gzdoom/src/gl/renderer
2016-08-14 09:05:50 +02:00
..
gl_2ddrawer.cpp Remove GetTrueHeight from GL renderer and concentrate all viewport calculations in SetOutputViewport 2016-08-14 09:05:48 +02:00
gl_2ddrawer.h - refactored all 2D drawing to use its own vertex buffer which does not need to be mapped permanently. 2016-08-08 12:13:09 +02:00
gl_colormap.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_lightdata.cpp - added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer. 2015-11-09 13:49:17 +01:00
gl_lightdata.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
gl_postprocess.cpp Fix bloom shader missing its target 2016-08-14 09:05:50 +02:00
gl_postprocessstate.cpp Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
gl_postprocessstate.h Moved state to FGLPostProcessState and merged vertex shaders 2016-08-06 11:51:08 +02:00
gl_renderbuffers.cpp Fix bloom shader missing its target 2016-08-14 09:05:50 +02:00
gl_renderbuffers.h Fix bloom shader missing its target 2016-08-14 09:05:50 +02:00
gl_renderer.cpp Fix bloom shader missing its target 2016-08-14 09:05:50 +02:00
gl_renderer.h Remove GetTrueHeight from GL renderer and concentrate all viewport calculations in SetOutputViewport 2016-08-14 09:05:48 +02:00
gl_renderstate.cpp - on older ATI drivers where the clip planes are broken, only disable the clip planes themselves, but not OpenGL 3.x so that dynamic lights still work as intended. 2016-08-08 12:55:09 +02:00
gl_renderstate.h - on older ATI drivers where the clip planes are broken, only disable the clip planes themselves, but not OpenGL 3.x so that dynamic lights still work as intended. 2016-08-08 12:55:09 +02:00