gzdoom/src/gl/textures/gl_skyboxtexture.h
2015-04-01 11:59:41 +02:00

44 lines
851 B
C++

//-----------------------------------------------------------------------------
//
// This is not a real texture but will be added to the texture manager
// so that it can be handled like any other sky.
//
//-----------------------------------------------------------------------------
class FSkyBox : public FTexture
{
public:
FTexture * faces[6];
bool fliptop;
FSkyBox();
~FSkyBox();
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf);
bool UseBasePalette();
void Unload ();
void SetSize()
{
if (faces[0])
{
Width=faces[0]->GetWidth();
Height=faces[0]->GetHeight();
CalcBitSize();
}
}
bool Is3Face() const
{
return faces[5]==NULL;
}
bool IsFlipped() const
{
return fliptop;
}
};