gzdoom/wadsrc/static/shaders/lightmap
2023-09-25 21:20:06 +02:00
..
frag.glsl WIP VkLightmap integration 2023-09-25 21:19:59 +02:00
frag_blur.glsl Blur changes to avoid darkening the edges 2023-09-25 21:20:06 +02:00
frag_resolve.glsl Import ZDRay's GPURaytracer class as VkLightmap as the first step in letting the backend update them dynamically 2023-09-25 21:19:58 +02:00
vert.glsl Import ZDRay's GPURaytracer class as VkLightmap as the first step in letting the backend update them dynamically 2023-09-25 21:19:58 +02:00