..
gl_bsp.cpp
- preparations for using clip planes on line portals.
2016-04-29 01:48:06 +02:00
gl_clipper.cpp
- made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function.
2016-05-01 11:56:45 +02:00
gl_clipper.h
- made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function.
2016-05-01 11:56:45 +02:00
gl_decal.cpp
- better be safe and not call GL_CLIP_DISTANCE functions on old hardware.
2016-04-26 21:55:17 +02:00
gl_drawinfo.cpp
- renamed the texture coord variables in GLWall.
2016-05-05 11:48:39 +02:00
gl_drawinfo.h
- made adjustments to ZDoom's last changes.
2016-04-28 17:55:58 +02:00
gl_fakeflat.cpp
- GL handling of new portal data organization.
2016-04-20 20:08:53 +02:00
gl_flats.cpp
- added dynamic light rendering with textures on flats
2016-05-05 10:28:21 +02:00
gl_portal.cpp
- render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts.
2016-04-30 16:57:53 +02:00
gl_portal.h
- render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts.
2016-04-30 16:57:53 +02:00
gl_renderhacks.cpp
- made the adjustments.
2016-04-24 13:35:43 +02:00
gl_scene.cpp
- implemented model precaching.
2016-05-03 18:14:16 +02:00
gl_sky.cpp
- made the adjustments.
2016-04-24 13:35:43 +02:00
gl_skydome.cpp
- enabled texture and model matrices for shader-less rendering and fixed the sky cap color application.
2016-04-26 20:45:56 +02:00
gl_sprite.cpp
- do not clip the first frame of very slow projectiles.
2016-05-04 20:31:21 +02:00
gl_spritelight.cpp
- fixed the disabled visibility rules check for dynamic lights by doing the actual check in the light's Tick() method and letting the renderer only use the result.
2016-05-04 11:33:18 +02:00
gl_vertex.cpp
- renamed the texture coord variables in GLWall.
2016-05-05 11:48:39 +02:00
gl_wall.h
- renamed the texture coord variables in GLWall.
2016-05-05 11:48:39 +02:00
gl_walls.cpp
- renamed the texture coord variables in GLWall.
2016-05-05 11:48:39 +02:00
gl_walls_draw.cpp
- renamed the texture coord variables in GLWall.
2016-05-05 11:48:39 +02:00
gl_weapon.cpp
- fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent.
2016-04-07 14:09:07 +02:00