gzdoom/src/r_data
Christoph Oelckers 1cb3514b05 - use 0 as the default for r_vanillatrans.
As nice as the automatic is, this will trigger far too many cases where it will disable translucency for mods that only change some texts. Dehacked is very often only used for non-actor related modifications.
If the automatic is supposed to be the default it needs to do a lot more thorough checks to avoid bug reports due to misunderstanding the feature.
2017-06-04 12:39:39 +02:00
..
colormaps.cpp - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
colormaps.h - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
r_interpolate.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
r_interpolate.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
r_translate.cpp - added Translation.GetID. 2017-04-14 17:40:05 +02:00
r_translate.h - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
r_vanillatrans.cpp - use 0 as the default for r_vanillatrans. 2017-06-04 12:39:39 +02:00
r_vanillatrans.h - r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display 2017-06-04 12:30:35 +02:00
renderstyle.cpp - Added auto-detection scheme for r_vanillatrans 2017-06-04 12:30:35 +02:00
renderstyle.h - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom. 2017-04-15 16:41:00 +02:00
sprites.cpp - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
sprites.h - Added +SPRITEFLIP which reverses a sprite's left-rightness. 2017-05-03 21:13:31 +02:00
voxels.cpp - fix broken voxel palette colors when using the game palette 2017-03-15 04:33:01 +01:00
voxels.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00