mirror of
https://github.com/ZDoom/gzdoom.git
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166687d971
Now it's possible to warp above 3dfloors.
1254 lines
26 KiB
C++
1254 lines
26 KiB
C++
/*
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** c_cmds.cpp
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** Miscellaneous console commands.
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <time.h>
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#ifdef _WIN32
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include "version.h"
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#include "c_console.h"
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#include "c_dispatch.h"
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#include "i_system.h"
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#include "doomerrors.h"
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#include "doomstat.h"
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#include "gstrings.h"
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#include "s_sound.h"
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#include "g_game.h"
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#include "g_level.h"
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#include "w_wad.h"
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#include "g_level.h"
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#include "gi.h"
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#include "r_defs.h"
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#include "d_player.h"
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#include "templates.h"
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#include "p_local.h"
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#include "r_sky.h"
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#include "p_setup.h"
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#include "cmdlib.h"
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#include "d_net.h"
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#include "v_text.h"
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#include "p_lnspec.h"
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#include "v_video.h"
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#include "r_utility.h"
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#include "r_data/r_interpolate.h"
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extern FILE *Logfile;
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extern bool insave;
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CVAR (Bool, sv_cheats, false, CVAR_SERVERINFO | CVAR_LATCH)
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CVAR (Bool, sv_unlimited_pickup, false, CVAR_SERVERINFO)
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CCMD (toggleconsole)
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{
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C_ToggleConsole();
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}
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bool CheckCheatmode (bool printmsg)
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{
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if ((G_SkillProperty(SKILLP_DisableCheats) || netgame || deathmatch) && (!sv_cheats))
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{
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if (printmsg) Printf ("sv_cheats must be true to enable this command.\n");
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return true;
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}
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else
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{
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return false;
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}
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}
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CCMD (quit)
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{
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if (!insave) exit (0);
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}
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CCMD (exit)
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{
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if (!insave) exit (0);
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}
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/*
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==================
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Cmd_God
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Sets client to godmode
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argv(0) god
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==================
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*/
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CCMD (god)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_GOD);
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}
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CCMD(god2)
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{
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if (CheckCheatmode())
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return;
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Net_WriteByte(DEM_GENERICCHEAT);
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Net_WriteByte(CHT_GOD2);
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}
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CCMD (iddqd)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_IDDQD);
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}
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CCMD (buddha)
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{
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if (CheckCheatmode())
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return;
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Net_WriteByte(DEM_GENERICCHEAT);
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Net_WriteByte(CHT_BUDDHA);
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}
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CCMD(buddha2)
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{
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if (CheckCheatmode())
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return;
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Net_WriteByte(DEM_GENERICCHEAT);
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Net_WriteByte(CHT_BUDDHA2);
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}
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CCMD (notarget)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_NOTARGET);
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}
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CCMD (fly)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_FLY);
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}
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/*
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==================
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Cmd_Noclip
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argv(0) noclip
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==================
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*/
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CCMD (noclip)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_NOCLIP);
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}
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CCMD (noclip2)
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{
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if (CheckCheatmode())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_NOCLIP2);
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}
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CCMD (powerup)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_POWER);
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}
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CCMD (morphme)
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{
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if (CheckCheatmode ())
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return;
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if (argv.argc() == 1)
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{
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_MORPH);
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}
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else
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{
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Net_WriteByte (DEM_MORPHEX);
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Net_WriteString (argv[1]);
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}
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}
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CCMD (anubis)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_ANUBIS);
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}
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// [GRB]
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CCMD (resurrect)
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{
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if (CheckCheatmode ())
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_RESSURECT);
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}
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EXTERN_CVAR (Bool, chasedemo)
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CCMD (chase)
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{
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if (demoplayback)
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{
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int i;
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if (chasedemo)
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{
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chasedemo = false;
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for (i = 0; i < MAXPLAYERS; i++)
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players[i].cheats &= ~CF_CHASECAM;
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}
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else
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{
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chasedemo = true;
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for (i = 0; i < MAXPLAYERS; i++)
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players[i].cheats |= CF_CHASECAM;
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}
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R_ResetViewInterpolation ();
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}
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else
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{
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// Check if we're allowed to use chasecam.
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if (gamestate != GS_LEVEL || (!(dmflags2 & DF2_CHASECAM) && deathmatch && CheckCheatmode ()))
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return;
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Net_WriteByte (DEM_GENERICCHEAT);
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Net_WriteByte (CHT_CHASECAM);
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}
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}
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CCMD (idclev)
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{
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if (netgame)
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return;
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if ((argv.argc() > 1) && (*(argv[1] + 2) == 0) && *(argv[1] + 1) && *argv[1])
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{
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int epsd, map;
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char buf[2];
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FString mapname;
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buf[0] = argv[1][0] - '0';
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buf[1] = argv[1][1] - '0';
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if (gameinfo.flags & GI_MAPxx)
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{
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epsd = 1;
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map = buf[0]*10 + buf[1];
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}
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else
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{
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epsd = buf[0];
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map = buf[1];
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}
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// Catch invalid maps.
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mapname = CalcMapName (epsd, map);
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if (!P_CheckMapData(mapname))
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return;
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// So be it.
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Printf ("%s\n", GStrings("STSTR_CLEV"));
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G_DeferedInitNew (mapname);
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//players[0].health = 0; // Force reset
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}
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}
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CCMD (hxvisit)
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{
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if (netgame)
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return;
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if ((argv.argc() > 1) && (*(argv[1] + 2) == 0) && *(argv[1] + 1) && *argv[1])
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{
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FString mapname("&wt@");
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mapname << argv[1][0] << argv[1][1];
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if (CheckWarpTransMap (mapname, false))
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{
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// Just because it's in MAPINFO doesn't mean it's in the wad.
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if (P_CheckMapData(mapname))
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{
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// So be it.
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Printf ("%s\n", GStrings("STSTR_CLEV"));
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G_DeferedInitNew (mapname);
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return;
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}
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}
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Printf ("No such map found\n");
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}
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}
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CCMD (changemap)
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{
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if (who == NULL || !usergame)
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{
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Printf ("Use the map command when not in a game.\n");
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return;
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}
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if (!players[who->player - players].settings_controller && netgame)
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{
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Printf ("Only setting controllers can change the map.\n");
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return;
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}
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if (argv.argc() > 1)
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{
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try
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{
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if (!P_CheckMapData(argv[1]))
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{
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Printf ("No map %s\n", argv[1]);
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}
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else
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{
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if (argv.argc() > 2)
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{
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Net_WriteByte (DEM_CHANGEMAP2);
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Net_WriteByte (atoi(argv[2]));
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}
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else
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{
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Net_WriteByte (DEM_CHANGEMAP);
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}
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Net_WriteString (argv[1]);
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}
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}
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catch(CRecoverableError &error)
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{
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if (error.GetMessage())
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Printf("%s", error.GetMessage());
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}
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}
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else
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{
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Printf ("Usage: changemap <map name> [position]\n");
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}
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}
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CCMD (give)
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{
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if (CheckCheatmode () || argv.argc() < 2)
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return;
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Net_WriteByte (DEM_GIVECHEAT);
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Net_WriteString (argv[1]);
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if (argv.argc() > 2)
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Net_WriteWord (clamp (atoi (argv[2]), 1, 32767));
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else
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Net_WriteWord (0);
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}
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CCMD (take)
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{
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if (CheckCheatmode () || argv.argc() < 2)
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return;
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Net_WriteByte (DEM_TAKECHEAT);
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Net_WriteString (argv[1]);
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if (argv.argc() > 2)
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Net_WriteWord (clamp (atoi (argv[2]), 1, 32767));
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else
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Net_WriteWord (0);
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}
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CCMD (gameversion)
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{
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Printf ("%s @ %s\nCommit %s\n", GetVersionString(), GetGitTime(), GetGitHash());
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}
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CCMD (print)
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{
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if (argv.argc() != 2)
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{
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Printf ("print <name>: Print a string from the string table\n");
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return;
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}
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const char *str = GStrings[argv[1]];
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if (str == NULL)
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{
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Printf ("%s unknown\n", argv[1]);
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}
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else
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{
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Printf ("%s\n", str);
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}
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}
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CCMD (exec)
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{
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if (argv.argc() < 2)
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return;
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for (int i = 1; i < argv.argc(); ++i)
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{
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if (!C_ExecFile(argv[i]))
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{
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Printf ("Could not exec \"%s\"\n", argv[i]);
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break;
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}
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}
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}
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void execLogfile(const char *fn, bool append)
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{
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if ((Logfile = fopen(fn, append? "a" : "w")))
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{
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const char *timestr = myasctime();
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Printf("Log started: %s\n", timestr);
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}
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else
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{
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Printf("Could not start log\n");
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}
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}
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|
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CCMD (logfile)
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{
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if (Logfile)
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{
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const char *timestr = myasctime();
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Printf("Log stopped: %s\n", timestr);
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fclose (Logfile);
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Logfile = NULL;
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}
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|
|
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if (argv.argc() >= 2)
|
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{
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execLogfile(argv[1], argv.argc() >=3? !!argv[2]:false);
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}
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}
|
|
|
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CCMD (puke)
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{
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int argc = argv.argc();
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if (argc < 2 || argc > 6)
|
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{
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Printf ("Usage: puke <script> [arg1] [arg2] [arg3] [arg4]\n");
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}
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else
|
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{
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int script = atoi (argv[1]);
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|
|
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if (script == 0)
|
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{ // Script 0 is reserved for Strife support. It is not pukable.
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return;
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}
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|
int arg[4] = { 0, 0, 0, 0 };
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int argn = MIN<int>(argc - 2, countof(arg)), i;
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|
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for (i = 0; i < argn; ++i)
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{
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arg[i] = atoi (argv[2+i]);
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}
|
|
|
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if (script > 0)
|
|
{
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Net_WriteByte (DEM_RUNSCRIPT);
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Net_WriteWord (script);
|
|
}
|
|
else
|
|
{
|
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Net_WriteByte (DEM_RUNSCRIPT2);
|
|
Net_WriteWord (-script);
|
|
}
|
|
Net_WriteByte (argn);
|
|
for (i = 0; i < argn; ++i)
|
|
{
|
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Net_WriteLong (arg[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
CCMD (pukename)
|
|
{
|
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int argc = argv.argc();
|
|
|
|
if (argc < 2 || argc > 7)
|
|
{
|
|
Printf ("Usage: pukename \"<script>\" [\"always\"] [arg1] [arg2] [arg3] [arg4]\n");
|
|
}
|
|
else
|
|
{
|
|
bool always = false;
|
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int argstart = 2;
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int arg[4] = { 0, 0, 0, 0 };
|
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int argn = 0, i;
|
|
|
|
if (argc > 2)
|
|
{
|
|
if (stricmp(argv[2], "always") == 0)
|
|
{
|
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always = true;
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|
argstart = 3;
|
|
}
|
|
argn = MIN<int>(argc - argstart, countof(arg));
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|
for (i = 0; i < argn; ++i)
|
|
{
|
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arg[i] = atoi(argv[argstart + i]);
|
|
}
|
|
}
|
|
Net_WriteByte(DEM_RUNNAMEDSCRIPT);
|
|
Net_WriteString(argv[1]);
|
|
Net_WriteByte(argn | (always << 7));
|
|
for (i = 0; i < argn; ++i)
|
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{
|
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Net_WriteLong(arg[i]);
|
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}
|
|
}
|
|
}
|
|
|
|
CCMD (special)
|
|
{
|
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int argc = argv.argc();
|
|
|
|
if (argc < 2 || argc > 7)
|
|
{
|
|
Printf("Usage: special <special-name> [arg1] [arg2] [arg3] [arg4] [arg5]\n");
|
|
}
|
|
else
|
|
{
|
|
int specnum;
|
|
|
|
if (argv[1][0] >= '0' && argv[1][0] <= '9')
|
|
{
|
|
specnum = atoi(argv[1]);
|
|
if (specnum < 0 || specnum > 255)
|
|
{
|
|
Printf("Bad special number\n");
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int min_args;
|
|
specnum = P_FindLineSpecial(argv[1], &min_args);
|
|
if (specnum == 0 || min_args < 0)
|
|
{
|
|
Printf("Unknown special\n");
|
|
return;
|
|
}
|
|
if (argc < 2 + min_args)
|
|
{
|
|
Printf("%s needs at least %d argument%s\n", argv[1], min_args, min_args == 1 ? "" : "s");
|
|
return;
|
|
}
|
|
}
|
|
Net_WriteByte(DEM_RUNSPECIAL);
|
|
Net_WriteWord(specnum);
|
|
Net_WriteByte(argc - 2);
|
|
for (int i = 2; i < argc; ++i)
|
|
{
|
|
Net_WriteLong(atoi(argv[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
CCMD (error)
|
|
{
|
|
if (argv.argc() > 1)
|
|
{
|
|
char *textcopy = copystring (argv[1]);
|
|
I_Error ("%s", textcopy);
|
|
}
|
|
else
|
|
{
|
|
Printf ("Usage: error <error text>\n");
|
|
}
|
|
}
|
|
|
|
CCMD (error_fatal)
|
|
{
|
|
if (argv.argc() > 1)
|
|
{
|
|
char *textcopy = copystring (argv[1]);
|
|
I_FatalError ("%s", textcopy);
|
|
}
|
|
else
|
|
{
|
|
Printf ("Usage: error_fatal <error text>\n");
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD crashout
|
|
//
|
|
// Debugging routine for testing the crash logger.
|
|
// Useless in a win32 debug build, because that doesn't enable the crash logger.
|
|
//
|
|
//==========================================================================
|
|
|
|
#if !defined(_WIN32) || !defined(_DEBUG)
|
|
CCMD (crashout)
|
|
{
|
|
*(volatile int *)0 = 0;
|
|
}
|
|
#endif
|
|
|
|
|
|
CCMD (dir)
|
|
{
|
|
FString dir, path;
|
|
char curdir[256];
|
|
const char *match;
|
|
findstate_t c_file;
|
|
void *file;
|
|
|
|
if (!getcwd (curdir, countof(curdir)))
|
|
{
|
|
Printf ("Current path too long\n");
|
|
return;
|
|
}
|
|
|
|
if (argv.argc() > 1)
|
|
{
|
|
path = NicePath(argv[1]);
|
|
if (chdir(path))
|
|
{
|
|
match = path;
|
|
dir = ExtractFilePath(path);
|
|
if (dir[0] != '\0')
|
|
{
|
|
match += dir.Len();
|
|
}
|
|
else
|
|
{
|
|
dir = "./";
|
|
}
|
|
if (match[0] == '\0')
|
|
{
|
|
match = "*";
|
|
}
|
|
if (chdir (dir))
|
|
{
|
|
Printf ("%s not found\n", dir.GetChars());
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
match = "*";
|
|
dir = path;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
match = "*";
|
|
dir = curdir;
|
|
}
|
|
if (dir[dir.Len()-1] != '/')
|
|
{
|
|
dir += '/';
|
|
}
|
|
|
|
if ( (file = I_FindFirst (match, &c_file)) == ((void *)(-1)))
|
|
Printf ("Nothing matching %s%s\n", dir.GetChars(), match);
|
|
else
|
|
{
|
|
Printf ("Listing of %s%s:\n", dir.GetChars(), match);
|
|
do
|
|
{
|
|
if (I_FindAttr (&c_file) & FA_DIREC)
|
|
Printf (PRINT_BOLD, "%s <dir>\n", I_FindName (&c_file));
|
|
else
|
|
Printf ("%s\n", I_FindName (&c_file));
|
|
} while (I_FindNext (file, &c_file) == 0);
|
|
I_FindClose (file);
|
|
}
|
|
|
|
chdir (curdir);
|
|
}
|
|
|
|
CCMD (fov)
|
|
{
|
|
player_t *player = who ? who->player : &players[consoleplayer];
|
|
|
|
if (argv.argc() != 2)
|
|
{
|
|
Printf ("fov is %g\n", player->DesiredFOV);
|
|
return;
|
|
}
|
|
else if (dmflags & DF_NO_FOV)
|
|
{
|
|
if (consoleplayer == Net_Arbitrator)
|
|
{
|
|
Net_WriteByte (DEM_FOV);
|
|
}
|
|
else
|
|
{
|
|
Printf ("A setting controller has disabled FOV changes.\n");
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Net_WriteByte (DEM_MYFOV);
|
|
}
|
|
Net_WriteByte (clamp (atoi (argv[1]), 5, 179));
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD warp
|
|
//
|
|
// Warps to a specific location on a map
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (warp)
|
|
{
|
|
if (CheckCheatmode ())
|
|
{
|
|
return;
|
|
}
|
|
if (gamestate != GS_LEVEL)
|
|
{
|
|
Printf ("You can only warp inside a level.\n");
|
|
return;
|
|
}
|
|
if (argv.argc() < 3 || argv.argc() > 4)
|
|
{
|
|
Printf ("Usage: warp <x> <y> [z]\n");
|
|
}
|
|
else
|
|
{
|
|
Net_WriteByte (DEM_WARPCHEAT);
|
|
Net_WriteWord (atoi (argv[1]));
|
|
Net_WriteWord (atoi (argv[2]));
|
|
Net_WriteWord (argv.argc() == 3 ? ONFLOORZ/65536 : atoi (argv[3]));
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD load
|
|
//
|
|
// Load a saved game.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (load)
|
|
{
|
|
if (argv.argc() != 2)
|
|
{
|
|
Printf ("usage: load <filename>\n");
|
|
return;
|
|
}
|
|
if (netgame)
|
|
{
|
|
Printf ("cannot load during a network game\n");
|
|
return;
|
|
}
|
|
FString fname = argv[1];
|
|
DefaultExtension (fname, ".zds");
|
|
G_LoadGame (fname);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD save
|
|
//
|
|
// Save the current game.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (save)
|
|
{
|
|
if (argv.argc() < 2 || argv.argc() > 3)
|
|
{
|
|
Printf ("usage: save <filename> [description]\n");
|
|
return;
|
|
}
|
|
FString fname = argv[1];
|
|
DefaultExtension (fname, ".zds");
|
|
G_SaveGame (fname, argv.argc() > 2 ? argv[2] : argv[1]);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// CCMD wdir
|
|
//
|
|
// Lists the contents of a loaded wad file.
|
|
//
|
|
//==========================================================================
|
|
|
|
CCMD (wdir)
|
|
{
|
|
if (argv.argc() != 2)
|
|
{
|
|
Printf ("usage: wdir <wadfile>\n");
|
|
return;
|
|
}
|
|
int wadnum = Wads.CheckIfWadLoaded (argv[1]);
|
|
if (wadnum < 0)
|
|
{
|
|
Printf ("%s must be loaded to view its directory.\n", argv[1]);
|
|
return;
|
|
}
|
|
for (int i = 0; i < Wads.GetNumLumps(); ++i)
|
|
{
|
|
if (Wads.GetLumpFile(i) == wadnum)
|
|
{
|
|
Printf ("%s\n", Wads.GetLumpFullName(i));
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CCMD(linetarget)
|
|
{
|
|
AActor *linetarget;
|
|
|
|
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
|
|
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->angle,MISSILERANGE, &linetarget, 0);
|
|
if (linetarget)
|
|
{
|
|
Printf("Target=%s, Health=%d, Spawnhealth=%d\n",
|
|
linetarget->GetClass()->TypeName.GetChars(),
|
|
linetarget->health,
|
|
linetarget->SpawnHealth());
|
|
}
|
|
else Printf("No target found\n");
|
|
}
|
|
|
|
// As linetarget, but also give info about non-shootable actors
|
|
CCMD(info)
|
|
{
|
|
AActor *linetarget;
|
|
|
|
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
|
|
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->angle,MISSILERANGE,
|
|
&linetarget, 0, ALF_CHECKNONSHOOTABLE|ALF_FORCENOSMART);
|
|
if (linetarget)
|
|
{
|
|
Printf("Target=%s, Health=%d, Spawnhealth=%d\n",
|
|
linetarget->GetClass()->TypeName.GetChars(),
|
|
linetarget->health,
|
|
linetarget->SpawnHealth());
|
|
PrintMiscActorInfo(linetarget);
|
|
}
|
|
else Printf("No target found. Info cannot find actors that have "
|
|
"the NOBLOCKMAP flag or have height/radius of 0.\n");
|
|
}
|
|
|
|
typedef bool (*ActorTypeChecker) (AActor *);
|
|
|
|
static bool IsActorAMonster(AActor *mo)
|
|
{
|
|
return mo->flags3&MF3_ISMONSTER && !(mo->flags&MF_CORPSE) && !(mo->flags&MF_FRIENDLY);
|
|
}
|
|
|
|
static bool IsActorAnItem(AActor *mo)
|
|
{
|
|
return mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL;
|
|
}
|
|
|
|
static bool IsActorACountItem(AActor *mo)
|
|
{
|
|
return mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL && mo->flags&MF_COUNTITEM;
|
|
}
|
|
|
|
static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const char *FilterName)
|
|
{
|
|
AActor *mo;
|
|
const PClass *FilterClass = NULL;
|
|
|
|
if (FilterName != NULL)
|
|
{
|
|
FilterClass = PClass::FindActor(FilterName);
|
|
if (FilterClass == NULL)
|
|
{
|
|
Printf("%s is not an actor class.\n", FilterName);
|
|
return;
|
|
}
|
|
}
|
|
TThinkerIterator<AActor> it;
|
|
|
|
while ( (mo = it.Next()) )
|
|
{
|
|
if ((FilterClass == NULL || mo->IsA(FilterClass)) && IsActorType(mo))
|
|
{
|
|
Printf ("%s at (%d,%d,%d)\n",
|
|
mo->GetClass()->TypeName.GetChars(),
|
|
mo->X() >> FRACBITS, mo->Y() >> FRACBITS, mo->Z() >> FRACBITS);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CCMD(monster)
|
|
{
|
|
if (CheckCheatmode ()) return;
|
|
|
|
PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CCMD(items)
|
|
{
|
|
if (CheckCheatmode ()) return;
|
|
|
|
PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CCMD(countitems)
|
|
{
|
|
if (CheckCheatmode ()) return;
|
|
|
|
PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CCMD(changesky)
|
|
{
|
|
const char *sky1name;
|
|
|
|
if (netgame || argv.argc()<2) return;
|
|
|
|
sky1name = argv[1];
|
|
if (sky1name[0] != 0)
|
|
{
|
|
FTextureID newsky = TexMan.GetTexture(sky1name, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable | FTextureManager::TEXMAN_ReturnFirst);
|
|
if (newsky.Exists())
|
|
{
|
|
sky1texture = level.skytexture1 = newsky;
|
|
}
|
|
else
|
|
{
|
|
Printf("changesky: Texture '%s' not found\n", sky1name);
|
|
}
|
|
}
|
|
R_InitSkyMap ();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CCMD(thaw)
|
|
{
|
|
if (CheckCheatmode())
|
|
return;
|
|
|
|
Net_WriteByte (DEM_GENERICCHEAT);
|
|
Net_WriteByte (CHT_CLEARFROZENPROPS);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CCMD(nextmap)
|
|
{
|
|
if (netgame)
|
|
{
|
|
Printf ("Use " TEXTCOLOR_BOLD "changemap" TEXTCOLOR_NORMAL " instead. " TEXTCOLOR_BOLD "Nextmap"
|
|
TEXTCOLOR_NORMAL " is for single-player only.\n");
|
|
return;
|
|
}
|
|
|
|
if (level.NextMap.Len() > 0 && level.NextMap.Compare("enDSeQ", 6))
|
|
{
|
|
G_DeferedInitNew(level.NextMap);
|
|
}
|
|
else
|
|
{
|
|
Printf("no next map!\n");
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CCMD(nextsecret)
|
|
{
|
|
if (netgame)
|
|
{
|
|
Printf ("Use " TEXTCOLOR_BOLD "changemap" TEXTCOLOR_NORMAL " instead. " TEXTCOLOR_BOLD "Nextsecret"
|
|
TEXTCOLOR_NORMAL " is for single-player only.\n");
|
|
return;
|
|
}
|
|
|
|
if (level.NextSecretMap.Len() > 0 && level.NextSecretMap.Compare("enDSeQ", 6))
|
|
{
|
|
G_DeferedInitNew(level.NextSecretMap);
|
|
}
|
|
else
|
|
{
|
|
Printf("no next secret map!\n");
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CCMD(currentpos)
|
|
{
|
|
AActor *mo = players[consoleplayer].mo;
|
|
if(mo)
|
|
{
|
|
Printf("Current player position: (%1.3f,%1.3f,%1.3f), angle: %1.3f, floorheight: %1.3f, sector:%d, lightlevel: %d\n",
|
|
FIXED2DBL(mo->X()), FIXED2DBL(mo->Y()), FIXED2DBL(mo->Z()), ANGLE2DBL(mo->angle), FIXED2DBL(mo->floorz), mo->Sector->sectornum, mo->Sector->lightlevel);
|
|
}
|
|
else
|
|
{
|
|
Printf("You are not in game!");
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
CCMD(vmengine)
|
|
{
|
|
if (argv.argc() == 2)
|
|
{
|
|
if (stricmp(argv[1], "default") == 0)
|
|
{
|
|
VMSelectEngine(VMEngine_Default);
|
|
return;
|
|
}
|
|
else if (stricmp(argv[1], "checked") == 0)
|
|
{
|
|
VMSelectEngine(VMEngine_Checked);
|
|
return;
|
|
}
|
|
else if (stricmp(argv[1], "unchecked") == 0)
|
|
{
|
|
VMSelectEngine(VMEngine_Unchecked);
|
|
return;
|
|
}
|
|
}
|
|
Printf("Usage: vmengine <default|checked|unchecked>\n");
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Print secret info (submitted by Karl Murks)
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static void PrintSecretString(const char *string, bool thislevel)
|
|
{
|
|
const char *colstr = thislevel? TEXTCOLOR_YELLOW : TEXTCOLOR_CYAN;
|
|
if (string != NULL)
|
|
{
|
|
if (*string == '$')
|
|
{
|
|
if (string[1] == 'S' || string[1] == 's')
|
|
{
|
|
long secnum = strtol(string+2, (char**)&string, 10);
|
|
if (*string == ';') string++;
|
|
if (thislevel && secnum >= 0 && secnum < numsectors)
|
|
{
|
|
if (sectors[secnum].isSecret()) colstr = TEXTCOLOR_RED;
|
|
else if (sectors[secnum].wasSecret()) colstr = TEXTCOLOR_GREEN;
|
|
else colstr = TEXTCOLOR_ORANGE;
|
|
}
|
|
}
|
|
else if (string[1] == 'T' || string[1] == 't')
|
|
{
|
|
long tid = strtol(string+2, (char**)&string, 10);
|
|
if (*string == ';') string++;
|
|
FActorIterator it(tid);
|
|
AActor *actor;
|
|
bool foundone = false;
|
|
if (thislevel)
|
|
{
|
|
while ((actor = it.Next()))
|
|
{
|
|
if (!actor->IsKindOf(PClass::FindClass("SecretTrigger"))) continue;
|
|
foundone = true;
|
|
break;
|
|
}
|
|
}
|
|
if (foundone) colstr = TEXTCOLOR_RED;
|
|
else colstr = TEXTCOLOR_GREEN;
|
|
}
|
|
}
|
|
FBrokenLines *brok = V_BreakLines(ConFont, screen->GetWidth()*95/100, string);
|
|
|
|
for (int k = 0; brok[k].Width >= 0; k++)
|
|
{
|
|
Printf("%s%s\n", colstr, brok[k].Text.GetChars());
|
|
}
|
|
V_FreeBrokenLines(brok);
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
//
|
|
// Print secret hints
|
|
//
|
|
//============================================================================
|
|
|
|
CCMD(secret)
|
|
{
|
|
const char *mapname = argv.argc() < 2? level.MapName.GetChars() : argv[1];
|
|
bool thislevel = !stricmp(mapname, level.MapName);
|
|
bool foundsome = false;
|
|
|
|
int lumpno=Wads.CheckNumForName("SECRETS");
|
|
if (lumpno < 0) return;
|
|
|
|
FWadLump lump = Wads.OpenLumpNum(lumpno);
|
|
FString maphdr;
|
|
maphdr.Format("[%s]", mapname);
|
|
|
|
FString linebuild;
|
|
char readbuffer[1024];
|
|
bool inlevel = false;
|
|
|
|
while (lump.Gets(readbuffer, 1024))
|
|
{
|
|
if (!inlevel)
|
|
{
|
|
if (readbuffer[0] == '[')
|
|
{
|
|
inlevel = !strnicmp(readbuffer, maphdr, maphdr.Len());
|
|
if (!foundsome)
|
|
{
|
|
FString levelname;
|
|
level_info_t *info = FindLevelInfo(mapname);
|
|
const char *ln = !(info->flags & LEVEL_LOOKUPLEVELNAME)? info->LevelName.GetChars() : GStrings[info->LevelName.GetChars()];
|
|
levelname.Format("%s - %s\n", mapname, ln);
|
|
size_t llen = levelname.Len() - 1;
|
|
for(size_t ii=0; ii<llen; ii++) levelname += '-';
|
|
Printf(TEXTCOLOR_YELLOW"%s\n", levelname.GetChars());
|
|
foundsome = true;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (readbuffer[0] != '[')
|
|
{
|
|
linebuild += readbuffer;
|
|
if (linebuild.Len() < 1023 || linebuild[1022] == '\n')
|
|
{
|
|
// line complete so print it.
|
|
linebuild.Substitute("\r", "");
|
|
linebuild.StripRight(" \t\n");
|
|
PrintSecretString(linebuild, thislevel);
|
|
linebuild = "";
|
|
}
|
|
}
|
|
else inlevel = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
CCMD(angleconvtest)
|
|
{
|
|
Printf("Testing degrees to angle conversion:\n");
|
|
for (double ang = -5 * 180.; ang < 5 * 180.; ang += 45.)
|
|
{
|
|
angle_t ang1 = FLOAT2ANGLE(ang);
|
|
angle_t ang2 = (angle_t)(ang * (ANGLE_90 / 90.));
|
|
angle_t ang3 = (angle_t)(int)(ang * (ANGLE_90 / 90.));
|
|
Printf("Angle = %.5f: xs_RoundToInt = %08x, unsigned cast = %08x, signed cast = %08x\n",
|
|
ang, ang1, ang2, ang3);
|
|
}
|
|
}
|