gzdoom/src/resourcefiles/file_rff.cpp
Randy Heit b53baf5f46 - Added support for Blood's ambient sounds, because I thought it would be an easy way to
test the new ambient sound range parameters. (Hahaha! If I hadn't had to fix all the
  Build/Blood stuff first, it would have been.)

SVN r2223 (trunk)
2010-03-18 05:01:10 +00:00

270 lines
7.1 KiB
C++

/*
** file_rff.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2005-2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "resourcefile.h"
#include "cmdlib.h"
#include "templates.h"
#include "v_text.h"
#include "w_wad.h"
//==========================================================================
//
//
//
//==========================================================================
struct RFFInfo
{
// Should be "RFF\x18"
DWORD Magic;
DWORD Version;
DWORD DirOfs;
DWORD NumLumps;
};
struct RFFLump
{
DWORD DontKnow1[4];
DWORD FilePos;
DWORD Size;
DWORD DontKnow2;
DWORD Time;
BYTE Flags;
char Extension[3];
char Name[8];
DWORD IndexNum; // Used by .sfx, possibly others
};
//==========================================================================
//
// Blood RFF lump (uncompressed lump with encryption)
//
//==========================================================================
struct FRFFLump : public FUncompressedLump
{
virtual FileReader *GetReader();
virtual int FillCache();
DWORD IndexNum;
int GetIndexNum() const { return IndexNum; }
};
//==========================================================================
//
// BloodCrypt
//
//==========================================================================
void BloodCrypt (void *data, int key, int len)
{
int p = (BYTE)key, i;
for (i = 0; i < len; ++i)
{
((BYTE *)data)[i] ^= (unsigned char)(p+(i>>1));
}
}
//==========================================================================
//
// Blood RFF file
//
//==========================================================================
class FRFFFile : public FResourceFile
{
FRFFLump *Lumps;
public:
FRFFFile(const char * filename, FileReader *file);
virtual ~FRFFFile();
virtual bool Open(bool quiet);
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
//==========================================================================
//
// Initializes a Blood RFF file
//
//==========================================================================
FRFFFile::FRFFFile(const char *filename, FileReader *file)
: FResourceFile(filename, file)
{
Lumps = NULL;
}
//==========================================================================
//
// Initializes a Blood RFF file
//
//==========================================================================
bool FRFFFile::Open(bool quiet)
{
RFFLump *lumps;
RFFInfo header;
Reader->Read(&header, sizeof(header));
NumLumps = LittleLong(header.NumLumps);
header.DirOfs = LittleLong(header.DirOfs);
lumps = new RFFLump[header.NumLumps];
Reader->Seek (header.DirOfs, SEEK_SET);
Reader->Read (lumps, header.NumLumps * sizeof(RFFLump));
BloodCrypt (lumps, header.DirOfs, header.NumLumps * sizeof(RFFLump));
Lumps = new FRFFLump[NumLumps];
if (!quiet) Printf(", %d lumps\n", NumLumps);
for (DWORD i = 0; i < NumLumps; ++i)
{
Lumps[i].Position = LittleLong(lumps[i].FilePos);
Lumps[i].LumpSize = LittleLong(lumps[i].Size);
Lumps[i].Owner = this;
if (lumps[i].Flags & 0x10)
{
Lumps[i].Flags |= LUMPF_BLOODCRYPT;
}
Lumps[i].IndexNum = LittleLong(lumps[i].IndexNum);
// Rearrange the name and extension to construct the fullname.
char name[13];
strncpy(name, lumps[i].Name, 8);
name[8] = 0;
size_t len = strlen(name);
assert(len + 4 <= 12);
name[len+0] = '.';
name[len+1] = lumps[i].Extension[0];
name[len+2] = lumps[i].Extension[1];
name[len+3] = lumps[i].Extension[2];
name[len+4] = 0;
Lumps[i].LumpNameSetup(name);
if (name[len+1] == 'S' && name[len+2] == 'F' && name[len+3] == 'X')
{
Lumps[i].Namespace = ns_bloodsfx;
}
else if (name[len+1] == 'R' && name[len+2] == 'A' && name[len+3] == 'W')
{
Lumps[i].Namespace = ns_bloodraw;
}
}
delete[] lumps;
return true;
}
FRFFFile::~FRFFFile()
{
if (Lumps != NULL)
{
delete[] Lumps;
}
}
//==========================================================================
//
// Get reader (only returns non-NULL if not encrypted)
//
//==========================================================================
FileReader *FRFFLump::GetReader()
{
// Don't return the reader if this lump is encrypted
// In that case always force caching of the lump
if (!(Flags & LUMPF_BLOODCRYPT))
{
return FUncompressedLump::GetReader();
}
else
{
return NULL;
}
}
//==========================================================================
//
// Fills the lump cache and performs decryption
//
//==========================================================================
int FRFFLump::FillCache()
{
int res = FUncompressedLump::FillCache();
if (Flags & LUMPF_BLOODCRYPT)
{
int cryptlen = MIN<int> (LumpSize, 256);
BYTE *data = (BYTE *)Cache;
for (int i = 0; i < cryptlen; ++i)
{
data[i] ^= i >> 1;
}
}
return res;
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckRFF(const char *filename, FileReader *file, bool quiet)
{
char head[4];
if (file->GetLength() >= 16)
{
file->Seek(0, SEEK_SET);
file->Read(&head, 4);
file->Seek(0, SEEK_SET);
if (!memcmp(head, "RFF\x1a", 4))
{
FResourceFile *rf = new FRFFFile(filename, file);
if (rf->Open(quiet)) return rf;
delete rf;
}
}
return NULL;
}