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44 lines
851 B
C++
44 lines
851 B
C++
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//-----------------------------------------------------------------------------
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//
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// This is not a real texture but will be added to the texture manager
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// so that it can be handled like any other sky.
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//
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//-----------------------------------------------------------------------------
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class FSkyBox : public FTexture
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{
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public:
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FTexture * faces[6];
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bool fliptop;
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FSkyBox();
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~FSkyBox();
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const BYTE *GetColumn (unsigned int column, const Span **spans_out);
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const BYTE *GetPixels ();
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int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf);
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bool UseBasePalette();
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void Unload ();
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void SetSize()
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{
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if (faces[0])
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{
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Width=faces[0]->GetWidth();
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Height=faces[0]->GetHeight();
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CalcBitSize();
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}
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}
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bool Is3Face() const
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{
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return faces[5]==NULL;
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}
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bool IsFlipped() const
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{
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return fliptop;
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}
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};
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