gzdoom/wadsrc/static/actors
Christoph Oelckers 2c74e287a9 - Prefixed all names of CQ decorations with Chex after seeing some conflicts
with PWADs.
- Removed Chex Quest actors that were just unaltered duplicates of Doom's.
- Added detection for Chex Quest 3 IWAD.
- Cleaned up M_QuitGame because the code was almost incomprehensible and I
  wanted to add CQ3's new quit messages.
- Added Chex Quest obituaries and a few other messages from CQ3.
- Fixed: drawbar improperly clipped images when not in the top left quadrant.



SVN r1219 (trunk)
2008-09-13 19:19:53 +00:00
..
chex - Prefixed all names of CQ decorations with Chex after seeing some conflicts 2008-09-13 19:19:53 +00:00
doom - Restructured the action function interface to remove the dependence on 2008-08-12 14:30:07 +00:00
heretic - DECORATE fixes. 2008-08-15 23:11:04 +00:00
hexen - Fixed: Hexen's fourth weapon pieces did not play the correct pickup sound, 2008-09-12 01:12:40 +00:00
raven - Fixed: The chat sound for Strife was misnamed in the gameinfo structure. 2008-08-12 23:00:48 +00:00
shared - Gave the PlayerPawn base class a default damage fade color instead of 2008-09-01 18:16:53 +00:00
strife - Added Gez's patch for removing MF4_FIRERESIST. 2008-08-19 19:38:39 +00:00
actor.txt - fixed: A_CallSpecial must be declared in DECORATE so that a symbol table 2008-08-13 14:51:28 +00:00
constants.txt About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00