gzdoom/src/gl/scene
Christoph Oelckers 2b92048a5b - renamed the texture coord variables in GLWall.
It makes no sense having them organized differently in this struct than what the rendering code needs. This saves one redundant copy operation and a function-local static variable.
2016-05-05 11:48:39 +02:00
..
gl_bsp.cpp - preparations for using clip planes on line portals. 2016-04-29 01:48:06 +02:00
gl_clipper.cpp - made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function. 2016-05-01 11:56:45 +02:00
gl_clipper.h - made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function. 2016-05-01 11:56:45 +02:00
gl_decal.cpp - better be safe and not call GL_CLIP_DISTANCE functions on old hardware. 2016-04-26 21:55:17 +02:00
gl_drawinfo.cpp - renamed the texture coord variables in GLWall. 2016-05-05 11:48:39 +02:00
gl_drawinfo.h - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
gl_fakeflat.cpp - GL handling of new portal data organization. 2016-04-20 20:08:53 +02:00
gl_flats.cpp - added dynamic light rendering with textures on flats 2016-05-05 10:28:21 +02:00
gl_portal.cpp - render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts. 2016-04-30 16:57:53 +02:00
gl_portal.h - render partial sprites oon the back side of a portal for actors in front of it. This is needed because the stencil will clip away those parts. 2016-04-30 16:57:53 +02:00
gl_renderhacks.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_scene.cpp - implemented model precaching. 2016-05-03 18:14:16 +02:00
gl_sky.cpp - made the adjustments. 2016-04-24 13:35:43 +02:00
gl_skydome.cpp - enabled texture and model matrices for shader-less rendering and fixed the sky cap color application. 2016-04-26 20:45:56 +02:00
gl_sprite.cpp - do not clip the first frame of very slow projectiles. 2016-05-04 20:31:21 +02:00
gl_spritelight.cpp - fixed the disabled visibility rules check for dynamic lights by doing the actual check in the light's Tick() method and letting the renderer only use the result. 2016-05-04 11:33:18 +02:00
gl_vertex.cpp - renamed the texture coord variables in GLWall. 2016-05-05 11:48:39 +02:00
gl_wall.h - renamed the texture coord variables in GLWall. 2016-05-05 11:48:39 +02:00
gl_walls.cpp - renamed the texture coord variables in GLWall. 2016-05-05 11:48:39 +02:00
gl_walls_draw.cpp - renamed the texture coord variables in GLWall. 2016-05-05 11:48:39 +02:00
gl_weapon.cpp - fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent. 2016-04-07 14:09:07 +02:00