gzdoom/wadsrc/static/zscript/shared
Christoph Oelckers 1ee9256842 - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
This was very poorly done without ever addressing the issues a composite render style can bring, it merely dealt with the known legacy render styles.
The same, identical code was also present in two different places.
The oversight that AlterWeaponSprite overrode even forced styles was also fixed.

OpenGL is not implemented yet but with the problems eliminated should be doable now.
2017-04-15 16:41:00 +02:00
..
blood.txt
botstuff.txt - more exporting of AInventory. 2017-01-19 20:56:31 +01:00
bridge.txt - scriptified CustomBridge.OnDestroy. 2017-01-12 22:56:06 +01:00
camera.txt - fixed pitch calculation for camera actors. For compatibility with Hexen format they need to treat the pitch arg as a signed byte. 2017-04-15 00:48:22 +02:00
debris.txt
decal.txt
dog.txt
dynlights.txt - scriptified the BeginPlay methods of the VavoomLight classes. 2017-01-18 19:10:25 +01:00
fastprojectile.txt - fixed the drain callback. 2017-03-29 22:50:13 +02:00
fountain.txt - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
hatetarget.txt
ice.txt - scriptified A_FreezeDeath(Chunks). 2017-01-14 18:26:59 +01:00
itemeffects.txt
mapmarker.txt
morph.txt - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
movingcamera.txt - fixed: The special called by the InterpolationSpecial actor must have no activator. 2017-02-15 22:49:13 +01:00
player.txt - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom. 2017-04-15 16:41:00 +02:00
player_cheat.txt - added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades. 2017-03-01 00:04:17 +01:00
randomspawner.txt - scriptified the RandomSpawner. 2017-01-14 02:05:52 +01:00
secrettrigger.txt
sectoraction.txt - scriptified the sector actions. 2017-01-13 13:51:47 +01:00
setcolor.txt - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
sharedmisc.txt Apparently 'name = something' gets parsed as a Type. Fixed CustomSprite actor again. 2017-01-21 10:32:26 +01:00
skies.txt Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future. 2017-01-21 10:32:26 +01:00
soundenvironment.txt - scriptified ASoundEnvironment. 2017-01-14 11:43:08 +01:00
soundsequence.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
spark.txt
specialspot.txt
splashes.txt
teleport.txt - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
waterzone.txt