gzdoom/src/scripting
Christoph Oelckers 24481781b4 - added missing unsigned casts to the VM.
- make the pointer to string cast a bit more useful by using the actual object's type rather than 'Object' which can be a great asset when debugging.
- fixed a few bad asserts.
2016-11-18 14:50:21 +01:00
..
codegeneration - added missing unsigned casts to the VM. 2016-11-18 14:50:21 +01:00
decorate - cleanup of the remaining FxBinary operators. 2016-11-18 14:19:55 +01:00
vm - added missing unsigned casts to the VM. 2016-11-18 14:50:21 +01:00
zscript - cleanup of the remaining FxBinary operators. 2016-11-18 14:19:55 +01:00
thingdef.cpp - implemented usage restrictions for action functions. 2016-11-15 21:38:12 +01:00
thingdef.h - reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code. 2016-11-17 13:10:19 +01:00
thingdef_data.cpp - script export of player_t. 2016-11-18 00:42:04 +01:00
thingdef_properties.cpp - added a 'DefaultStateUsage' property so that this setting can be properly set up for the classes that can inject states into other actors. 2016-11-14 18:31:12 +01:00