.. |
drawers
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- always store 255 in alpha channel for opaque things as the alpha channel is no longer ignored by the framebuffer backend (software drawer)
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2018-04-15 14:58:19 +02:00 |
line
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- fix translucent walls when r_models is enabled
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2018-05-06 02:54:03 +02:00 |
plane
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- Fix depth values when screenblocks less than 11
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2018-04-08 13:45:23 +02:00 |
scene
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- fix translucent walls when r_models is enabled
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2018-05-06 02:54:03 +02:00 |
segments
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- fix translucent walls when r_models is enabled
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2018-05-06 02:54:03 +02:00 |
things
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- fix translucent walls when r_models is enabled
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2018-05-06 02:54:03 +02:00 |
viewport
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Merge remote-tracking branch 'gzdoom/master' into swmodels
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2018-04-13 21:35:21 +02:00 |
r_all.cpp
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- moved more code from DCanvas to DFrameBuffer.
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2018-03-27 10:34:21 +02:00 |
r_memory.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
r_memory.h
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
r_renderthread.cpp
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- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
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2018-03-18 21:33:44 +01:00 |
r_renderthread.h
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- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
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2018-03-18 21:33:44 +01:00 |
r_swcolormaps.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
r_swcolormaps.h
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- Fix testcolor and testfade in the software renderer
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2017-05-28 23:57:09 +02:00 |
r_swrenderer.cpp
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- Remove code that seemingly doesn't do anything and really shouldn't be needed
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2018-04-13 21:56:34 +02:00 |
r_swrenderer.h
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- Remove code that seemingly doesn't do anything and really shouldn't be needed
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2018-04-13 21:56:34 +02:00 |
r_swscene.cpp
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- moved the software renderer's drawer to the swrenderer directory.
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2018-05-05 11:44:42 +02:00 |
r_swscene.h
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- moved the software renderer's drawer to the swrenderer directory.
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2018-05-05 11:44:42 +02:00 |