gzdoom/src/scripting
Christoph Oelckers 2cc48ec378 - implemented code generation for stack variables.
- fixed code generation for using local variables as array index. This must use a different register for the array element offset because the original register may not be overwritten.
2016-11-17 16:44:41 +01:00
..
codegeneration - implemented code generation for stack variables. 2016-11-17 16:44:41 +01:00
decorate - fixed: DECORATE tried to resolved null states again, causing a type conflict. 2016-11-15 15:34:25 +01:00
vm - implemented code generation for stack variables. 2016-11-17 16:44:41 +01:00
zscript - implemented code generation for stack variables. 2016-11-17 16:44:41 +01:00
thingdef.cpp - implemented usage restrictions for action functions. 2016-11-15 21:38:12 +01:00
thingdef.h - reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code. 2016-11-17 13:10:19 +01:00
thingdef_data.cpp - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
thingdef_properties.cpp - added a 'DefaultStateUsage' property so that this setting can be properly set up for the classes that can inject states into other actors. 2016-11-14 18:31:12 +01:00