gzdoom/wadsrc/decorate/doom/possessed.txt
Christoph Oelckers 063c85b157 - Fixed: The global WeaponSection string was never freed. It has been replaced
with an FString now.
- Fixed: The music strings in the default level info were never freed and
  caused memory leaks when used repeatedly.
- Fixed: The intermusic string in the level info was never freed.
- Fixed: The default fire obituary should only be printed if the damage
  came from the environment. If it comes from a monster the monster specific
  obituary should be used instead.
- Added custom damage types from the floating point test release.
- Changed Pain Elemental's massacre check. Now A_PainDie checks for the damage 
  type and doesn't spawn anything if it is NAME_Massacre. A_PainDie can also 
  be used by other actors so a more generalized approach is needed than hard
  coding it into the Pain Elemental.
- Converted a few of Doom's monsters to DECORATE because I couldn't test the
  first version of the custom state code with the corpses inheriting from them.
- Added custom states from last year's floating point test release and fixed
  some bugs I found in that code. Unfortunately it wasn't all salvageable
  and it was easier to recreate some parts from scratch.



SVN r368 (trunk)
2006-10-31 14:53:21 +00:00

248 lines
4 KiB
Text

//===========================================================================
//
// Zombie man
//
//===========================================================================
ACTOR ZombieMan 3004
{
Game Doom
SpawnID 4
Health 20
Radius 20
Height 56
Speed 8
PainChance 200
Monster
+FLOORCLIP
SeeSound "grunt/sight"
AttackSound "grunt/attack"
PainSound "grunt/pain"
DeathSound "grunt/death"
ActiveSound "grunt/active"
Obituary "$OB_ZOMBIE"
DropItem "Clip"
States
{
Spawn:
POSS AB 10 A_Look
Loop
See:
POSS AABBCCDD 4 A_Chase
Loop
Missile:
POSS E 10 A_FaceTarget
POSS F 8 A_PosAttack
POSS E 8
Goto See
Pain:
POSS G 3
POSS G 3 A_Pain
Goto See
Death:
POSS H 5
POSS I 5 A_Scream
POSS J 5 A_Fall
POSS K 5
POSS L -1
Stop
XDeath:
POSS M 5
POSS N 5 A_XScream
POSS O 5 A_Fall
POSS PQRST 5
POSS U -1
Stop
Raise:
POSS K 5
POSS JIH 5
Goto See
}
}
//===========================================================================
//
// Sergeant / Shotgun guy
//
//===========================================================================
ACTOR ShotgunGuy 9
{
Game Doom
SpawnID 1
Health 30
Radius 20
Height 56
Mass 100
Speed 8
PainChance 170
Monster
+FLOORCLIP
SeeSound "shotguy/sight"
AttackSound "shotguy/attack"
PainSound "shotguy/pain"
DeathSound "shotguy/death"
ActiveSound "shotguy/active"
Obituary "$OB_SHOTGUY"
DropItem "Shotgun"
States
{
Spawn:
SPOS AB 10 A_Look
Loop
See:
SPOS AABBCCDD 3 A_Chase
Loop
Missile:
SPOS E 10 A_FaceTarget
SPOS F 10 A_SposAttackUseAtkSound
SPOS E 10
Goto See
Pain:
SPOS G 3
SPOS G 3 A_Pain
Goto See
Death:
SPOS H 5
SPOS I 5 A_Scream
SPOS J 5 A_Fall
SPOS K 5
SPOS L -1
Stop
XDeath:
SPOS M 5
SPOS N 5 A_XScream
SPOS O 5 A_Fall
SPOS PQRST 5
SPOS U -1
Stop
Raise:
SPOS L 5
SPOS KJIH 5
Goto See
}
}
//===========================================================================
//
// Chaingunner
//
//===========================================================================
ACTOR ChaingunGuy 65
{
Game Doom
SpawnID 2
Health 70
Radius 20
Height 56
Mass 100
Speed 8
PainChance 170
Monster
+FLOORCLIP
SeeSound "chainguy/sight"
PainSound "chainguy/pain"
DeathSound "chainguy/death"
ActiveSound "chainguy/active"
AttackSound "chainguy/attack"
Obituary "$OB_CHAINGUY"
Dropitem "Chaingun"
States
{
Spawn:
CPOS AB 10 A_Look
Loop
See:
CPOS AABBCCDD 3 A_Chase
Loop
Missile:
CPOS E 10 A_FaceTarget
CPOS FE 4 A_CPosAttack
CPOS F 1 A_CPosRefire
Goto Missile+1
Pain:
CPOS G 3
CPOS G 3 A_Pain
Goto See
Death:
CPOS H 5
CPOS I 5 A_Scream
CPOS J 5 A_Fall
CPOS KLM 5
CPOS N -1
Stop
XDeath:
CPOS O 5
CPOS P 5 A_XScream
CPOS Q 5 A_Fall
CPOS RS 5
CPOS T -1
Stop
Raise:
CPOS N 5
CPOS MLKJIH 5
Goto See
}
}
//===========================================================================
//
// SS Nazi
//
//===========================================================================
ACTOR WolfensteinSS 84
{
Game Doom
SpawnID 116
Health 50
Radius 20
Height 56
Speed 8
PainChance 170
Monster
+FLOORCLIP
SeeSound "wolfss/sight"
PainSound "wolfss/pain"
DeathSound "wolfss/death"
ActiveSound "wolfss/active"
AttackSound "wolfss/attack"
Dropitem "Clip"
States
{
Spawn:
SSWV AB 10 A_Look
Loop
See:
SSWV AABBCCDD 3 A_Chase
Loop
Missile:
SSWV E 10 A_FaceTarget
SSWV F 10 A_FaceTarget
SSWV G 4 A_CPosAttack
SSWV F 6 A_FaceTarget
SSWV G 4 A_CPosAttack
SSWV F 1 A_CPosRefire
Goto Missile+1
Pain:
SSWV H 3
SSWV H 3 A_Pain
Goto See
Death:
SSWV I 5
SSWV J 5 A_Scream
SSWV K 5 A_Fall
SSWV L 5
SSWV M -1
Stop
XDeath:
SSWV N 5
SSWV O 5 A_XScream
SSWV P 5 A_Fall
SSWV QRSTU 5
SSWV V -1
Stop
Raise:
SSWV M 5
SSWV LKJI 5
Goto See
}
}