gzdoom/src/scripting
2017-06-04 12:30:35 +02:00
..
backend - added SetRandomSeed function for ZScript. This uses the same RNG syntax as the other random functions. 2017-05-31 11:33:57 +02:00
decorate - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
vm - avoid function call in VM code. 2017-05-30 17:50:56 +02:00
zscript - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
symbols.cpp - do not delete the namespaces when removing compiler symbols. They still get referenced by some types and must remain until the engine shuts down. 2017-04-14 19:40:50 +02:00
symbols.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
thingdef.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
thingdef.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
thingdef_data.cpp - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
thingdef_properties.cpp add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing. 2017-06-03 18:02:27 +02:00
types.cpp Added generic workaround for double type alignment 2017-04-23 14:49:36 +03:00
types.h - fixed: Dynamic arrays of objects in structs were not registered for garbage collection. 2017-04-15 13:20:58 +02:00