mirror of
https://github.com/ZDoom/gzdoom.git
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3bfcc5c09c
spc_amp from a x.4 fixed point number to a normal float. - Switched SPC playback from the external SNESAPU.DLL to Blargg's LGPL snes_spc library. I've compiled it with the fast DSP rather than the highly accurate one, since I didn't notice a meaningful difference between the two in my limited testing. In short: SPC playback is now built in to ZDoom. You don't need to download anything extra to make it work, and it also works on Linux as well as Windows (though building with Linux is currently untested). - Fixed: Stereo separation was calculated very wrongly when in 2D sound mode. SVN r794 (trunk)
153 lines
4.2 KiB
Text
153 lines
4.2 KiB
Text
# created on 4/12/2006 by James Bentler
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CXX ?= g++
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CC ?= gcc
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NASM ?= nasm
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CCDV = @./ccdv
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ifdef DEBUG
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CFLAGS ?= -pipe -Wall -Wno-unused -fno-strict-aliasing
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else
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CFLAGS ?= -pipe -Wall -Wno-unused -fno-strict-aliasing -O2 -fomit-frame-pointer
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CXXFLAGS ?= -fno-rtti
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endif
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ifdef GC
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CFLAGS += -ffunction-sections
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LDFLAGS += -Wl,--gc-sections
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endif
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CFLAGS += -MMD -DHAVE_FILELENGTH -D__forceinline=inline `sdl-config --cflags` `pkg-config gtk+-2.0 --cflags`
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CFLAGS += -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR
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LDFLAGS += snes_spc/libsnes_spc.a -lz -ljpeg -lfmodex `sdl-config --libs` `pkg-config gtk+-2.0 --libs`
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NASMFLAGS += -f elf -DM_TARGET_LINUX
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SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ sdl/ textures/ thingdef/)
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VPATH = $(SRCDIRS)
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INCLUDES = $(addprefix -I,$(SRCDIRS))
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INCLUDES += snes_spc/snes_spc/ /usr/local/include/fmodex/
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CFLAGS += $(INCLUDES)
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RELEASEOBJ ?= releaseobj
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DEBUGOBJ ?= debugobj
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CPPSRCS = $(wildcard $(addsuffix *.cpp,$(SRCDIRS)))
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CSRCS = $(wildcard $(addsuffix *.c,$(SRCDIRS)))
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ifdef NOASM
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CFLAGS += -DNOASM
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else
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ASRCS = $(wildcard src/*.nas)
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CFLAGS += -DUSEASM=1
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endif
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SRCS = $(CSRCS) $(CPPSRCS) $(ASRCS)
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CPPOBJFILES = $(notdir $(patsubst %.cpp,%.o,$(CPPSRCS)))
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COBJFILES = $(notdir $(patsubst %.c,%.o,$(CSRCS)))
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AOBJFILES = $(notdir $(patsubst %.nas,%.o,$(ASRCS)))
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ZDOOM = zdoom
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ZDOOMDEBUG = zdoomd
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ifdef DEBUG
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OBJDIR = $(DEBUGOBJ)
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CFLAGS += -D_DEBUG -g3
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NASMFLAGS += -g
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ZDOOMBIN = $(ZDOOMDEBUG)
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else
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OBJDIR = $(RELEASEOBJ)
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CFLAGS += -DNDEBUG
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LDFLAGS += -Wl,-Map=$(ZDOOM).map
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ifndef NOSTRIP
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LDFLAGS += -s
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endif
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ZDOOMBIN = $(ZDOOM)
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endif
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CXXFLAGS += $(CFLAGS)
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COBJS = $(addprefix $(OBJDIR)/,$(CPPOBJFILES) $(COBJFILES))
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DEPS = $(patsubst %.o,%.d,$(COBJS))
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OBJS = $(addprefix $(OBJDIR)/,$(AOBJFILES)) $(COBJS)
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all: $(ZDOOMBIN) snes_spc/libsnes_spc.a toolsandpk3 zdoom.pk3
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$(ZDOOMBIN): ccdv updaterev $(OBJDIR) $(OBJS)
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$(CCDV) $(CXX) $(LDFLAGS) $(OBJDIR)/autostart.o \
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$(filter-out %/autostart.o %/autozend.o,$(OBJS)) \
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$(OBJDIR)/autozend.o -o $(ZDOOMBIN)
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$(OBJDIR)/%.o: %.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
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$(OBJDIR)/%.o: %.c
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$(CCDV) $(CC) $(CFLAGS) -o $@ -c $<
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$(OBJDIR)/%.o: %.nas
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$(CCDV) $(NASM) -o $@ $(NASMFLAGS) $<
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# This file needs special handling so that it actually gets compiled with SSE2 support.
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$(OBJDIR)/nodebuild_classify_sse2.o: nodebuild_classify_sse2.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -msse2 -mfpmath=sse -c -o $@ $<
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# This file needs special handling because GCC misoptimizes it otherwise.
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$(OBJDIR)/fmopl.o: src/oplsynth/fmopl.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -fno-tree-dominator-opts -fno-tree-fre -c -o $@ $<
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$(OBJDIR):
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mkdir $(OBJDIR)
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toolsandpk3: ccdv tools/makewad/makewad tools/dehsupp/dehsupp tools/xlatcc/xlatcc
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$(MAKE) -C wadsrc/
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zdoom.pk3: toolsandpk3
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ln -sf wadsrc/zdoom.pk3 ./
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snes_spc/libsnes_spc.a:
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$(MAKE) -C snes_spc/
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tools/makewad/makewad:
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$(MAKE) -C tools/makewad/
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tools/dehsupp/dehsupp:
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$(MAKE) -C tools/dehsupp/
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tools/xlatcc/xlatcc:
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$(MAKE) -C tools/xlatcc/
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updaterev: tools/updaterevision/updaterevision
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@tools/updaterevision/updaterevision . src/svnrevision.h
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tools/updaterevision/updaterevision:
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$(MAKE) -C tools/updaterevision
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.PHONY : clean cleandeps cleanobjs distclean toolsandpk3 cleantools updaterev
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clean: cleanobjs
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rm -f $(ZDOOMDEBUG) $(ZDOOM) $(ZDOOM).map
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rm -f ccdv
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cleantools:
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@$(MAKE) -C tools/makewad clean
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@$(MAKE) -C tools/dehsupp clean
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@$(MAKE) -C tools/xlatcc clean
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cleandebug:
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rm -f $(ZDOOMDEBUG) $(DEBUGOBJ)/*.o $(DEBUGOBJ)/*.d
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-rmdir $(DEBUGOBJ)
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cleanrelease:
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rm -f $(ZDOOM) $(ZDOOM).map $(RELEASEOBJ)/*.o $(RELEASEOBJ)/*.o
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-rmdir $(RELEASEOBJ)
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# I could use a recursive delete instead, but that could be dangerous...
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distclean: clean cleandeps
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-rmdir $(RELEASEOBJ) $(DEBUGOBJ)
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cleandeps:
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rm -f $(RELEASEOBJ)/*.d $(DEBUGOBJ)/*.d
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cleanobjs:
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rm -f $(RELEASEOBJ)/*.o $(DEBUGOBJ)/*.o
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ccdv: ccdv-posix.c
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@gcc -Os -s ccdv-posix.c -o ccdv
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ifeq (,$(findstring $(MAKECMDGOALS),clean cleandeps cleanobjs distclean toolsandpk3 cleantools updaterev))
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-include $(DEPS)
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endif
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