gzdoom/src/scripting
Christoph Oelckers 2d098e99fb - fixed: WP_NOCHANGE had different values in native and script code, resulting in problems with weapon selection.
This now explicitly allocates a single object it can safely point to instead of trying to hack around it.
2017-04-13 18:59:45 +02:00
..
backend - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
decorate - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
vm - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
zscript - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
symbols.cpp - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
symbols.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
thingdef.cpp - removed all RTTI checks for the types. 2017-04-13 15:38:06 +02:00
thingdef.h - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
thingdef_data.cpp - fixed: WP_NOCHANGE had different values in native and script code, resulting in problems with weapon selection. 2017-04-13 18:59:45 +02:00
thingdef_properties.cpp - removed all RTTI checks for the types. 2017-04-13 15:38:06 +02:00
types.cpp - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
types.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00