gzdoom/wadsrc/static/mapinfo
Christoph Oelckers 268e7df992 - fixed: We must not allow the engine to start without a default MAPINFO definition.
Both 'Adventures of Square' IWADs were missing an entry for base MAPINFO and as a result did not define the common editor numbers.
To prevent this, a new mindefaults MAPINFO was added to zdoom.pk3 which now gets loaded if IWADINFO does not specify a game-specific file.
This minimum setting sets all gamedefaults to a reasonable base value and defines all other things that are required to be defined.
2015-04-07 14:09:55 +02:00
..
chex.txt - added editor number definitions to MAPINFO. 2015-04-03 13:54:38 +02:00
chex3.txt
common.txt - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
conversationids.txt - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
doom1.txt - fixed: The subsector serializing code accessed the subsector array before validating the index. 2010-09-18 12:37:22 +00:00
doom2.txt - Added Gez's BFG edition patch. 2012-11-01 02:42:14 +00:00
doom2bfg.txt - Added Gez's BFG edition patch. 2012-11-01 02:42:14 +00:00
doomcommon.txt - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
doomitems.txt - handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function. 2015-04-03 21:17:10 +02:00
hacxharm.txt - changed Hacx and Harmony configs to use the arrow cursor as default instead of Doom's bunny. 2012-04-01 10:49:40 +00:00
heretic.txt - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
hereticsw.txt - Fixed: Shareware games couldn't bother with the actor has no frames errors since we don't load mods. 2014-01-18 15:09:12 -05:00
hexdd.txt - merged finale branch back into trunk. 2010-10-06 10:44:03 +00:00
hexen.txt - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
mindefaults.txt - fixed: We must not allow the engine to start without a default MAPINFO definition. 2015-04-07 14:09:55 +02:00
plutonia.txt - Final Doom needs its finale flats changed, too. 2010-03-06 04:01:32 +00:00
strife.txt - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
tnt.txt - Final Doom needs its finale flats changed, too. 2010-03-06 04:01:32 +00:00
ultdoom.txt
urbanbrawl.txt - added a default cursor for Chex Quest. 2010-09-26 07:46:34 +00:00