gzdoom/wadsrc/static/menudef.zz
Christoph Oelckers 0a98fb0be7 - integrated dynamic light definitions into regular DECORATE as another include.
- renamed menudef.z zo menudef.zz.

This was done because some tool out there stupidly assume that *.z is some sort of archive and refuse to operate on these files (shame on you, Beyond Compare!)
2016-09-22 09:32:04 +02:00

229 lines
5.5 KiB
Text

OptionValue "SpriteclipModes"
{
0, "$OPTVAL_NEVER"
1, "$OPTVAL_SMART"
2, "$OPTVAL_ALWAYS"
3, "$OPTVAL_SMARTER"
}
OptionValue "EnhancedStealth"
{
0, "$OPTVAL_NEVER"
1, "$OPTVAL_INFRAREDONLY"
2, "$OPTVAL_INFRAREDANDTORCH"
3, "$OPTVAL_ANYFIXEDCOLORMAP"
}
OptionValue "FilterModes"
{
0, "$OPTVAL_NONE"
1, "$OPTVAL_NONENEARESTMIPMAP"
5, "$OPTVAL_NONELINEARMIPMAP"
6, "$OPTVAL_NONETRILINEAR"
2, "$OPTVAL_LINEAR"
3, "$OPTVAL_BILINEAR"
4, "$OPTVAL_TRILINEAR"
}
OptionValue "HWGammaModes"
{
0, "$OPTVAL_ON"
1, "$OPTVAL_OFF"
2, "$OPTVAL_FULLSCREENONLY"
}
OptionValue "TonemapModes"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_UNCHARTED2"
2, "$OPTVAL_HEJLDAWSON"
3, "$OPTVAL_REINHARD"
4, "$OPTVAL_LINEAR"
5, "$OPTVAL_PALETTE"
}
OptionValue "TextureFormats"
{
0, "$OPTVAL_RGBA8"
1, "$OPTVAL_RGB5A1"
2, "$OPTVAL_RGBA4"
3, "$OPTVAL_RGBA2"
// [BB] Added modes for texture compression.
4, "$OPTVAL_COMPRRGBA"
5, "$OPTVAL_S3TCDXT1"
6, "$OPTVAL_S3TCDXT3"
7, "$OPTVAL_S3TCDXT5"
}
OptionValue "Anisotropy"
{
1, "$OPTVAL_OFF"
2, "$OPTVAL_2X"
4, "$OPTVAL_4X"
8, "$OPTVAL_8X"
16, "$OPTVAL_16X"
}
OptionValue "Multisample"
{
1, "$OPTVAL_OFF"
2, "$OPTVAL_2X"
4, "$OPTVAL_4X"
8, "$OPTVAL_8X"
16, "$OPTVAL_16X"
32, "$OPTVAL_32X"
}
OptionValue "Colormaps"
{
0, "$OPTVAL_USEASPALETTE"
1, "$OPTVAL_BLEND"
}
OptionValue "LightingModes"
{
0, "$OPTVAL_STANDARD"
1, "$OPTVAL_BRIGHT"
2, "$OPTVAL_DOOM"
3, "$OPTVAL_DARK"
4, "$OPTVAL_LEGACY"
8, "$OPTVAL_SOFTWARE"
}
OptionValue "Precision"
{
0, "$OPTVAL_SPEED"
1, "$OPTVAL_QUALITY"
}
OptionValue "Hz"
{
0, "$OPTVAL_OPTIMAL"
60, "$OPTVAL_60"
70, "$OPTVAL_70"
72, "$OPTVAL_72"
75, "$OPTVAL_75"
85, "$OPTVAL_85"
100, "$OPTVAL_100"
}
OptionValue "BillboardModes"
{
0, "$OPTVAL_YAXIS"
1, "$OPTVAL_XYAXIS"
}
OptionValue "Particles"
{
0, "$OPTVAL_SQUARE"
1, "$OPTVAL_ROUND"
2, "$OPTVAL_SMOOTH"
}
OptionValue "HqResizeModes"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_SCALE2X"
2, "$OPTVAL_SCALE3X"
3, "$OPTVAL_SCALE4X"
4, "$OPTVAL_HQ2X"
5, "$OPTVAL_HQ3X"
6, "$OPTVAL_HQ4X"
7, "$OPTVAL_HQ2XMMX"
8, "$OPTVAL_HQ3XMMX"
9, "$OPTVAL_HQ4XMMX"
10, "xBRZ 2x"
11, "xBRZ 3x"
12, "xBRZ 4x"
13, "xBRZ_old 2x"
14, "xBRZ_old 3x"
15, "xBRZ_old 4x"
}
OptionValue "FogMode"
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_STANDARD"
2, "$OPTVAL_RADIAL"
}
OptionValue "FuzzStyle"
{
0, "$OPTVAL_SHADOW"
1, "$OPTVAL_PIXELFUZZ"
2, "$OPTVAL_SMOOTHFUZZ"
3, "$OPTVAL_SWIRLYFUZZ"
4, "$OPTVAL_TRANSLUCENTFUZZ"
6, "$OPTVAL_NOISE"
7, "$OPTVAL_SMOOTHNOISE"
//5, "$OPTVAL_JAGGEDFUZZ" I can't see any difference between this and 4 so it's disabled for now.
}
OptionValue VRMode
{
0, "$OPTVAL_NORMAL"
1, "$OPTVAL_GREENMAGENTA"
2, "$OPTVAL_REDCYAN"
9, "$OPTVAL_AMBERBLUE"
3, "$OPTVAL_SBSFULL"
4, "$OPTVAL_SBSNARROW"
5, "$OPTVAL_LEFTEYE"
6, "$OPTVAL_RIGHTEYE"
7, "$OPTVAL_QUADBUFFERED"
}
OptionMenu "GLTextureGLOptions"
{
Title "$GLTEXMNU_TITLE"
Option "$GLTEXMNU_TEXENABLED", gl_texture, "YesNo"
Option "$GLTEXMNU_TEXFILTER", gl_texture_filter, "FilterModes"
Option "$GLTEXMNU_ANISOTROPIC", gl_texture_filter_anisotropic, "Anisotropy"
Option "$GLTEXMNU_TEXFORMAT", gl_texture_format, "TextureFormats"
Option "$GLTEXMNU_ENABLEHIRES", gl_texture_usehires, "YesNo"
Option "$GLTEXMNU_HQRESIZE", gl_texture_hqresize, "HqResizeModes"
Option "$GLTEXMNU_RESIZETEX", gl_texture_hqresize_textures, "OnOff"
Option "$GLTEXMNU_RESIZESPR", gl_texture_hqresize_sprites, "OnOff"
Option "$GLTEXMNU_RESIZEFNT", gl_texture_hqresize_fonts, "OnOff"
Option "$GLTEXMNU_PRECACHETEX", gl_precache, "YesNo"
Option "$GLTEXMNU_TRIMSPREDGE", gl_trimsprites, "OnOff"
Option "$GLTEXMNU_SORTDRAWLIST", gl_sort_textures, "YesNo"
}
OptionMenu "GLLightOptions"
{
Title "$GLLIGHTMNU_TITLE"
Option "$GLLIGHTMNU_LIGHTSENABLED", gl_lights, "YesNo"
Option "$GLLIGHTMNU_LIGHTDEFS", gl_attachedlights, "YesNo"
Option "$GLLIGHTMNU_CLIPLIGHTS", gl_lights_checkside, "YesNo"
Option "$GLLIGHTMNU_LIGHTSPRITES", gl_light_sprites, "YesNo"
Option "$GLLIGHTMNU_LIGHTPARTICLES", gl_light_particles, "YesNo"
}
OptionMenu "GLPrefOptions"
{
Title "$GLPREFMNU_TITLE"
Option "$GLPREFMNU_SECLIGHTMODE", gl_lightmode, "LightingModes"
Option "$GLPREFMNU_FOGMODE", gl_fogmode, "FogMode"
Option "$GLPREFMNU_FOGFORCEFULLBRIGHT", gl_brightfog, "YesNo"
Slider "$GLPREFMNU_WPNLIGHTSTR", gl_weaponlight, 0,32, 2
Option "$GLPREFMNU_ENVIRONMENTMAPMIRROR", gl_mirror_envmap, "OnOff"
Option "$GLPREFMNU_ENV", gl_enhanced_nightvision, "OnOff"
Option "$GLPREFMNU_ENVSTEALTH", gl_enhanced_nv_stealth, "EnhancedStealth"
Option "$GLPREFMNU_SPRBRIGHTFOG", gl_spritebrightfog, "OnOff"
Option "$GLPREFMNU_SPRCLIP", gl_spriteclip, "SpriteclipModes"
Option "$GLPREFMNU_SPRBLEND", gl_sprite_blend, "OnOff"
Option "$GLPREFMNU_FUZZSTYLE", gl_fuzztype, "FuzzStyle"
Option "$GLPREFMNU_SPRBILLBOARD", gl_billboard_mode, "BillboardModes"
Option "$GLPREFMNU_SPRBILLFACECAMERA", gl_billboard_faces_camera, "OnOff"
Option "$GLPREFMNU_PARTICLESTYLE", gl_particles_style, "Particles"
Slider "$GLPREFMNU_AMBLIGHT", gl_light_ambient, 1.0, 255.0, 5.0
Option "$GLPREFMNU_RENDERQUALITY", gl_render_precise, "Precision"
Option "$GLPREFMNU_VRMODE", vr_mode, "VRMode"
Option "$GLPREFMNU_VRQUADSTEREO", vr_enable_quadbuffered, "OnOff"
Option "$GLPREFMNU_MULTISAMPLE", gl_multisample, "Multisample"
Option "$GLPREFMNU_TONEMAP", gl_tonemap, "TonemapModes"
Option "$GLPREFMNU_BLOOM", gl_bloom, "OnOff"
Option "$GLPREFMNU_LENS", gl_lens, "OnOff"
}