gzdoom/wadsrc/static/zscript/engine
Christoph Oelckers 84458ddb9f - redid postprocessing shader interface to be free of the player dependency.
This is something that really should be done in higher level code - the shader interface should only concern itself with the shader and not the conditions that block its use.
The Shader class has been redone as a thin wrapper and been deprecated.
2022-01-17 00:07:43 +01:00
..
ui - menu system update from Raze for better control of animated menus. 2021-09-18 12:19:35 +02:00
base.zs - Exported the "paused" global variable to ZScript 2021-12-06 16:26:34 +01:00
dictionary.zs - moved all shareable script sources to their own folder in gzdoom.pk3. 2020-10-31 12:24:13 +01:00
dynarrays.zs - backend update from Raze. 2021-05-17 20:44:19 +02:00
inputevents.zs - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
ppshader.zs - redid postprocessing shader interface to be free of the player dependency. 2022-01-17 00:07:43 +01:00
service.zs Added GetString/Int/Double/Object(UI) functions to Service. 2021-07-27 16:26:39 +03:00