gzdoom/src/gl/textures
Christoph Oelckers 1fc4c9801b - moved all GLDEFS parsing into a dedicated source file.
- split gl_postprocessshader.h in two so that the hardware independent part can be used by GLDEFS without pulling in all of OpenGL.
2018-04-02 12:28:20 +02:00
..
gl_hwtexture.cpp - fixed last commit. 2018-04-01 17:16:53 +02:00
gl_hwtexture.h - fixed last commit. 2018-04-01 17:16:53 +02:00
gl_material.cpp - fixed last commit. 2018-04-01 17:16:53 +02:00
gl_material.h - moved gl_use_hires check back into material class and cleaned up the interface a bit. 2018-04-01 16:32:37 +02:00
gl_samplers.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_samplers.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_texture.cpp - moved all GLDEFS parsing into a dedicated source file. 2018-04-02 12:28:20 +02:00