gzdoom/wadsrc/decorate/doom/doommisc.txt
Christoph Oelckers 29195a913c - Converted ExplosiveBarrel, BulletPuff and DoomUnusedStates to DECORATE.
- Added VSpeed DECORATE property so that an actor can be given an initial
  vertical speed.
- Removed the barrel check in P_DamageMobj. AActor::Die is doing the same
  operation unconditionally so this is redundant.
- Added A_BarrelDestroy to the list of DECORATE code pointers so that
  the same effect can be recreated for other items as well.
- Renamed A_BarrelRespawn to A_Respawn, changed it so that it works for
  monsters and added it to the list of DECORATE code pointers. Now Quake-style
  zombies should be possible. ;)
- Changed handling of MF4_RANDOMIZE so that it applies to all actors being
  spawned and not just projectiles.
- Converted Berserk and Megasphere to DECORATE.
- Fixed: HealThing should respect the stamina a player has and the Dehacked
  health compatibility flag if max is 0. To do that it calls P_GiveBody now.


SVN r373 (trunk)
2006-11-04 13:06:42 +00:00

77 lines
1.3 KiB
Text

// The barrel of green goop ------------------------------------------------
ACTOR ExplosiveBarrel 2035
{
Game Doom
SpawnID 125
Health 20
Radius 10
Height 34
+SOLID
+SHOOTABLE
+NOBLOOD
+ACTIVATEMCROSS
+DONTGIB
+NOICEDEATH
+OLDRADIUSDMG
DeathSound "world/barrelx"
Obituary "$OB_BARREL"
States
{
Spawn:
BAR1 AB 6
Loop
Death:
BEXP A 5 BRIGHT
BEXP B 5 BRIGHT A_Scream
BEXP C 5 BRIGHT
BEXP D 5 BRIGHT A_Explode
BEXP E 10 BRIGHT
BEXP E 1050 BRIGHT A_BarrelDestroy
BEXP E 5 A_Respawn
Wait
}
}
// Bullet puff -------------------------------------------------------------
ACTOR BulletPuff
{
Game Doom
SpawnID 131
+NOBLOCKMAP
+NOGRAVITY
+ALLOWPARTICLES
+RANDOMIZE
RenderStyle Translucent
Alpha 0.5
VSpeed 1
Mass 5
States
{
Spawn:
PUFF A 4 Bright
PUFF B 4
Melee:
PUFF CD 4
Stop
}
}
// Container for an unused state -------------------------------------------
/* Doom defined the states S_STALAG, S_DEADTORSO, and S_DEADBOTTOM but never
* actually used them. For compatibility with DeHackEd patches, they still
* need to be kept around. This actor serves that purpose.
*/
ACTOR DoomUnusedStates
{
States
{
SMT2 A -1
Death:
PLAY N -1
PLAY S -1
}
}