mirror of
https://github.com/ZDoom/gzdoom.git
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98 lines
1.4 KiB
Text
98 lines
1.4 KiB
Text
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Actor DoomKey : Key
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{
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Radius 20
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Height 16
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+NOTDMATCH
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}
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// Blue key card ------------------------------------------------------------
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Actor BlueCard : DoomKey
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{
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Inventory.Pickupmessage "$GOTBLUECARD"
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Inventory.Icon "STKEYS0"
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States
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{
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Spawn:
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BKEY A 10
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BKEY B 10 bright
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loop
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}
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}
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// Yellow key card ----------------------------------------------------------
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Actor YellowCard : DoomKey
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{
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Inventory.Pickupmessage "$GOTYELWCARD"
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Inventory.Icon "STKEYS1"
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States
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{
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Spawn:
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YKEY A 10
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YKEY B 10 bright
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loop
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}
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}
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// Red key card -------------------------------------------------------------
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Actor RedCard : DoomKey
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{
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Inventory.Pickupmessage "$GOTREDCARD"
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Inventory.Icon "STKEYS2"
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States
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{
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Spawn:
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RKEY A 10
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RKEY B 10 bright
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loop
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}
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}
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// Blue skull key -----------------------------------------------------------
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Actor BlueSkull : DoomKey
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{
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Inventory.Pickupmessage "$GOTBLUESKUL"
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Inventory.Icon "STKEYS3"
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States
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{
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Spawn:
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BSKU A 10
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BSKU B 10 bright
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loop
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}
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}
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// Yellow skull key ---------------------------------------------------------
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Actor YellowSkull : DoomKey
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{
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Inventory.Pickupmessage "$GOTYELWSKUL"
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Inventory.Icon "STKEYS4"
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States
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{
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Spawn:
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YSKU A 10
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YSKU B 10 bright
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loop
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}
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}
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// Red skull key ------------------------------------------------------------
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Actor RedSkull : DoomKey
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{
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Inventory.Pickupmessage "$GOTREDSKUL"
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Inventory.Icon "STKEYS5"
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States
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{
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Spawn:
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RSKU A 10
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RSKU B 10 bright
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loop
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}
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}
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