gzdoom/wadsrc/static/zscript/inventory
Christoph Oelckers cfda1a49d4 - forgot to save the last fix for the previous commit.
- let the script compiler also output the size of the allocated data for the script functions in addition to the actual code size.
2017-03-02 11:58:30 +01:00
..
ammo.txt - properly handle all meta properties for inventory items. 2017-02-28 00:45:16 +01:00
armor.txt - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
health.txt - forgot to save the last fix for the previous commit. 2017-03-02 11:58:30 +01:00
inv_misc.txt - properly handle all meta properties for inventory items. 2017-02-28 00:45:16 +01:00
inventory.txt - properly handle all meta properties for inventory items. 2017-02-28 00:45:16 +01:00
powerups.txt - added some flexibility to some Skulltag powerups. 2017-02-26 16:23:22 +01:00
stateprovider.txt - copied A_ClearRefire to the proper place for good now. 2017-01-20 20:19:38 +01:00
weaponpiece.txt - scriptified the rest of the weapon pieces. 2017-01-18 18:46:24 +01:00
weapons.txt - reworked the obituary system to use scripted virtual overrides. Let's hope this solves the problems with the original code, now that any actor needing special treatment can override it. 2017-02-28 14:30:14 +01:00