gzdoom/src/scripting
2017-02-26 22:31:43 +01:00
..
backend - fixed: String CVARs get stored as a const char *, not an FString, so the ls opcode cannot be used to read their content. 2017-02-23 22:01:46 +01:00
decorate Removed DYNLIGHT preprocessor definition 2017-02-22 23:02:58 +02:00
vm - added a NULL check to the VM's entry point, in case some bad but non-fatal DECORATE results in a function not having generated any code. 2017-02-25 10:57:12 +01:00
zscript Removed DYNLIGHT preprocessor definition 2017-02-22 23:02:58 +02:00
symbols.cpp - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
symbols.h - remove all symbols that get linked into the symbol table from the garbage collector. 2017-02-08 14:34:39 +01:00
thingdef.cpp - fixed a few issues with actor bouncing logic. 2017-02-13 22:00:27 +01:00
thingdef.h - remove all type table entries from garbage collection. 2017-02-08 22:43:20 +01:00
thingdef_data.cpp - added a BOUNCE_NotOnShootables flag that hopefully helps addressing the biggest glitch in the bouncing code. 2017-02-26 22:31:43 +01:00
thingdef_properties.cpp - Turned DropItem into a plain struct again like it was before the scripting branch got merged. 2017-02-08 20:37:22 +01:00