframes++;
|
|
}
|
|
|
|
if (castframes == 12)
|
|
{
|
|
// go into attack frame
|
|
castattacking = true;
|
|
if (castonmelee)
|
|
caststate = castorder[castnum].info->MeleeState;
|
|
else
|
|
caststate = castorder[castnum].info->MissileState;
|
|
castonmelee ^= 1;
|
|
if (caststate == NULL)
|
|
{
|
|
if (castonmelee)
|
|
caststate = castorder[castnum].info->MeleeState;
|
|
else
|
|
caststate = castorder[castnum].info->MissileState;
|
|
}
|
|
}
|
|
|
|
if (castattacking)
|
|
{
|
|
if (castframes == 24
|
|
|| caststate == castorder[castnum].info->SeeState )
|
|
{
|
|
stopattack:
|
|
castattacking = false;
|
|
castframes = 0;
|
|
caststate = castorder[castnum].info->SeeState;
|
|
}
|
|
}
|
|
|
|
casttics = caststate->GetTics();
|
|
if (casttics == -1)
|
|
casttics = 15;
|
|
}
|
|
|
|
|
|
//
|
|
// F_CastResponder
|
|
//
|
|
|
|
bool F_CastResponder (event_t* ev)
|
|
{
|
|
if (ev->type != EV_KeyDown)
|
|
return false;
|
|
|
|
const char *cmd = C_GetBinding (ev->data1);
|
|
|
|
if (cmd != NULL && !stricmp (cmd, "toggleconsole"))
|
|
return false;
|
|
|
|
if (castdeath)
|
|
return true; // already in dying frames
|
|
|
|
// go into death frame
|
|
castdeath = true;
|
|
caststate = castorder[castnum].Class->ActorInfo->FindState(NAME_Death);
|
|
if (caststate != NULL)
|
|
{
|
|
casttics = caststate->GetTics();
|
|
castframes = 0;
|
|
castattacking = false;
|
|
if (castnum == 16)
|
|
{
|
|
//int id = S_LookupPlayerSound (
|
|
S_Sound (players[consoleplayer].mo, CHAN_VOICE, "*death", 1, ATTN_NONE);
|
|
}
|
|
else if (castorder[castnum].info->DeathSound)
|
|
{
|
|
S_SoundID (CHAN_VOICE, castorder[castnum].info->DeathSound, 1,
|
|
castnum == 15 || castnum == 14 ? ATTN_SURROUND : ATTN_NONE);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// F_CastDrawer
|
|
//
|
|
void F_CastDrawer (void)
|
|
{
|
|
spriteframe_t* sprframe;
|
|
FTexture* pic;
|
|
|
|
// erase the entire screen to a background
|
|
screen->DrawTexture (TexMan["BOSSBACK"], 0, 0,
|
|
DTA_DestWidth, screen->GetWidth(),
|
|
DTA_DestHeight, screen->GetHeight(),
|
|
TAG_DONE);
|
|
|
|
screen->DrawText (CR_RED,
|
|
(SCREENWIDTH - SmallFont->StringWidth (GStrings(castorder[castnum].name)) * CleanXfac)/2,
|
|
(SCREENHEIGHT * 180) / 200,
|
|
GStrings(castorder[castnum].name),
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
// draw the current frame in the middle of the screen
|
|
if (caststate != NULL)
|
|
{
|
|
sprframe = &SpriteFrames[sprites[castsprite].spriteframes + caststate->GetFrame()];
|
|
pic = TexMan(sprframe->Texture[0]);
|
|
|
|
screen->DrawTexture (pic, 160, 170,
|
|
DTA_320x200, true,
|
|
DTA_FlipX, sprframe->Flip & 1,
|
|
DTA_Translation, casttranslation,
|
|
TAG_DONE);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
=
|
|
= F_DemonScroll
|
|
=
|
|
==================
|
|
*/
|
|
|
|
void F_DemonScroll ()
|
|
{
|
|
int yval;
|
|
FTexture *final1 = TexMan("FINAL1");
|
|
int fwidth = final1->GetWidth();
|
|
int fheight = final1->GetHeight();
|
|
|
|
if (FinaleCount < 70)
|
|
{
|
|
screen->DrawTexture (final1, 0, 0,
|
|
DTA_VirtualWidth, fwidth,
|
|
DTA_VirtualHeight, fheight,
|
|
DTA_Masked, false,
|
|
TAG_DONE);
|
|
screen->FillBorder (NULL);
|
|
return;
|
|
}
|
|
yval = int(FinaleCount) - 70;
|
|
if (yval < 600)
|
|
{
|
|
yval = Scale (yval, fheight, 600);
|
|
screen->DrawTexture (final1, 0, yval,
|
|
DTA_VirtualWidth, fwidth,
|
|
DTA_VirtualHeight, fheight,
|
|
DTA_Masked, false,
|
|
TAG_DONE);
|
|
screen->DrawTexture (TexMan("FINAL2"), 0, yval - fheight,
|
|
DTA_VirtualWidth, fwidth,
|
|
DTA_VirtualHeight, fheight,
|
|
DTA_Masked, false,
|
|
TAG_DONE);
|
|
}
|
|
else
|
|
{ //else, we'll just sit here and wait, for now
|
|
screen->DrawTexture (TexMan("FINAL2"), 0, 0,
|
|
DTA_VirtualWidth, fwidth,
|
|
DTA_VirtualHeight, fheight,
|
|
DTA_Masked, false,
|
|
TAG_DONE);
|
|
}
|
|
screen->FillBorder (NULL);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
=
|
|
= F_DrawUnderwater
|
|
=
|
|
==================
|
|
*/
|
|
extern int NoWipe;
|
|
|
|
void F_DrawUnderwater(void)
|
|
{
|
|
extern EMenuState menuactive;
|
|
FTexture *pic;
|
|
|
|
switch (FinaleStage)
|
|
{
|
|
case 1:
|
|
{
|
|
PalEntry *palette;
|
|
const BYTE *orgpal;
|
|
FMemLump lump;
|
|
int i;
|
|
|
|
lump = Wads.ReadLump ("E2PAL");
|
|
orgpal = (BYTE *)lump.GetMem();
|
|
palette = screen->GetPalette ();
|
|
for (i = 256; i > 0; i--, orgpal += 3)
|
|
{
|
|
*palette++ = PalEntry (orgpal[0], orgpal[1], orgpal[2]);
|
|
}
|
|
screen->UpdatePalette ();
|
|
FinaleStage = 2;
|
|
}
|
|
// intentional fall-through
|
|
case 2:
|
|
pic = TexMan("E2END");
|
|
screen->DrawTexture (pic, 0, 0,
|
|
DTA_VirtualWidth, pic->GetWidth(),
|
|
DTA_VirtualHeight, pic->GetHeight(),
|
|
TAG_DONE);
|
|
screen->FillBorder (NULL);
|
|
paused = false;
|
|
menuactive = MENU_Off;
|
|
NoWipe = -1;
|
|
break;
|
|
|
|
case 4:
|
|
{
|
|
PalEntry *palette;
|
|
int i;
|
|
|
|
palette = screen->GetPalette ();
|
|
for (i = 0; i < 256; ++i)
|
|
{
|
|
palette[i] = GPalette.BaseColors[i];
|
|
}
|
|
screen->UpdatePalette ();
|
|
|
|
pic = TexMan("TITLE");
|
|
screen->DrawTexture (pic, 0, 0,
|
|
DTA_VirtualWidth, pic->GetWidth(),
|
|
DTA_VirtualHeight, pic->GetHeight(),
|
|
TAG_DONE);
|
|
screen->FillBorder (NULL);
|
|
NoWipe = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
=
|
|
= F_BunnyScroll
|
|
=
|
|
==================
|
|
*/
|
|
void F_BunnyScroll (void)
|
|
{
|
|
static const char tex1name[2][8] = { "CREDIT", "PFUB1" };
|
|
static const char tex2name[2][8] = { "VELLOGO", "PFUB2" };
|
|
|
|
static size_t laststage;
|
|
|
|
bool bunny = EndSequences[FinaleSequence].EndType != END_BuyStrife;
|
|
int scrolled;
|
|
char name[10];
|
|
size_t stage;
|
|
FTexture *tex;
|
|
int fwidth;
|
|
int fheight;
|
|
|
|
V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT);
|
|
|
|
tex = TexMan(tex1name[bunny]);
|
|
fwidth = tex->GetWidth();
|
|
fheight = tex->GetHeight();
|
|
|
|
scrolled = clamp (((signed)FinaleCount-230)*fwidth/640, 0, fwidth);
|
|
|
|
tex = TexMan(tex1name[bunny]);
|
|
screen->DrawTexture (tex, scrolled, 0,
|
|
DTA_VirtualWidth, fwidth,
|
|
DTA_VirtualHeight, fheight,
|
|
DTA_Masked, false,
|
|
TAG_DONE);
|
|
|
|
tex = TexMan(tex2name[bunny]);
|
|
screen->DrawTexture (tex, scrolled - fwidth, 0,
|
|
DTA_VirtualWidth, fwidth,
|
|
DTA_VirtualHeight, fheight,
|
|
DTA_Masked, false,
|
|
TAG_DONE);
|
|
|
|
screen->FillBorder (NULL);
|
|
|
|
if (bunny)
|
|
{
|
|
if (FinaleCount < 1130)
|
|
{
|
|
return;
|
|
}
|
|
if (FinaleCount < 1180)
|
|
{
|
|
screen->DrawTexture (TexMan("END0"), (320-13*8)/2, (200-8*8)/2, DTA_320x200, true, TAG_DONE);
|
|
laststage = 0;
|
|
return;
|
|
}
|
|
|
|
stage = (FinaleCount-1180) / 5;
|
|
if (stage > 6)
|
|
stage = 6;
|
|
if (stage > laststage)
|
|
{
|
|
S_Sound (CHAN_WEAPON, "weapons/pistol", 1, ATTN_NONE);
|
|
laststage = stage;
|
|
}
|
|
|
|
sprintf (name, "END%i", stage);
|
|
screen->DrawTexture (TexMan(name), (320-13*8)/2, (200-8*8)/2, DTA_320x200, true, TAG_DONE);
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// F_StartSlideshow
|
|
//
|
|
// Starts running the slideshow previously set up.
|
|
//
|
|
//============================================================================
|
|
|
|
void F_StartSlideshow ()
|
|
{
|
|
gameaction = ga_nothing;
|
|
gamestate = GS_FINALE;
|
|
wipegamestate = GS_FINALE;
|
|
viewactive = false;
|
|
automapactive = false;
|
|
|
|
S_StopAllChannels ();
|
|
S_ChangeMusic ("D_DARK", 0, true);
|
|
V_SetBlend (0,0,0,0);
|
|
|
|
// The slideshow is determined solely by the map you're on.
|
|
if (!multiplayer && level.flags & LEVEL_DEATHSLIDESHOW)
|
|
{
|
|
FinalePart = 14;
|
|
}
|
|
else switch (level.levelnum)
|
|
{
|
|
case 3:
|
|
FinalePart = 1;
|
|
break;
|
|
|
|
case 10:
|
|
FinalePart = 5;
|
|
break;
|
|
|
|
default:
|
|
FinalePart = -99;
|
|
break;
|
|
}
|
|
|
|
FinaleCount = 0;
|
|
FinaleStage = 5;
|
|
FinaleEndCount = 0;
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// F_AdvanceSlideshow
|
|
//
|
|
//============================================================================
|
|
|
|
void F_AdvanceSlideshow ()
|
|
{
|
|
switch (FinalePart)
|
|
{
|
|
case -99:
|
|
if (level.cdtrack == 0 || !S_ChangeCDMusic (level.cdtrack, level.cdid))
|
|
S_ChangeMusic (level.music, level.musicorder);
|
|
gamestate = GS_LEVEL;
|
|
wipegamestate = GS_LEVEL;
|
|
P_ResumeConversation ();
|
|
viewactive = true;
|
|
break;
|
|
|
|
case -1:
|
|
wipegamestate = GS_FORCEWIPEFADE;
|
|
FinaleStage = 6;
|
|
S_StartMusic ("D_FAST");
|
|
break;
|
|
|
|
// Macil's speech on map 3 about the Programmer.
|
|
case 1:
|
|
FinaleFlat = "SS2F1";
|
|
S_Sound (CHAN_VOICE, "svox/mac10", 1, ATTN_NORM);
|
|
FinalePart = 2;
|
|
FinaleEndCount = 9 * TICRATE;
|
|
break;
|
|
|
|
case 2:
|
|
FinaleFlat = "SS2F2";
|
|
S_Sound (CHAN_VOICE, "svox/mac11", 1, ATTN_NORM);
|
|
FinalePart = 3;
|
|
FinaleEndCount = 10 * TICRATE;
|
|
break;
|
|
|
|
case 3:
|
|
FinaleFlat = "SS2F3";
|
|
S_Sound (CHAN_VOICE, "svox/mac12", 1, ATTN_NORM);
|
|
FinalePart = 4;
|
|
FinaleEndCount = 12 * TICRATE;
|
|
break;
|
|
|
|
case 4:
|
|
FinaleFlat = "SS2F4";
|
|
S_Sound (CHAN_VOICE, "svox/mac13", 1, ATTN_NORM);
|
|
FinalePart = -99;
|
|
FinaleEndCount = 17 * TICRATE;
|
|
break;
|
|
|
|
// Macil's speech on map 10 about the Sigil.
|
|
case 5:
|
|
FinaleFlat = "SS3F1";
|
|
S_Sound (CHAN_VOICE, "svox/mac16", 1, ATTN_NORM);
|
|
FinalePart = 6;
|
|
FinaleEndCount = 10 * TICRATE;
|
|
break;
|
|
|
|
case 6:
|
|
FinaleFlat = "SS3F2";
|
|
S_Sound (CHAN_VOICE, "svox/mac17", 1, ATTN_NORM);
|
|
FinalePart = 7;
|
|
FinaleEndCount = 12 * TICRATE;
|
|
break;
|
|
|
|
case 7:
|
|
FinaleFlat = "SS3F3";
|
|
S_Sound (CHAN_VOICE, "svox/mac18", 1, ATTN_NORM);
|
|
FinalePart = 8;
|
|
FinaleEndCount = 12 * TICRATE;
|
|
break;
|
|
|
|
case 8:
|
|
FinaleFlat = "SS3F4";
|
|
S_Sound (CHAN_VOICE, "svox/mac19", 1, ATTN_NORM);
|
|
FinaleEndCount = 11 * TICRATE;
|
|
FinalePart = -99;
|
|
break;
|
|
|
|
// You won! You are a hero!
|
|
case 10:
|
|
FinaleFlat = "SS4F1";
|
|
S_StartMusic ("D_HAPPY");
|
|
S_Sound (CHAN_VOICE, "svox/rie01", 1, ATTN_NORM);
|
|
FinaleEndCount = 13 * TICRATE;
|
|
FinalePart = 11;
|
|
break;
|
|
|
|
case 11:
|
|
FinaleFlat = "SS4F2";
|
|
S_Sound (CHAN_VOICE, "svox/bbx01", 1, ATTN_NORM);
|
|
FinaleEndCount = 11 * TICRATE;
|
|
FinalePart = 12;
|
|
break;
|
|
|
|
case 12:
|
|
FinaleFlat = "SS4F3";
|
|
S_Sound (CHAN_VOICE, "svox/bbx02", 1, ATTN_NORM);
|
|
FinaleEndCount = 14 * TICRATE;
|
|
FinalePart = 13;
|
|
break;
|
|
|
|
case 13:
|
|
FinaleFlat = "SS4F4";
|
|
FinaleEndCount = 28 * TICRATE;
|
|
FinalePart = -1;
|
|
break;
|
|
|
|
// You are dead! All hope is lost!
|
|
case 14:
|
|
S_StartMusic ("D_SAD");
|
|
FinaleFlat = "SS5F1";
|
|
S_Sound (CHAN_VOICE, "svox/ss501b", 1, ATTN_NORM);
|
|
FinalePart = 15;
|
|
FinaleEndCount = 11 * TICRATE;
|
|
break;
|
|
|
|
case 15:
|
|
FinaleFlat = "SS5F2";
|
|
S_Sound (CHAN_VOICE, "svox/ss502b", 1, ATTN_NORM);
|
|
FinalePart = 16;
|
|
FinaleEndCount = 10 * TICRATE;
|
|
break;
|
|
|
|
case 16:
|
|
FinaleFlat = "SS5F3";
|
|
S_Sound (CHAN_VOICE, "svox/ss503b", 1, ATTN_NORM);
|
|
FinalePart = -1;
|
|
FinaleEndCount = 11 * TICRATE;
|
|
break;
|
|
|
|
// You won, but at what cost?
|
|
case 17:
|
|
S_StartMusic ("D_END");
|
|
FinaleFlat = "SS6F1";
|
|
S_Sound (CHAN_VOICE, "svox/ss601a", 1, ATTN_NORM);
|
|
FinaleEndCount = 8 * TICRATE;
|
|
FinalePart = 18;
|
|
break;
|
|
|
|
case 18:
|
|
FinaleFlat = "SS6F2";
|
|
S_Sound (CHAN_VOICE, "svox/ss602a", 1, ATTN_NORM);
|
|
FinalePart = 19;
|
|
FinaleEndCount = 8 * TICRATE;
|
|
break;
|
|
|
|
case 19:
|
|
FinaleFlat = "SS6F3";
|
|
S_Sound (CHAN_VOICE, "svox/ss603a", 1, ATTN_NORM);
|
|
FinalePart = -1;
|
|
FinaleEndCount = 9 * TICRATE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// F_Drawer
|
|
//
|
|
void F_Drawer (void)
|
|
{
|
|
const char *picname = NULL;
|
|
|
|
switch (FinaleStage)
|
|
{
|
|
case 0: // Intermission or end-of-episode text
|
|
// erase the entire screen to a tiled background (or picture)
|
|
if (!FinaleHasPic)
|
|
{
|
|
int picnum = TexMan.CheckForTexture (FinaleFlat, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
|
|
if (picnum >= 0)
|
|
{
|
|
screen->FlatFill (0,0, SCREENWIDTH, SCREENHEIGHT, TexMan(picnum));
|
|
}
|
|
else
|
|
{
|
|
screen->Clear (0, 0, SCREENWIDTH, SCREENHEIGHT, 0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
picname = FinaleFlat;
|
|
}
|
|
V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT);
|
|
break;
|
|
|
|
case 1:
|
|
case 2:
|
|
case 4:
|
|
switch (EndSequences[FinaleSequence].EndType)
|
|
{
|
|
default:
|
|
case END_Pic1:
|
|
picname = gameinfo.finalePage1;
|
|
screen->DrawTexture (TexMan[picname], 0, 0,
|
|
DTA_DestWidth, screen->GetWidth(),
|
|
DTA_DestHeight, screen->GetHeight(), TAG_DONE);
|
|
break;
|
|
case END_Pic2:
|
|
picname = gameinfo.finalePage2;
|
|
screen->DrawTexture (TexMan[picname], 0, 0,
|
|
DTA_DestWidth, screen->GetWidth(),
|
|
DTA_DestHeight, screen->GetHeight(), TAG_DONE);
|
|
break;
|
|
case END_Pic3:
|
|
picname = gameinfo.finalePage3;
|
|
screen->DrawTexture (TexMan[picname], 0, 0,
|
|
DTA_DestWidth, screen->GetWidth(),
|
|
DTA_DestHeight, screen->GetHeight(), TAG_DONE);
|
|
break;
|
|
case END_Pic:
|
|
picname = EndSequences[FinaleSequence].PicName;
|
|
TexMan.AddPatch (picname); // make sure it exists!
|
|
break;
|
|
case END_Bunny:
|
|
case END_BuyStrife:
|
|
F_BunnyScroll ();
|
|
break;
|
|
case END_Underwater:
|
|
F_DrawUnderwater ();
|
|
break;
|
|
case END_Demon:
|
|
F_DemonScroll ();
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
F_CastDrawer ();
|
|
break;
|
|
|
|
case 5:
|
|
picname = FinaleFlat;
|
|
break;
|
|
|
|
case 6:
|
|
picname = "CREDIT";
|
|
break;
|
|
|
|
case 10:
|
|
case 11:
|
|
picname = "FINALE1";
|
|
break;
|
|
|
|
case 12:
|
|
case 13:
|
|
picname = "FINALE2";
|
|
break;
|
|
|
|
case 14:
|
|
case 15:
|
|
picname = "FINALE3";
|
|
break;
|
|
}
|
|
if (picname != NULL)
|
|
{
|
|
FTexture *pic = TexMan[picname];
|
|
screen->DrawTexture (pic, 0, 0,
|
|
DTA_VirtualWidth, pic->GetWidth(),
|
|
DTA_VirtualHeight, pic->GetHeight(),
|
|
TAG_DONE);
|
|
screen->FillBorder (NULL);
|
|
if (FinaleStage >= 14)
|
|
{ // Chess pic, draw the correct character graphic
|
|
if (multiplayer)
|
|
{
|
|
screen->DrawTexture (TexMan["CHESSALL"], 20, 0,
|
|
DTA_VirtualWidth, pic->GetWidth(),
|
|
DTA_VirtualHeight, pic->GetHeight(), TAG_DONE);
|
|
}
|
|
else if (players[consoleplayer].CurrentPlayerClass > 0)
|
|
{
|
|
picname = players[consoleplayer].CurrentPlayerClass == 1 ? "CHESSC" : "CHESSM";
|
|
screen->DrawTexture (TexMan[picname], 60, 0,
|
|
DTA_VirtualWidth, pic->GetWidth(),
|
|
DTA_VirtualHeight, pic->GetHeight(), TAG_DONE);
|
|
}
|
|
}
|
|
}
|
|
switch (FinaleStage)
|
|
{
|
|
case 0:
|
|
case 11:
|
|
case 12:
|
|
case 15:
|
|
F_TextWrite ();
|
|
break;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// GetFinaleText
|
|
//
|
|
//==========================================================================
|
|
|
|
static void GetFinaleText (const char *msgLumpName)
|
|
{
|
|
int msgLump;
|
|
|
|
msgLump = Wads.CheckNumForName(msgLumpName);
|
|
if (msgLump != -1)
|
|
{
|
|
char *textbuf;
|
|
FinaleTextLen = Wads.LumpLength(msgLump);
|
|
textbuf = (char *)alloca (FinaleTextLen + 1);
|
|
Wads.ReadLump (msgLump, textbuf);
|
|
textbuf[FinaleTextLen] = '\0';
|
|
FinaleText = textbuf;
|
|
}
|
|
else
|
|
{
|
|
FinaleText = "Unknown message ";
|
|
FinaleText += msgLumpName;
|
|
FinaleTextLen = FinaleText.Len();
|
|
}
|
|
}
|