..
bots
- add a system interface for CheckCheatmode and moved some sound code to the backend.
2022-10-02 16:48:56 +02:00
fragglescript
- fixed several warnings emitted by Clang.
2023-03-26 08:48:54 +02:00
mapthinkers
Added damage property to earthquakes.
2023-08-02 00:38:24 -04:00
a_action.cpp
- made TObjPtr as trivial as possible.
2022-06-06 15:19:31 +02:00
a_corona.cpp
- disable the native part of coronas as well.
2022-10-20 07:50:53 +02:00
a_corona.h
- disable the native part of coronas as well.
2022-10-20 07:50:53 +02:00
a_decals.cpp
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
a_dynlight.cpp
- blocked off direct access to TAngle’s internal storage.
2022-08-26 18:09:29 +02:00
a_dynlight.h
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
a_flashfader.cpp
- split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer.
2020-04-11 20:20:53 +02:00
a_morph.cpp
a_morph.h
a_pickups.cpp
Add mapinfo option to disable merging of identical pickup messages on same tic
2020-05-24 08:19:14 +02:00
a_pickups.h
a_sharedglobal.h
Added damage property to earthquakes.
2023-08-02 00:38:24 -04:00
a_specialspot.cpp
- split the serializer in two to keep the Doom specific parts out of the main file.
2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h
- fixed: MBF21' scrollers need to divide the offsets by 8.
2021-07-04 11:33:34 +02:00
actor.h
Added ShadowAimFactor and ShadowPenaltyFactor.
2023-08-02 00:39:35 -04:00
actorinlines.h
Added FOV Interpolation
2022-12-18 08:23:19 +01:00
actorptrselect.cpp
actorptrselect.h
d_player.h
Fixed implicit cast from bool to double.
2022-12-26 16:45:54 -05:00
dthinker.cpp
Prevent important messages from being accidentally filtered.
2023-01-04 17:54:09 +01:00
dthinker.h
- try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup.
2022-10-20 17:12:43 +02:00
p_3dfloors.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_3dfloors.h
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_3dmidtex.h
p_acs.cpp
Added damage property to earthquakes.
2023-08-02 00:38:24 -04:00
p_acs.h
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
p_actionfunctions.cpp
Added MF9_SHADOWBLOCK.
2023-08-02 00:39:35 -04:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp
Allow Disabling of XY Billboard for Particles
2022-12-03 23:27:46 +01:00
p_effect.h
Structified A_SpawnParticle/Ex
2022-12-03 23:54:52 +01:00
p_enemy.cpp
Added ShadowAimFactor and ShadowPenaltyFactor.
2023-08-02 00:39:35 -04:00
p_enemy.h
- disable implicit conversions from float to TAngle
2022-08-26 18:01:26 +02:00
p_interaction.cpp
Add Voodoo Zombie Compatflag
2023-05-14 08:14:47 +02:00
p_linetracedata.h
p_linkedsectors.cpp
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
p_lnspec.cpp
Added flags to SetPlayerProperty.
2023-01-14 11:32:21 -05:00
p_lnspec.h
- MBF21: handling of new flags in sector special.
2021-06-28 16:20:35 +02:00
p_local.h
Exported reflection functionality
2023-08-02 00:40:01 -04:00
p_map.cpp
Exported reflection functionality
2023-08-02 00:40:01 -04:00
p_maputl.cpp
Use simpler constructor for TArray in FBlockThingsIterator
2023-03-19 16:11:07 +01:00
p_maputl.h
- removed volatile type punning for clipping against line portals.
2022-07-14 10:39:11 +02:00
p_mobj.cpp
Exported reflection functionality
2023-08-02 00:40:01 -04:00
p_pspr.cpp
- backend update from Raze.
2023-07-22 09:55:49 +02:00
p_pspr.h
add BobWeapon3D
2022-12-09 21:49:38 +01:00
p_secnodes.cpp
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
p_sectors.cpp
- made CVar declarations type safe again.
2022-10-22 09:29:38 +02:00
p_sight.cpp
- rename the flags MNOTVISIBLE and VISALWAYSFAIL to MINVISIBLE and MVISBLOCKED respectively, to reflect what they really do
2023-02-15 11:51:48 -05:00
p_spec.cpp
Prevent important messages from being accidentally filtered.
2023-01-04 17:54:09 +01:00
p_spec.h
Added damage property to earthquakes.
2023-08-02 00:38:24 -04:00
p_switch.cpp
- removed the string constructors from FSoundID.
2022-11-24 23:52:52 +01:00
p_tags.cpp
p_tags.h
p_teleport.cpp
- blocked off direct access to TAngle’s internal storage.
2022-08-26 18:09:29 +02:00
p_things.cpp
- block direct comparisons of TAngle with floats
2022-08-26 18:01:52 +02:00
p_trace.cpp
expose WallMask and ignore actor, allow disabling Actor Tracing for LineTracer::Trace
2023-01-14 11:33:22 -05:00
p_trace.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_user.cpp
Prevent important messages from being accidentally filtered.
2023-01-04 17:54:09 +01:00
po_man.cpp
- blocked off direct access to TAngle’s internal storage.
2022-08-26 18:09:29 +02:00
po_man.h
portal.cpp
Exported LinePortals
2023-01-15 22:01:37 +01:00
portal.h
- fixed a few warnings pointed out by GCC.
2023-03-26 10:35:33 +02:00
shadowinlines.h
Added ShadowAimFactor and ShadowPenaltyFactor.
2023-08-02 00:39:35 -04:00
statnums.h