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52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#pragma once
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#include "vulkaninstance.h"
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#include <functional>
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#include <mutex>
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#include <vector>
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#include <algorithm>
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#include <memory>
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class VulkanSwapChain;
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class VulkanSemaphore;
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class VulkanFence;
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class VulkanPhysicalDevice;
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class VulkanSurface;
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class VulkanCompatibleDevice;
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class VulkanDevice
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{
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public:
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VulkanDevice(std::shared_ptr<VulkanInstance> instance, std::shared_ptr<VulkanSurface> surface, const VulkanCompatibleDevice& selectedDevice);
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~VulkanDevice();
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std::set<std::string> EnabledDeviceExtensions;
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VulkanDeviceFeatures EnabledFeatures;
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VulkanPhysicalDevice PhysicalDevice;
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std::shared_ptr<VulkanInstance> Instance;
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std::shared_ptr<VulkanSurface> Surface;
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VkDevice device = VK_NULL_HANDLE;
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VmaAllocator allocator = VK_NULL_HANDLE;
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VkQueue GraphicsQueue = VK_NULL_HANDLE;
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VkQueue PresentQueue = VK_NULL_HANDLE;
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int GraphicsFamily = -1;
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int PresentFamily = -1;
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bool GraphicsTimeQueries = false;
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bool SupportsExtension(const char* ext) const;
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void SetObjectName(const char* name, uint64_t handle, VkObjectType type);
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private:
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bool DebugLayerActive = false;
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void CreateDevice();
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void CreateAllocator();
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void ReleaseResources();
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};
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