gzdoom/wadsrc/static/zscript/engine/ui/menu/menu.zs
Christoph Oelckers 1e5e65546d Revert "- add support for not localizing some text functions, and modify menu text fields to use this"
This reverts commit 91d3c4b606.

This completely breaks the menus, so it needs to go.
2022-12-04 08:13:04 +01:00

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/*
** menu.zs
** The menu engine core
**
**---------------------------------------------------------------------------
** Copyright 2010-2020 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
struct KeyBindings native version("2.4")
{
native static String NameKeys(int k1, int k2);
native static String NameAllKeys(array<int> list);
native int, int GetKeysForCommand(String cmd);
native void GetAllKeysForCommand(out array<int> list, String cmd);
native String GetBinding(int key);
native void SetBind(int key, String cmd);
native void UnbindACommand (String str);
}
struct OptionValues native version("2.4")
{
native static int GetCount(Name group);
native static String GetText(Name group, int index);
native static double GetValue(Name group, int index);
native static String GetTextValue(Name group, int index);
}
struct JoystickConfig native version("2.4")
{
enum EJoyAxis
{
JOYAXIS_None = -1,
JOYAXIS_Yaw,
JOYAXIS_Pitch,
JOYAXIS_Forward,
JOYAXIS_Side,
JOYAXIS_Up,
// JOYAXIS_Roll, // Ha ha. No roll for you.
NUM_JOYAXIS,
};
native float GetSensitivity();
native void SetSensitivity(float scale);
native float GetAxisScale(int axis);
native void SetAxisScale(int axis, float scale);
native float GetAxisDeadZone(int axis);
native void SetAxisDeadZone(int axis, float zone);
native int GetAxisMap(int axis);
native void SetAxisMap(int axis, int gameaxis);
native String GetName();
native int GetNumAxes();
native String GetAxisName(int axis);
}
class Menu : Object native ui version("2.4")
{
enum EMenuKey
{
MKEY_Up,
MKEY_Down,
MKEY_Left,
MKEY_Right,
MKEY_PageUp,
MKEY_PageDown,
MKEY_Enter,
MKEY_Back,
MKEY_Clear,
NUM_MKEYS,
// These are not buttons but events sent from other menus
MKEY_Input,
MKEY_Abort,
MKEY_MBYes,
MKEY_MBNo,
}
enum EMenuMouse
{
MOUSE_Click,
MOUSE_Move,
MOUSE_Release
};
enum EMenuState
{
Off, // Menu is closed
On, // Menu is opened
WaitKey, // Menu is opened and waiting for a key in the controls menu
OnNoPause, // Menu is opened but does not pause the game
};
native Menu mParentMenu;
native bool mMouseCapture;
native bool mBackbuttonSelected;
native bool DontDim;
native bool DontBlur;
native bool AnimatedTransition;
native bool Animated;
native static int MenuTime();
native static Menu GetCurrentMenu();
native static clearscope void SetMenu(Name mnu, int param = 0); // This is not 100% safe but needs to be available - but always make sure to check that only the desired player opens it!
native static void StartMessage(String msg, int mode = 0, Name command = 'none');
native static void SetMouseCapture(bool on);
native void Close();
native void ActivateMenu();
//=============================================================================
//
//
//
//=============================================================================
void Init(Menu parent)
{
mParentMenu = parent;
mMouseCapture = false;
mBackbuttonSelected = false;
DontDim = false;
DontBlur = false;
AnimatedTransition = false;
Animated = false;
}
//=============================================================================
//
//
//
//=============================================================================
virtual bool MenuEvent (int mkey, bool fromcontroller)
{
switch (mkey)
{
case MKEY_Back:
{
Close();
let m = GetCurrentMenu();
MenuSound(m != null ? "menu/backup" : "menu/clear");
if (!m) menuDelegate.MenuDismissed();
return true;
}
}
return false;
}
//=============================================================================
//
//
//
//=============================================================================
protected bool MouseEventBack(int type, int x, int y)
{
if (m_show_backbutton >= 0)
{
let tex = TexMan.CheckForTexture(gameinfo.mBackButton, TexMan.Type_MiscPatch);
if (tex.IsValid())
{
Vector2 v = TexMan.GetScaledSize(tex);
int w = int(v.X + 0.5) * CleanXfac;
int h = int(v.Y + 0.5) * CleanYfac;
if (m_show_backbutton&1) x -= screen.GetWidth() - w;
if (m_show_backbutton&2) y -= screen.GetHeight() - h;
mBackbuttonSelected = ( x >= 0 && x < w && y >= 0 && y < h);
if (mBackbuttonSelected && type == MOUSE_Release)
{
if (m_use_mouse == 2) mBackbuttonSelected = false;
MenuEvent(MKEY_Back, true);
}
return mBackbuttonSelected;
}
}
return false;
}
//=============================================================================
//
//
//
//=============================================================================
virtual bool OnUIEvent(UIEvent ev)
{
bool res = false;
int y = ev.MouseY;
if (ev.type == UIEvent.Type_LButtonDown)
{
res = MouseEventBack(MOUSE_Click, ev.MouseX, y);
// make the menu's mouse handler believe that the current coordinate is outside the valid range
if (res) y = -1;
res |= MouseEvent(MOUSE_Click, ev.MouseX, y);
if (res)
{
SetCapture(true);
}
}
else if (ev.type == UIEvent.Type_MouseMove)
{
BackbuttonTime = 4*GameTicRate;
if (mMouseCapture || m_use_mouse == 1)
{
res = MouseEventBack(MOUSE_Move, ev.MouseX, y);
if (res) y = -1;
res |= MouseEvent(MOUSE_Move, ev.MouseX, y);
}
}
else if (ev.type == UIEvent.Type_LButtonUp)
{
if (mMouseCapture)
{
SetCapture(false);
res = MouseEventBack(MOUSE_Release, ev.MouseX, y);
if (res) y = -1;
res |= MouseEvent(MOUSE_Release, ev.MouseX, y);
}
}
return false;
}
virtual bool OnInputEvent(InputEvent ev)
{
return false;
}
//=============================================================================
//
//
//
//=============================================================================
virtual void Drawer ()
{
if (self == GetCurrentMenu() && BackbuttonAlpha > 0 && m_show_backbutton >= 0 && m_use_mouse)
{
let tex = TexMan.CheckForTexture(gameinfo.mBackButton, TexMan.Type_MiscPatch);
if (tex.IsValid())
{
Vector2 v = TexMan.GetScaledSize(tex);
int w = int(v.X + 0.5) * CleanXfac;
int h = int(v.Y + 0.5) * CleanYfac;
int x = (!(m_show_backbutton&1))? 0:screen.GetWidth() - w;
int y = (!(m_show_backbutton&2))? 0:screen.GetHeight() - h;
if (mBackbuttonSelected && (mMouseCapture || m_use_mouse == 1))
{
screen.DrawTexture(tex, true, x, y, DTA_CleanNoMove, true, DTA_ColorOverlay, Color(40, 255,255,255), DTA_NOOFFSET, true);
}
else
{
screen.DrawTexture(tex, true, x, y, DTA_CleanNoMove, true, DTA_Alpha, BackbuttonAlpha, DTA_NOOFFSET, true);
}
}
}
}
//=============================================================================
//
//
//
//=============================================================================
void SetCapture(bool on)
{
if (mMouseCapture != on)
{
mMouseCapture = on;
SetMouseCapture(on);
}
}
//=============================================================================
//
//
//
//=============================================================================
virtual bool TranslateKeyboardEvents() { return true; }
virtual void SetFocus(MenuItemBase fc) {}
virtual bool CheckFocus(MenuItemBase fc) { return false; }
virtual void ReleaseFocus() {}
virtual void ResetColor() {}
virtual bool MouseEvent(int type, int mx, int my) { return true; }
virtual void Ticker() {}
virtual void OnReturn() {}
//=============================================================================
//
//
//
//=============================================================================
static void MenuSound(Name snd)
{
menuDelegate.PlaySound(snd);
}
deprecated("4.0") static void DrawConText (int color, int x, int y, String str)
{
screen.DrawText (ConFont, color, x, y, str, DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac);
}
static Font OptionFont()
{
return NewSmallFont;
}
static int OptionHeight()
{
return OptionFont().GetHeight();
}
static int OptionWidth(String s)
{
return OptionFont().StringWidth(s);
}
static void DrawOptionText(int x, int y, int color, String text, bool grayed = false)
{
String label = Stringtable.Localize(text);
int overlay = grayed? Color(96,48,0,0) : 0;
screen.DrawText (OptionFont(), color, x, y, text, DTA_CleanNoMove_1, true, DTA_ColorOverlay, overlay);
}
}
class MenuDescriptor : Object native ui version("2.4")
{
native Name mMenuName;
native String mNetgameMessage;
native Class<Menu> mClass;
native static MenuDescriptor GetDescriptor(Name n);
}
// This class is only needed to give it a virtual Init method that doesn't belong to Menu itself
class GenericMenu : Menu
{
virtual void Init(Menu parent)
{
Super.Init(parent);
}
}