gzdoom/wadsrc/static/actors/constants.txt
Christoph Oelckers 954955c5a5 - Used the one unused byte in the state structure as a flag to tell what type
the NextState parameter is. The code did some rather unsafe checks with it
  to determine its type.
- moved all state related code into a new file: p_states.cpp.
- merged all FindState functions. All the different variations are now inlined
  and call the same function to do the real work.


SVN r1243 (trunk)
2008-09-22 18:55:29 +00:00

45 lines
1.3 KiB
Text

// Flags for A_CustomMissile
const int CMF_AIMOFFSET = 1;
const int CMF_AIMDIRECTION = 2;
const int CMF_TRACKOWNER = 4;
const int CMF_CHECKTARGETDEAD = 8;
// Flags for A_SpawnItemEx
const int SXF_TRANSFERTRANSLATION=1;
const int SXF_ABSOLUTEPOSITION=2;
const int SXF_ABSOLUTEANGLE=4;
const int SXF_ABSOLUTEMOMENTUM=8;
const int SXF_SETMASTER=16;
const int SXF_NOCHECKPOSITION = 32;
const int SXF_TELEFRAG=64;
// 128 was uses by Skulltag
const int SXF_TRANSFERAMBUSHFLAG=256;
// Flags for A_Chase
const int CHF_FASTCHASE = 1;
const int CHF_NOPLAYACTIVE = 2;
const int CHF_NIGHTMAREFAST = 4;
const int CHF_RESURRECT = 8;
const int CHF_DONTMOVE = 16;
// Flags for A_LookEx
const int LOF_NOSIGHTCHECK = 1;
const int LOF_NOSOUNDCHECK = 2;
const int LOF_DONTCHASEGOAL = 4;
const int LOF_NOSEESOUND = 8;
const int LOF_FULLVOLSEESOUND = 16;
// Morph constants
const int MRF_ADDSTAMINA = 1;
const int MRF_FULLHEALTH = 2;
const int MRF_UNDOBYTOMEOFPOWER = 4;
const int MRF_UNDOBYCHAOSDEVICE = 8;
const int MRF_FAILNOTELEFRAG = 16;
const int MRF_FAILNOLAUGH = 32;
const int MRF_WHENINVULNERABLE = 64;
const int MRF_LOSEACTUALWEAPON = 128;
const int MRF_NEWTIDBEHAVIOUR = 256;
const int MRF_UNDOBYDEATH = 512;
const int MRF_UNDOBYDEATHFORCED = 1024;
const int MRF_UNDOBYDEATHSAVES = 2048;