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gl_bsp.cpp
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- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
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2014-05-08 09:48:39 +02:00 |
gl_clipper.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_clipper.h
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_decal.cpp
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- add vertex buffer based rendering for decals.
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2014-05-12 22:46:30 +02:00 |
gl_drawinfo.cpp
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- 4 more places where immediate mode drawing has been substituted with a buffer-based alternative.
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2014-05-20 22:20:15 +02:00 |
gl_drawinfo.h
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_fakeflat.cpp
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- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
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2014-05-08 09:48:39 +02:00 |
gl_flats.cpp
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- add vertex buffer based rendering for decals.
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2014-05-12 22:46:30 +02:00 |
gl_portal.cpp
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pass softlightlevel through render state.
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2014-05-12 00:13:19 +02:00 |
gl_portal.h
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_renderhacks.cpp
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- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
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2014-05-11 21:47:54 +02:00 |
gl_scene.cpp
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- 4 more places where immediate mode drawing has been substituted with a buffer-based alternative.
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2014-05-20 22:20:15 +02:00 |
gl_sky.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_skydome.cpp
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- route all glColor calls through render state.
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2014-05-11 22:57:42 +02:00 |
gl_sprite.cpp
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- enable use of vertex buffer for sprite rendering.
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2014-05-12 20:23:54 +02:00 |
gl_spritelight.cpp
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- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
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2014-05-11 21:47:54 +02:00 |
gl_vertex.cpp
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- add vertex buffer based drawing for all walls and flats.
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2014-05-11 01:23:27 +02:00 |
gl_wall.h
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- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
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2014-05-11 21:47:54 +02:00 |
gl_walls.cpp
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- route all glColor calls through render state.
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2014-05-11 22:57:42 +02:00 |
gl_walls_draw.cpp
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- enable use of vertex buffer for sprite rendering.
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2014-05-12 20:23:54 +02:00 |
gl_weapon.cpp
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- added missing shader files.
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2014-05-12 22:24:26 +02:00 |