.. |
arachnotron.txt
|
add tags for Doom and Heretic monsters
|
2018-06-27 21:04:00 +02:00 |
archvile.txt
|
add tags for Doom and Heretic monsters
|
2018-06-27 21:04:00 +02:00 |
bossbrain.txt
|
- moved the global spot state into FLevelLocals.
|
2019-01-05 10:04:27 +01:00 |
bruiser.txt
|
add tags for Doom and Heretic monsters
|
2018-06-27 21:04:00 +02:00 |
cacodemon.txt
|
add tags for Doom and Heretic monsters
|
2018-06-27 21:04:00 +02:00 |
cyberdemon.txt
|
add tags for Doom and Heretic monsters
|
2018-06-27 21:04:00 +02:00 |
deadthings.txt
|
- converted all of Doom's actors.
|
2016-10-14 20:08:41 +02:00 |
demon.txt
|
add tags for Doom and Heretic monsters
|
2018-06-27 21:04:00 +02:00 |
doomammo.txt
|
- added tags to all ammo types.
|
2017-02-25 19:56:22 +01:00 |
doomarmor.txt
|
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
|
2016-11-15 11:36:59 +01:00 |
doomartifacts.txt
|
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
|
2017-06-04 12:30:35 +02:00 |
doomdecorations.txt
|
- converted all of Doom's actors.
|
2016-10-14 20:08:41 +02:00 |
doomhealth.txt
|
- converted all of Doom's actors.
|
2016-10-14 20:08:41 +02:00 |
doomimp.txt
|
add tags for Doom and Heretic monsters
|
2018-06-27 21:04:00 +02:00 |
doomkeys.txt
|
- converted all of Doom's actors.
|
2016-10-14 20:08:41 +02:00 |
doommisc.txt
|
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
|
2017-06-04 12:30:35 +02:00 |
doomplayer.txt
|
- converted all of Doom's actors.
|
2016-10-14 20:08:41 +02:00 |
doomweapons.txt
|
- cleaned up use of the random function in script files.
|
2018-12-21 12:40:05 +01:00 |
fatso.txt
|
fixed spelling (mostly comments)
|
2018-11-27 19:44:06 +01:00 |
keen.txt
|
- added an inventory check to A_KeenDie so that it still works if a patch repurposes a pickup item that may end up in the player's inventory.
|
2018-02-27 10:40:43 +01:00 |
lostsoul.txt
|
add tags for Doom and Heretic monsters
|
2018-06-27 21:04:00 +02:00 |
painelemental.txt
|
add tags for Doom and Heretic monsters
|
2018-06-27 21:04:00 +02:00 |
possessed.txt
|
- fixed typo with RNG name.
|
2018-11-07 19:20:42 +01:00 |
revenant.txt
|
- forgot to save this.
|
2019-01-28 18:44:42 +01:00 |
scriptedmarine.txt
|
- cleaned up use of the random function in script files.
|
2018-12-21 12:40:05 +01:00 |
spidermaster.txt
|
add tags for Doom and Heretic monsters
|
2018-06-27 21:04:00 +02:00 |
stealthmonsters.txt
|
- converted all of Doom's actors.
|
2016-10-14 20:08:41 +02:00 |
weaponbfg.txt
|
- cleaned up use of the random function in script files.
|
2018-12-21 12:40:05 +01:00 |
weaponchaingun.txt
|
- added proper definitions for all exported native fields.
|
2016-11-22 23:43:32 +01:00 |
weaponchainsaw.txt
|
- fixed: A_Saw was using the wrong angle for adjusting the facing direction at the end.
|
2016-12-04 10:45:20 +01:00 |
weaponfist.txt
|
- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
|
2018-06-03 17:49:00 +02:00 |
weaponpistol.txt
|
- scriptified the pistol to test if struct member functions work.
|
2016-11-19 13:56:29 +01:00 |
weaponplasma.txt
|
- cleaned up use of the random function in script files.
|
2018-12-21 12:40:05 +01:00 |
weaponrlaunch.txt
|
- fixed: forgot to assign +ZDOOMTRANS to rockets
|
2017-06-04 12:30:35 +02:00 |
weaponshotgun.txt
|
- scriptified A_FireShotgun and A_FireChaingun.
|
2016-11-19 16:39:45 +01:00 |
weaponssg.txt
|
- Fixed the Super Shotgun refire mismatch.
|
2016-11-25 00:42:09 +01:00 |