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gl_bsp.cpp
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- preparations for using clip planes on line portals.
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2016-04-29 01:48:06 +02:00 |
gl_clipper.cpp
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- made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function.
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2016-05-01 11:56:45 +02:00 |
gl_clipper.h
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- made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function.
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2016-05-01 11:56:45 +02:00 |
gl_decal.cpp
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- better be safe and not call GL_CLIP_DISTANCE functions on old hardware.
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2016-04-26 21:55:17 +02:00 |
gl_drawinfo.cpp
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- renamed the texture coord variables in GLWall.
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2016-05-05 11:48:39 +02:00 |
gl_drawinfo.h
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- draw texture based dynamic lights on walls.
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2016-05-05 12:18:09 +02:00 |
gl_fakeflat.cpp
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- GL handling of new portal data organization.
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2016-04-20 20:08:53 +02:00 |
gl_flats.cpp
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- fixed: The texture matrix was not reset after drawing the texture pass for multipass textured dynamic lights.
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2016-05-19 12:22:39 +02:00 |
gl_portal.cpp
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- use the exact same semantics and methods to handle player visibility as in the software renderer.
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2016-06-18 12:14:20 +02:00 |
gl_portal.h
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- use the exact same semantics and methods to handle player visibility as in the software renderer.
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2016-06-18 12:14:20 +02:00 |
gl_renderhacks.cpp
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- made the adjustments.
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2016-04-24 13:35:43 +02:00 |
gl_scene.cpp
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- use the exact same semantics and methods to handle player visibility as in the software renderer.
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2016-06-18 12:14:20 +02:00 |
gl_sky.cpp
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- made the adjustments.
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2016-04-24 13:35:43 +02:00 |
gl_skydome.cpp
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- enabled texture and model matrices for shader-less rendering and fixed the sky cap color application.
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2016-04-26 20:45:56 +02:00 |
gl_sprite.cpp
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- fixed sprite z coordinate calculation for flatsprites.
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2016-07-04 01:00:01 +02:00 |
gl_spritelight.cpp
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- fixed the disabled visibility rules check for dynamic lights by doing the actual check in the light's Tick() method and letting the renderer only use the result.
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2016-05-04 11:33:18 +02:00 |
gl_vertex.cpp
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- renamed the texture coord variables in GLWall.
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2016-05-05 11:48:39 +02:00 |
gl_wall.h
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- draw texture based dynamic lights on walls.
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2016-05-05 12:18:09 +02:00 |
gl_walls.cpp
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Fixed splitting of complex walls in compatibility renderer
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2016-06-29 12:34:35 +02:00 |
gl_walls_draw.cpp
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- disable dynamic lights on additively blended surfaces because it doesn't look good at all.
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2016-05-18 22:20:18 +02:00 |
gl_weapon.cpp
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- adjustments for weapon rendering in GL.
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2016-06-17 17:21:42 +02:00 |