..
blood.txt
botstuff.txt
- more exporting of AInventory.
2017-01-19 20:56:31 +01:00
bridge.txt
- scriptified CustomBridge.OnDestroy.
2017-01-12 22:56:06 +01:00
camera.txt
- fixed pitch calculation for camera actors. For compatibility with Hexen format they need to treat the pitch arg as a signed byte.
2017-04-15 00:48:22 +02:00
debris.txt
- scriptified a_strifeitems.cpp and a_debris.cpp.
2016-11-29 12:17:05 +01:00
decal.txt
- converted the rest of actors/shared.
2016-10-14 10:46:15 +02:00
dog.txt
- converted the rest of actors/shared.
2016-10-14 10:46:15 +02:00
dynlights.txt
- scriptified the BeginPlay methods of the VavoomLight classes.
2017-01-18 19:10:25 +01:00
fastprojectile.txt
- fixed the drain callback.
2017-03-29 22:50:13 +02:00
fountain.txt
- scriptified the particle fountains.
2017-01-13 19:29:54 +01:00
hatetarget.txt
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00
ice.txt
- scriptified A_FreezeDeath(Chunks).
2017-01-14 18:26:59 +01:00
itemeffects.txt
- split up zscript/shared/inventory.txt.
2016-11-30 13:36:13 +01:00
mapmarker.txt
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00
morph.txt
- scriptified MorphProjectile and CustomSprite.
2017-01-20 01:11:36 +01:00
movingcamera.txt
- fixed: The special called by the InterpolationSpecial actor must have no activator.
2017-02-15 22:49:13 +01:00
player.txt
- did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
2017-04-15 16:41:00 +02:00
player_cheat.txt
- added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades.
2017-03-01 00:04:17 +01:00
randomspawner.txt
- scriptified the RandomSpawner.
2017-01-14 02:05:52 +01:00
secrettrigger.txt
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00
sectoraction.txt
- scriptified the sector actions.
2017-01-13 13:51:47 +01:00
setcolor.txt
- fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
2017-01-08 19:07:26 +01:00
sharedmisc.txt
Apparently 'name = something' gets parsed as a Type. Fixed CustomSprite actor again.
2017-01-21 10:32:26 +01:00
skies.txt
Implemented static methods in String struct. Implemented String.Format and String.AppendFormat. Implemented native vararg methods for the future.
2017-01-21 10:32:26 +01:00
soundenvironment.txt
- scriptified ASoundEnvironment.
2017-01-14 11:43:08 +01:00
soundsequence.txt
- scriptified ASoundSequence.
2017-01-14 14:37:29 +01:00
spark.txt
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00
specialspot.txt
- turned everything I could into non-action functions.
2016-10-22 17:49:08 +02:00
splashes.txt
- converted the rest of actors/shared.
2016-10-14 10:46:15 +02:00
teleport.txt
- scriptified a large part of the weapon code.
2017-01-19 17:40:34 +01:00
waterzone.txt
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00