gzdoom/wadsrc/decorate
Christoph Oelckers 28ea15d8f4 - When exiting the level on a damaging floor the player could be in the pain
state and make its pain noise at the start of the next level.
- Fixed: The FPS counter obstructed the key display in Doom's fullscreen HUD.


SVN r348 (trunk)
2006-10-04 07:45:44 +00:00
..
doom - Fixed incorrect spawn ID for cell pack. 2006-08-23 14:09:15 +00:00
heretic - Unlimited the monster pain sounds in Hexen after playing as the Cleric a 2006-06-20 20:30:39 +00:00
hexen - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
raven - When exiting the level on a damaging floor the player could be in the pain 2006-10-04 07:45:44 +00:00
shared - Added a type check to Spawn(actorname,...) to allow it to print a 2006-07-31 10:22:53 +00:00
strife - Fixed: The sky scrolling calculations caused an integer multiplication overflow. 2006-09-17 10:43:51 +00:00
decorate.txt - Took MF2_WINDTHRUST off AMorphedMonster. This is something that should not 2006-08-17 09:54:42 +00:00