gzdoom/src/g_hexen
Christoph Oelckers 75dc6cb0b2 - changed damage screen blending code so that the same version can be used by any renderer.
- added GZDoom's version of blending for Strife's hazard sectors as an option to the paletteflash CVAR.


SVN r3613 (trunk)
2012-05-01 11:27:54 +00:00
..
a_bats.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_bishop.cpp - Reintroduced Doom.exe's player_t::usedown variable so that respawning a 2009-12-25 11:09:56 +00:00
a_blastradius.cpp - Added Gez's A_Blast submission. 2009-09-28 15:55:57 +00:00
a_boostarmor.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_centaur.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_clericflame.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_clericholy.cpp - added Gez's fixed palette flashes for Hexen. 2012-04-22 07:58:04 +00:00
a_clericmace.cpp - fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not. 2010-07-08 21:16:01 +00:00
a_clericstaff.cpp - fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack. 2010-06-13 11:14:01 +00:00
a_dragon.cpp - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
a_fighteraxe.cpp - fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not. 2010-07-08 21:16:01 +00:00
a_fighterhammer.cpp - fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not. 2010-07-08 21:16:01 +00:00
a_fighterplayer.cpp - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
a_fighterquietus.cpp - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function. 2011-09-23 08:23:51 +00:00
a_firedemon.cpp - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
a_flechette.cpp - Added Gez's custom flechettes patch, with ArtiPoisonBag4 renamed to ArtiPoisonBagGiver and 2012-02-21 20:58:33 +00:00
a_fog.cpp - Merged SetState and SetStateNF into a single function. 2010-04-19 02:46:50 +00:00
a_healingradius.cpp - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
a_heresiarch.cpp - Let puke and pukename take up to four script parameters. 2012-02-26 03:36:05 +00:00
a_hexenglobal.h - changed damage screen blending code so that the same version can be used by any renderer. 2012-05-01 11:27:54 +00:00
a_hexenmisc.cpp - changed damage screen blending code so that the same version can be used by any renderer. 2012-05-01 11:27:54 +00:00
a_hexenspecialdecs.cpp - fixed some potential NULL pointer accesses. 2011-08-30 15:34:40 +00:00
a_iceguy.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_korax.cpp - Let puke and pukename take up to four script parameters. 2012-02-26 03:36:05 +00:00
a_magecone.cpp - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took 2010-03-28 10:51:35 +00:00
a_magelightning.cpp - Added Gez's MageWandMissile customization patch but moved the new functionality 2009-10-03 17:07:11 +00:00
a_magestaff.cpp - added Gez's fixed palette flashes for Hexen. 2012-04-22 07:58:04 +00:00
a_pig.cpp - fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack. 2010-06-13 11:14:01 +00:00
a_serpent.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_spike.cpp - Merged SetState and SetStateNF into a single function. 2010-04-19 02:46:50 +00:00
a_summon.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
a_teleportother.cpp - added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls. 2011-02-13 10:18:28 +00:00
a_wraith.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00