mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-08 22:11:09 +00:00
f76ef6ffc2
SVN r585 (trunk)
139 lines
5.3 KiB
C++
139 lines
5.3 KiB
C++
/*
|
|
** name.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2005-2007 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef NAME_H
|
|
#define NAME_H
|
|
|
|
enum ENamedName
|
|
{
|
|
#define xx(n) NAME_##n,
|
|
#include "namedef.h"
|
|
#undef xx
|
|
};
|
|
|
|
class FString;
|
|
|
|
class FName
|
|
{
|
|
public:
|
|
FName () : Index(0) {}
|
|
FName (const char *text) { Index = NameData.FindName (text, false); }
|
|
FName (const char *text, bool noCreate) { Index = NameData.FindName (text, noCreate); }
|
|
FName (const char *text, size_t textlen, bool noCreate) { Index = NameData.FindName (text, textlen, noCreate); }
|
|
FName (const FString &text);
|
|
FName (const FString &text, bool noCreate);
|
|
FName (const FName &other) { Index = other.Index; }
|
|
FName (ENamedName index) { Index = index; }
|
|
// ~FName () {} // Names can be added but never removed.
|
|
|
|
int GetIndex() const { return Index; }
|
|
operator int() const { return Index; }
|
|
const char *GetChars() const { return NameData.NameArray[Index].Text; }
|
|
operator const char *() const { return NameData.NameArray[Index].Text; }
|
|
|
|
FName &operator = (const char *text) { Index = NameData.FindName (text, false); return *this; }
|
|
FName &operator = (const FString &text);
|
|
FName &operator = (const FName &other) { Index = other.Index; return *this; }
|
|
FName &operator = (ENamedName index) { Index = index; return *this; }
|
|
|
|
int SetName (const char *text, bool noCreate=false) { return Index = NameData.FindName (text, noCreate); }
|
|
|
|
bool IsValidName() const { return (unsigned)Index < (unsigned)NameData.NumNames; }
|
|
|
|
// Note that the comparison operators compare the names' indices, not
|
|
// their text, so they cannot be used to do a lexicographical sort.
|
|
bool operator == (const FName &other) const { return Index == other.Index; }
|
|
bool operator != (const FName &other) const { return Index != other.Index; }
|
|
bool operator < (const FName &other) const { return Index < other.Index; }
|
|
bool operator <= (const FName &other) const { return Index <= other.Index; }
|
|
bool operator > (const FName &other) const { return Index > other.Index; }
|
|
bool operator >= (const FName &other) const { return Index >= other.Index; }
|
|
|
|
bool operator == (ENamedName index) const { return Index == index; }
|
|
bool operator != (ENamedName index) const { return Index != index; }
|
|
bool operator < (ENamedName index) const { return Index < index; }
|
|
bool operator <= (ENamedName index) const { return Index <= index; }
|
|
bool operator > (ENamedName index) const { return Index > index; }
|
|
bool operator >= (ENamedName index) const { return Index >= index; }
|
|
|
|
protected:
|
|
int Index;
|
|
|
|
struct NameEntry
|
|
{
|
|
char *Text;
|
|
unsigned int Hash;
|
|
int NextHash;
|
|
};
|
|
|
|
struct NameManager
|
|
{
|
|
// No constructor because we can't ensure that it actually gets
|
|
// called before any FNames are constructed during startup. This
|
|
// means this struct must only exist in the program's BSS section.
|
|
~NameManager();
|
|
|
|
enum { HASH_SIZE = 1024 };
|
|
struct NameBlock;
|
|
|
|
NameBlock *Blocks;
|
|
NameEntry *NameArray;
|
|
int NumNames, MaxNames;
|
|
int Buckets[HASH_SIZE];
|
|
|
|
int FindName (const char *text, bool noCreate);
|
|
int FindName (const char *text, size_t textlen, bool noCreate);
|
|
int AddName (const char *text, unsigned int hash, unsigned int bucket);
|
|
NameBlock *AddBlock (size_t len);
|
|
void InitBuckets ();
|
|
bool Inited;
|
|
};
|
|
|
|
static NameManager NameData;
|
|
|
|
enum EDummy { NoInit };
|
|
FName (EDummy) {}
|
|
};
|
|
|
|
class FNameNoInit : public FName
|
|
{
|
|
public:
|
|
FNameNoInit() : FName(NoInit) {}
|
|
|
|
FName &operator = (const char *text) { Index = NameData.FindName (text, false); return *this; }
|
|
FName &operator = (const FString &text);
|
|
FName &operator = (const FName &other) { Index = int(other); return *this; }
|
|
FName &operator = (ENamedName index) { Index = index; return *this; }
|
|
};
|
|
|
|
#endif
|