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a_acolyte.cpp
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- Fixed: A_SorcOffense2 depended on args being bytes and overflowing.
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2009-08-12 18:57:31 +00:00 |
a_alienspectres.cpp
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- fixed: A_KeenDie should not drop items.
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2010-04-23 08:12:47 +00:00 |
a_coin.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_crusader.cpp
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- Fixed: It was no longer possible to talk to non-shootable NPCs. Also took
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2010-03-28 10:51:35 +00:00 |
a_entityboss.cpp
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- Fixed: A_EntityAttack did not spawn the correct missiles.
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2009-08-09 19:12:16 +00:00 |
a_inquisitor.cpp
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- fixed: A_InquisitorAttack used FRACBITS to offset the grenades' launch position instead of FRACUNIT
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2012-04-09 07:30:18 +00:00 |
a_loremaster.cpp
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- Enough with this "momentum" garbage. What Doom calls "momentum" is really
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2009-06-30 20:57:51 +00:00 |
a_oracle.cpp
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- removed the TakeSpecialDamage hacks for Macil and the Oracle and replaced them by
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2010-01-24 13:00:53 +00:00 |
a_programmer.cpp
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- merged finale branch back into trunk.
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2010-10-06 10:44:03 +00:00 |
a_reaver.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_rebels.cpp
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- Fix spelling error in comment.
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2010-01-08 02:17:49 +00:00 |
a_sentinel.cpp
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- Changed: The monster refiring functions should use the same sight checking mode as the code that triggers
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2010-04-03 07:10:52 +00:00 |
a_spectral.cpp
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- Fixed: Macil2 and the Oracle need to be immune to SpectralLightningV2 as well as V1, since
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2010-01-08 03:24:22 +00:00 |
a_stalker.cpp
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- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
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2008-09-15 14:11:05 +00:00 |
a_strifeglobal.h
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More header cleanup.
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2008-09-15 00:47:31 +00:00 |
a_strifeitems.cpp
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- added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
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2012-03-11 09:08:35 +00:00 |
a_strifestuff.cpp
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- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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2011-07-06 14:20:54 +00:00 |
a_strifeweapons.cpp
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- added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
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2012-03-11 09:08:35 +00:00 |
a_templar.cpp
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- fixed:P_DamageMobj just set an ice corpse's velocity to 0 to make it shatter.
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2009-12-16 16:09:48 +00:00 |
a_thingstoblowup.cpp
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- Fixed: The rail sound used the shooter's position for calculating the sound origin
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2009-10-17 11:30:44 +00:00 |
strife_sbar.cpp
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- added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
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2012-03-11 09:08:35 +00:00 |