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https://github.com/ZDoom/gzdoom.git
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ae54e13428
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
64 lines
1 KiB
Text
64 lines
1 KiB
Text
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// Dark Servant Artifact ----------------------------------------------------
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ACTOR ArtiDarkServant : Inventory 86 native
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{
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Game Hexen
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SpawnID 16
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+COUNTITEM
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+FLOATBOB
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Inventory.RespawnTics 4230
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Inventory.DefMaxAmount
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Inventory.PickupFlash "PickupFlash"
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+INVBAR +FANCYPICKUPSOUND
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Inventory.Icon "ARTISUMN"
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$TXT_ARTISUMMON"
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States
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{
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Spawn:
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SUMN A 350
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Loop
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}
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}
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// Summoning Doll -----------------------------------------------------------
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ACTOR SummoningDoll
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{
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Game Hexen
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Speed 20
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+NOBLOCKMAP +DROPOFF +MISSILE
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+NOTELEPORT
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action native A_Summon();
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States
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{
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Spawn:
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SUMN A 4
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Loop
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Death:
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SUMN AA 4
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SUMN A 4 A_Summon
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Stop
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}
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}
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// Minotaur Smoke -----------------------------------------------------------
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ACTOR MinotaurSmoke
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{
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Game Hexen
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+NOBLOCKMAP +NOGRAVITY
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+NOTELEPORT
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RenderStyle Translucent
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Alpha 0.6
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States
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{
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Spawn:
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MNSM ABCDEFGHIJKLMNOPQ 3
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Stop
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}
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}
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