gzdoom/wadsrc/decorate
Randy Heit 2ca601eed1 - Dehacked fix discovered by entryway: Dehacked only changes the blue armor's
armortype. It does not touch the armor given by the megasphere.
- Changed forcewater handling so that only control sectors created by one-
  sided lines become swimmable, since there's a good chance that a two-sided
  line is creating the control sector out of a normal, accessible portion of
  the map. (See e.g. linedef 29242 of zdoomcmp1.)


SVN r1026 (trunk)
2008-06-10 01:27:24 +00:00
..
doom - Dehacked fix discovered by entryway: Dehacked only changes the blue armor's 2008-06-10 01:27:24 +00:00
heretic - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
hexen - fixed TableShit9 definition 2007-11-18 08:05:33 +00:00
raven - Removed the check for Heretic when playing *evillaugh when using the 2008-04-08 09:52:50 +00:00
shared - Fixed: P_CheckSwitchRange accessed invalid memory when testing a one-sided 2008-04-04 14:31:20 +00:00
strife - Fixed: The StrifePlayer defined the wrong color range for its translations. 2007-12-20 08:44:45 +00:00
constants.txt - Added SnowKate709's A_DamageMaster/A_DamageChildren patch. 2008-03-29 22:59:41 +00:00
decorate.txt - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
nativeclasses.txt - I finally managed to test the translucency options for composite texture 2008-05-15 17:16:32 +00:00