..
arachnotron.txt
add tags for Doom and Heretic monsters
2018-06-27 21:04:00 +02:00
archvile.txt
add tags for Doom and Heretic monsters
2018-06-27 21:04:00 +02:00
bossbrain.txt
- fixed: The BossCube must account for its target being gone.
2018-07-27 08:46:28 +02:00
bruiser.txt
add tags for Doom and Heretic monsters
2018-06-27 21:04:00 +02:00
cacodemon.txt
add tags for Doom and Heretic monsters
2018-06-27 21:04:00 +02:00
cyberdemon.txt
add tags for Doom and Heretic monsters
2018-06-27 21:04:00 +02:00
deadthings.txt
demon.txt
add tags for Doom and Heretic monsters
2018-06-27 21:04:00 +02:00
doomammo.txt
- added tags to all ammo types.
2017-02-25 19:56:22 +01:00
doomarmor.txt
doomartifacts.txt
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
doomdecorations.txt
doomhealth.txt
doomimp.txt
add tags for Doom and Heretic monsters
2018-06-27 21:04:00 +02:00
doomkeys.txt
doommisc.txt
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
doomplayer.txt
doomweapons.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
fatso.txt
fixed spelling (mostly comments)
2018-11-27 19:44:06 +01:00
keen.txt
- added an inventory check to A_KeenDie so that it still works if a patch repurposes a pickup item that may end up in the player's inventory.
2018-02-27 10:40:43 +01:00
lostsoul.txt
add tags for Doom and Heretic monsters
2018-06-27 21:04:00 +02:00
painelemental.txt
add tags for Doom and Heretic monsters
2018-06-27 21:04:00 +02:00
possessed.txt
- fixed typo with RNG name.
2018-11-07 19:20:42 +01:00
revenant.txt
add tags for Doom and Heretic monsters
2018-06-27 21:04:00 +02:00
scriptedmarine.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
spidermaster.txt
add tags for Doom and Heretic monsters
2018-06-27 21:04:00 +02:00
stealthmonsters.txt
weaponbfg.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
weaponchaingun.txt
- added proper definitions for all exported native fields.
2016-11-22 23:43:32 +01:00
weaponchainsaw.txt
- fixed: A_Saw was using the wrong angle for adjusting the facing direction at the end.
2016-12-04 10:45:20 +01:00
weaponfist.txt
- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
2018-06-03 17:49:00 +02:00
weaponpistol.txt
- scriptified the pistol to test if struct member functions work.
2016-11-19 13:56:29 +01:00
weaponplasma.txt
- cleaned up use of the random function in script files.
2018-12-21 12:40:05 +01:00
weaponrlaunch.txt
- fixed: forgot to assign +ZDOOMTRANS to rockets
2017-06-04 12:30:35 +02:00
weaponshotgun.txt
- scriptified A_FireShotgun and A_FireChaingun.
2016-11-19 16:39:45 +01:00
weaponssg.txt
- Fixed the Super Shotgun refire mismatch.
2016-11-25 00:42:09 +01:00