gzdoom/src/polyrenderer
2018-12-20 04:27:30 +01:00
..
drawers - fix MemcpyCommand not using the same lines for the threads as softpoly (visible as a race condition when screenblocks didn't start at top of screen) 2018-12-20 04:27:30 +01:00
math - Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer 2018-04-07 15:48:48 +02:00
scene - remove InitSoftwareSky 2018-12-19 04:44:25 +01:00
poly_all.cpp - moved the span and swtruecolor creation code into FSoftwareTexture. 2018-12-07 00:04:39 +01:00
poly_renderer.cpp - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
poly_renderer.h - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
poly_renderthread.cpp Merge remote-tracking branch 'remotes/origin/master' into Texture_Cleanup 2018-12-10 18:47:21 +01:00
poly_renderthread.h - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00