mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 22:33:17 +00:00
4d991de92d
called FastProjectile. This base class doesn't have any effects attached so that it can be used for user defined fast projectiles. SVN r1290 (trunk)
194 lines
3.3 KiB
Text
194 lines
3.3 KiB
Text
|
|
// The Cleric's Flame Strike ------------------------------------------------
|
|
|
|
ACTOR CWeapFlame : ClericWeapon 8009
|
|
{
|
|
Game Hexen
|
|
+NOGRAVITY
|
|
Weapon.SelectionOrder 1000
|
|
Weapon.AmmoUse 4
|
|
Weapon.AmmoGive 25
|
|
Weapon.KickBack 150
|
|
Weapon.YAdjust 10
|
|
Weapon.AmmoType1 "Mana2"
|
|
Inventory.PickupMessage "$TXT_WEAPON_C3"
|
|
|
|
action native A_CFlameAttack();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
WCFM ABCDEFGH 4 Bright
|
|
Loop
|
|
Select:
|
|
CFLM A 1 A_Raise
|
|
Loop
|
|
Deselect:
|
|
CFLM A 1 A_Lower
|
|
Loop
|
|
Ready:
|
|
CFLM AAAABBBBCCCC 1 A_WeaponReady
|
|
Loop
|
|
Fire:
|
|
CFLM A 2 Offset (0, 40)
|
|
CFLM D 2 Offset (0, 50)
|
|
CFLM D 2 Offset (0, 36)
|
|
CFLM E 4 Bright
|
|
CFLM F 4 Bright A_CFlameAttack
|
|
CFLM E 4 Bright
|
|
CFLM G 2 Offset (0, 40)
|
|
CFLM G 2
|
|
Goto Ready
|
|
}
|
|
}
|
|
|
|
// Floor Flame --------------------------------------------------------------
|
|
|
|
ACTOR CFlameFloor
|
|
{
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
RenderStyle Add
|
|
States
|
|
{
|
|
Spawn:
|
|
CFFX N 5 Bright
|
|
CFFX O 4 Bright
|
|
CFFX P 3 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Flame Puff ---------------------------------------------------------------
|
|
|
|
ACTOR FlamePuff
|
|
{
|
|
Radius 1
|
|
Height 1
|
|
+NOBLOCKMAP +NOGRAVITY
|
|
RenderStyle Add
|
|
SeeSound "ClericFlameExplode"
|
|
AttackSound "ClericFlameExplode"
|
|
States
|
|
{
|
|
Spawn:
|
|
CFFX ABC 3 Bright
|
|
CFFX D 4 Bright
|
|
CFFX E 3 Bright
|
|
CFFX F 4 Bright
|
|
CFFX G 3 Bright
|
|
CFFX H 4 Bright
|
|
CFFX I 3 Bright
|
|
CFFX J 4 Bright
|
|
CFFX K 3 Bright
|
|
CFFX L 4 Bright
|
|
CFFX M 3 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Flame Puff 2 -------------------------------------------------------------
|
|
|
|
ACTOR FlamePuff2 : FlamePuff
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
CFFX ABC 3 Bright
|
|
CFFX D 4 Bright
|
|
CFFX E 3 Bright
|
|
CFFX F 4 Bright
|
|
CFFX G 3 Bright
|
|
CFFX H 4 Bright
|
|
CFFX IC 3 Bright
|
|
CFFX D 4 Bright
|
|
CFFX E 3 Bright
|
|
CFFX F 4 Bright
|
|
CFFX G 3 Bright
|
|
CFFX H 4 Bright
|
|
CFFX I 3 Bright
|
|
CFFX J 4 Bright
|
|
CFFX K 3 Bright
|
|
CFFX L 4 Bright
|
|
CFFX M 3 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Circle Flame -------------------------------------------------------------
|
|
|
|
ACTOR CircleFlame
|
|
{
|
|
Radius 6
|
|
Damage 2
|
|
DamageType "Fire"
|
|
Projectile
|
|
-ACTIVATEIMPACT
|
|
-ACTIVATEPCROSS
|
|
RenderStyle Add
|
|
DeathSound "ClericFlameCircle"
|
|
|
|
action native A_CFlameRotate();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
CFCF A 4 Bright
|
|
CFCF B 2 Bright A_CFlameRotate
|
|
CFCF C 2 Bright
|
|
CFCF D 1 Bright
|
|
CFCF E 2 Bright
|
|
CFCF F 2 Bright A_CFlameRotate
|
|
CFCF G 1 Bright
|
|
CFCF HI 2 Bright
|
|
CFCF J 1 Bright A_CFlameRotate
|
|
CFCF K 2 Bright
|
|
CFCF LM 3 Bright
|
|
CFCF N 2 Bright A_CFlameRotate
|
|
CFCF O 3 Bright
|
|
CFCF P 2 Bright
|
|
Stop
|
|
Death:
|
|
CFCF QR 3 Bright
|
|
CFCF S 3 Bright A_Explode(20, 20, 0)
|
|
CFCF TUVWXYZ 3 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Flame Missile ------------------------------------------------------------
|
|
|
|
ACTOR CFlameMissile : FastProjectile native
|
|
{
|
|
Speed 200
|
|
Radius 14
|
|
Height 8
|
|
Damage 8
|
|
DamageType "Fire"
|
|
+INVISIBLE
|
|
RenderStyle Add
|
|
|
|
action native A_CFlamePuff();
|
|
action native A_CFlameMissile();
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
CFFX A 4 Bright
|
|
CFFX A 1 A_CFlamePuff
|
|
Goto Death + 1
|
|
Death:
|
|
CFFX A 1 Bright A_CFlameMissile
|
|
CFFX ABC 3 Bright
|
|
CFFX D 4 Bright
|
|
CFFX E 3 Bright
|
|
CFFX F 4 Bright
|
|
CFFX G 3 Bright
|
|
CFFX H 4 Bright
|
|
CFFX I 3 Bright
|
|
CFFX J 4 Bright
|
|
CFFX K 3 Bright
|
|
CFFX L 4 Bright
|
|
CFFX M 3 Bright
|
|
Stop
|
|
}
|
|
}
|