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https://github.com/ZDoom/gzdoom.git
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760f70d3f1
so that all files are included by a central one instead of compiling each one separately. This speeds up the compilation process by 25% when doing a complete rebuild in Visual C. - Cleaned up more header dependencies. SVN r1226 (trunk)
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Refresh module, drawing LineSegs from BSP.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_SEGS_H__
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#define __R_SEGS_H__
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struct drawseg_t;
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void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2);
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extern short *openings;
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extern ptrdiff_t lastopening;
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extern size_t maxopenings;
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inline ptrdiff_t R_NewOpening (ptrdiff_t len)
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{
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ptrdiff_t res = lastopening;
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lastopening += len;
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return res;
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}
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void R_CheckOpenings (size_t need);
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void R_CheckDrawSegs ();
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void R_RenderSegLoop ();
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#endif
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