gzdoom/wadsrc/static/actors
Christoph Oelckers 153a2a4c2c - Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it
failed to start the demo.
- Added a MF5_BRIGHT flag to always render an actor fullbright.
- Fixed: Calling Door_Animated with a non-zero tag created a new thinker
  for each two-sided line of the sector.
- Added Karate Chris's submission for making 'spray' a cheat.
- Added CO2's default parameter additions for several Doom code pointers
  submission.
- Added CO2's A_RemoveMaster/A_RemoveChildren submission.
- Added Blzut3's SBARINFO replacement for the Doom statusbar.
- Fixed: SBarInfo still displayed the wrong bar for height 0
- Added A_KillSiblings and A_DamageSiblings code pointers.
- added MaxAbsorb and MaxFullAbsorb properties for Armor.


SVN r1304 (trunk)
2008-12-06 10:22:37 +00:00
..
chex - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
doom - Finally has the right idea how to restore Doom's original clipping of projectiles 2008-10-05 11:23:41 +00:00
heretic - moved common code of Raven's fast projectiles into a base class 2008-11-15 09:57:18 +00:00
hexen - moved common code of Raven's fast projectiles into a base class 2008-11-15 09:57:18 +00:00
raven - Fixed: The chat sound for Strife was misnamed in the gameinfo structure. 2008-08-12 23:00:48 +00:00
shared - moved common code of Raven's fast projectiles into a base class 2008-11-15 09:57:18 +00:00
strife - Added Gez's patch for removing MF4_FIRERESIST. 2008-08-19 19:38:39 +00:00
actor.txt - Fixed: G_DoPlayDemo did not free the demobuffer or the CVAR backups when it 2008-12-06 10:22:37 +00:00
constants.txt - Added native variables to expression evaluator and replaced the previous 2008-10-19 21:43:36 +00:00