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15 lines
304 B
GLSL
15 lines
304 B
GLSL
layout(location=0) out vec4 FragColor;
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#ifdef GBUFFER_PASS
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layout(location=1) out vec4 FragFog;
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layout(location=2) out vec4 FragNormal;
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#endif
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void main()
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{
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FragColor = vec4(1.0, 1.0, 1.0, 0.0);
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#ifdef GBUFFER_PASS
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FragFog = vec4(0.0, 0.0, 0.0, 1.0);
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FragNormal = vec4(0.5, 0.5, 0.5, 1.0);
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#endif
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}
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