gzdoom/src/gl/dynlights
2016-03-29 16:31:58 +02:00
..
a_dynlight.cpp - made adjustments for changes to linedef delta. 2016-03-29 16:31:58 +02:00
gl_dynlight.cpp - fixed some issues with dynamic lights caused by the floatification changes 2016-03-24 13:38:37 +01:00
gl_dynlight.h - adjustments to GL code for texture scale and vertex coordinate access. 2016-03-29 11:26:33 +02:00
gl_dynlight1.cpp - adjustments in GL code. 2016-03-25 15:14:09 +01:00
gl_glow.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_glow.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_lightbuffer.cpp - fixed a problem with some older AMD drivers: Normally calling glBindBufferBase should imply a call to glBindBuffer, but on these drivers it was never done, which resulted in the light uniform buffer never being created... 2015-01-24 13:13:54 +01:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00