gzdoom/src/playsim
Boondorl 239a288a9a Exported reflection functionality
Localized reflection code to a single function. Fixed an error where NOSHIELDREFLECT was being checked on the wrong Actor. Fixed an oversight where MIRRORREFLECT was checking for valid target despite not needing one.
2023-08-02 00:40:01 -04:00
..
bots - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
fragglescript - fixed several warnings emitted by Clang. 2023-03-26 08:48:54 +02:00
mapthinkers Added damage property to earthquakes. 2023-08-02 00:38:24 -04:00
a_action.cpp - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
a_corona.cpp - disable the native part of coronas as well. 2022-10-20 07:50:53 +02:00
a_corona.h - disable the native part of coronas as well. 2022-10-20 07:50:53 +02:00
a_decals.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
a_dynlight.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
a_dynlight.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
a_flashfader.cpp - split the TObjPtr serializers into a separate file to avoid polluting everything that needs to use the serializer. 2020-04-11 20:20:53 +02:00
a_morph.cpp
a_morph.h
a_pickups.cpp Add mapinfo option to disable merging of identical pickup messages on same tic 2020-05-24 08:19:14 +02:00
a_pickups.h
a_sharedglobal.h Added damage property to earthquakes. 2023-08-02 00:38:24 -04:00
a_specialspot.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
a_specialspot.h
actionspecials.h - fixed: MBF21' scrollers need to divide the offsets by 8. 2021-07-04 11:33:34 +02:00
actor.h Added ShadowAimFactor and ShadowPenaltyFactor. 2023-08-02 00:39:35 -04:00
actorinlines.h Added FOV Interpolation 2022-12-18 08:23:19 +01:00
actorptrselect.cpp
actorptrselect.h
d_player.h Fixed implicit cast from bool to double. 2022-12-26 16:45:54 -05:00
dthinker.cpp Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
dthinker.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_3dfloors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_3dfloors.h - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
p_3dmidtex.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_3dmidtex.h
p_acs.cpp Added damage property to earthquakes. 2023-08-02 00:38:24 -04:00
p_acs.h - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
p_actionfunctions.cpp Added MF9_SHADOWBLOCK. 2023-08-02 00:39:35 -04:00
p_checkposition.h
p_destructible.cpp
p_destructible.h
p_effect.cpp Allow Disabling of XY Billboard for Particles 2022-12-03 23:27:46 +01:00
p_effect.h Structified A_SpawnParticle/Ex 2022-12-03 23:54:52 +01:00
p_enemy.cpp Added ShadowAimFactor and ShadowPenaltyFactor. 2023-08-02 00:39:35 -04:00
p_enemy.h - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_interaction.cpp Add Voodoo Zombie Compatflag 2023-05-14 08:14:47 +02:00
p_linetracedata.h
p_linkedsectors.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_lnspec.cpp Added flags to SetPlayerProperty. 2023-01-14 11:32:21 -05:00
p_lnspec.h - MBF21: handling of new flags in sector special. 2021-06-28 16:20:35 +02:00
p_local.h Exported reflection functionality 2023-08-02 00:40:01 -04:00
p_map.cpp Exported reflection functionality 2023-08-02 00:40:01 -04:00
p_maputl.cpp Use simpler constructor for TArray in FBlockThingsIterator 2023-03-19 16:11:07 +01:00
p_maputl.h - removed volatile type punning for clipping against line portals. 2022-07-14 10:39:11 +02:00
p_mobj.cpp Exported reflection functionality 2023-08-02 00:40:01 -04:00
p_pspr.cpp - backend update from Raze. 2023-07-22 09:55:49 +02:00
p_pspr.h add BobWeapon3D 2022-12-09 21:49:38 +01:00
p_secnodes.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
p_sectors.cpp - made CVar declarations type safe again. 2022-10-22 09:29:38 +02:00
p_sight.cpp - rename the flags MNOTVISIBLE and VISALWAYSFAIL to MINVISIBLE and MVISBLOCKED respectively, to reflect what they really do 2023-02-15 11:51:48 -05:00
p_spec.cpp Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
p_spec.h Added damage property to earthquakes. 2023-08-02 00:38:24 -04:00
p_switch.cpp - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
p_tags.cpp
p_tags.h
p_teleport.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
p_things.cpp - block direct comparisons of TAngle with floats 2022-08-26 18:01:52 +02:00
p_trace.cpp expose WallMask and ignore actor, allow disabling Actor Tracing for LineTracer::Trace 2023-01-14 11:33:22 -05:00
p_trace.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_user.cpp Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
po_man.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
po_man.h
portal.cpp Exported LinePortals 2023-01-15 22:01:37 +01:00
portal.h - fixed a few warnings pointed out by GCC. 2023-03-26 10:35:33 +02:00
shadowinlines.h Added ShadowAimFactor and ShadowPenaltyFactor. 2023-08-02 00:39:35 -04:00
statnums.h