gzdoom/src/gl/system
2016-04-11 19:59:39 +02:00
..
gl_cvars.h - some code cleanup. 2014-08-23 18:54:24 +02:00
gl_framebuffer.cpp - fixed Windows 32-bit build 2016-04-11 10:08:18 +03:00
gl_framebuffer.h - adjustments for the DrawTexture interface changes. 2016-04-09 13:05:43 +02:00
gl_interface.cpp - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
gl_interface.h - fixed: non-tiled mid textures on a fog boundary require some special clamping to be performed in the shader. 2014-09-21 11:08:17 +02:00
gl_load.c - disabling inlining in the GL loader produces an executable that's 8kb smaller. 2014-08-21 11:47:53 +02:00
gl_load.h - replaced GLEW with GLLoadGen for GL access. This allows to have a header that only contains what's actually required, namely OpenGL 3.3 plus glBegin and glEnd which are the only compatibility functions needed for the fallback render path. 2014-08-21 11:02:46 +02:00
gl_menu.cpp - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
gl_system.h - fixed PointOnSide caclulation for dynamic lights. 2016-04-11 19:59:39 +02:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp Fixed wrong starting frame for wipe animation 2016-03-15 11:49:56 +01:00